
No jumping, no walking. Raven's Hike is an unique 2d platformer in which all movement is based on her Grappling Hook
Modeled estimate, not a reported figure. How we estimate →

About
[/url][/p][p][] [/url] [/p][p] [/p][p] [/p][p][b]ABOUT THIS GAME[/b] [/p][p] [/p][p]Help Raven reach the top of the tower, restoring equilibrium and saving the world from oblivion. [/p][p] [/p][p][imgvid poster.avif="" webm="" mp4="" width="600" height="578"][/imgvid] [/p][p]Trust on your reflexes or find the safest way through every room, collect all the gems and get out. Who knows what to expect in the next trial? [/p][p] [/p][p][imgvid poster.avif="" webm="" mp4="" width="600" height="576"][/imgvid] [/p][p]60+ handcrafted open-ended levels spread through 4 stages filled with puzzles, combat with a dynamic soundtrack by Vincent Colavita. [/p][p] [/p][p][imgvid poster.avif="" webm="" mp4="" width="600" height="552"][/imgvid][/p
ABOUT THIS GAME
Help Raven reach the top of the tower, restoring equilibrium and saving the world from oblivion.
Trust on your reflexes or find the safest way through every room, collect all the gems and get out. Who knows what to expect in the next trial?
60+ handcrafted open-ended levels spread through 4 stages filled with puzzles, combat with a dynamic soundtrack by Vincent Colavita.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, French, Italian, Spanish - Latin America, Dutch, Polish, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A simple puzzle-platformer built around a grappling-hook mechanic. It doesn’t offer much variety or depth. It doesn’t stand out beyond its basic concept.
Absolutely amazing game, true hidden game. I loved it soooo much! I so wish this was a genre of games so I could find more of these.
Pretty fun little precise platformer. Elements remind me of Celeste, and some visuals of Towerfall. Simple style, but it works, reasonably attractive, and most importantly, it's always clear what is what. The controls are precise as they should be, but I did find I never fully got on board with its grid based system. It always felt a little fiddly (the window to move just one block must be a quarter second or less), even though it's precise. I think some way to easily move one block or something might be nice, but I guess that would also make it a lot easier. My complaint might not really be fixable with this system, so who knows. Levels increase in complexity and difficulty smoothly, and it never runs out of new and interesting obstacles to toss your way until the credits roll. Each addition also gets an easier stage or two for you to learn how they work, without any textual instructions, nice bit of design. It's definitely pretty tough. I beat it in about 90 minutes, and died over 350 times. So just know that going in. But, nothing is really long, so you never lose a ton of progress - even the last super long level has numerous checkpoints. Well worth the asking price.
A unique implementation of turn-based-ish platformer. Small cute game that is a bit rough around the edges, but is still enjoyable to play. I don't like how the developer limits levels to be one-screen only, but I think that there were reasons behind that (a possibility of infinite movement for example). I want more.
Raven's Hike é daqueles jogos que tem uma premissa simples, mas que suas ideias são exploradas de maneira interessante. Com gráficos pixel art charmosos, uma jogabilidade focada mais na ação se comparado a outros jogos do estúdio brasileiro Wired Dreams Studio que já joguei como Upaon, Red Ronin que tem foco em ação por turno e mais estratégia, aqui o tempo de reação e a noção em tempo real do seu deslocamento nas fases é parte essencial da estrutura do game. Conforme progredimos no jogo começamos a nos confrontar com fases que exigem mais precisão e planejamento, o que traz uma boa variedade de desafios. Minha experiência com ele foi boa, me estressei um pouco em alguns trechos até me habituar, mas depois mesmos os desafios sendo mais complexos a experiência seguiu interessante até o fim. Recomendo pra quem busca um jogo simples, com uma gameplay divertida, curtinho, mas muito bem feito. Nota: 8/10.
Jogo simples, bem feito, difícil, rápido e melhor de tudo barato. Vi sem querer e decidi comprar, gostei bastante, reinstalei ele recentemente e decidi zerar, pq eu tinha esquecido depois que formatei o pc, gostei que tentei platinar e agora pronto pro próximo :-) Além de tudo é de um estúdio brasileiro, que torna tudo mais foda! Parabéns pelo jogo!
Short but challenging platformer game that involves using only a rope to go through areas. If you played Duke Dashington, its similar to that although this one I consider to be much more harder as the levels gets difficult and precision platforming is involved. The speed as you go through one rope to another is hard to pinpoint exactly where you want it to aim, makes you wish theres a slow motion ability to help with it. But anyways, good game. Recommended for challenging platformers that wants something tough and short.
Short and simple precision platformer. Pretty decent, worth a buy if it's on sale and you've got a few hours to kill.
.
Mesmo tendo jogado apenas 12 minutos do jogo, eu já amei. A jogabilidade, o nível de dificuldade, a rápida adaptação e o jeito que as fases são montadas é fenomenal. O jogo reúne elementos típicos de puzzle de um modo fantástico, e, isso unido à uma arte muito bonitinha... Rendem uma qualidade indescritível, pela simplicidade, à esse joguinho lindo. EDIT: Terminei o jogo e fico muito contente por haver níveis mais difíceis. Talvez tenha sido somente a minha falta de inteligência dificultando o que era simples? Talvez. Mas, nunca saberemos.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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