
Ratopia is a new game that has combined elements of both strategic survival and city building. With plenty of content available, and more planned, enjoy a vast world to adventure and populate with citizens! Build your own economical system to sustain your ideal city of Ratopia.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Jul 25 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The citizens of Ratopia each have their own wealth and unique characteristics.
There is no such thing as a free lunch!
Supply jobs and services for your ratizens to make them all happy.

Make a detailed policy to tax them all!
Shouldn't the people all work tirelessly for more profit?
Create or prevent social disasters with your own policies.

Explore and find the remains of the great old rats.
Bring prosperity to the city through great expeditions.
Some adventures pose the possibility of awaking up apex predators, but who's to worry?
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $22.00 | 4.9Kreviews | 88% | — | $3.5M |
| $21.99 | 107ratings | 73% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 879 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
재밌어요 26년 2월 17일 기준 업데이트 해주셨으면 하는 몇가지 올립니다 1. PgUp 및 PgDn 으로 화면 확대 하는거 마우스 스크롤로 확대 가능하게 해주셔요 2. 시민명부 필터링 관련 하여, 근력,재주,지능으로 특정 값이상 일 경우 필터링 하는 기능이 있으면 좋겠어요 3. 승강장 건설 시 기존 해당 위치에 사다리같은게 있을 경우 철거 후 작업을 진행 해야 하던데 짓는것과 만드는게 동시에 진행 되게 변경 해주세요 감사합니다
女王エリザベチュと呼ばれていた彼女は辺境の地に身をひそめ、新たな秩序のチュー核となるべく、チュー核派を組織し、再起を図ることになった。 新しく作った国は、保有資産に90%の税金を課し、常に清貧を保ち、格差を完全に是正していた。税金で有り金全部持っていかれてお金がないネズミには300ピアを給付し、必要最低限度の文化的で健康な生活を送れるようにしている。 衛生面を保つため、医療費、トイレ、衣食住はすべて無償化しており、娯楽も闘争やしあわせになる草など非常に充実していた。 物質主義や優越主義を克服し、平等という絆で結ばれた我々プロラットリアートは全鼠繁栄の究極目標、ラットピアの建設に邁進するのだった。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean, Japanese, Simplified Chinese, Traditional Chinese, French, German, Russian, Ukrainian, Portuguese - Brazil, Spanish - Spain, Vietnamese +1 more
| $19.99 |
| 53ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 880 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Совершенно очаровательная и неожиданно глубокая игра! За яркими артоми и милыми крысо-мышами скрывается серьезный экономический симулятор, который затягивает. Геймплей - смесь градостроения, менеджмента и выживания. Постоянно приходится следить за тем, чтобы у всех были работа, еда и жилье, а также продумывать производственные цепочки и логистику. Радастна копаться в настройках налоговой политики и экономики, царь во дворца, царь во дворца 10 чумных крыс из 10 мест на кладбище♥
鼠鼠我阿,让大家都过上好日子了!哈哈哈哈!没有剥削没有压迫,鼠鼠一起努力!玩开心了!也祝你们玩的开心!
The whole game feels clunky, and the dialogue is clearly machine translated.
コロニー維持が難しいのを狙ったゲームなんだろうけど、しょうもないことで制限を課してくる要素が多く、問題解決のための施設と職業を立てても、それらは機能せず説明もない。ネット情報も少ないしゲーム内説明は論外。 分かりずらさが難易度のほとんど
나의 래토피아에선 화폐라는 개념은 없다 모든 권력을 소비에트로!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Крысочел со сверхнапряжением умер оттого, что был единственным клоуном в поселение
The game reminds me of Oxygen Not Included, just less complex (without the air part and water management). For me that's not a bad thing. Especially since on the other hand, it adds economy. The rats have money, the kingdom (you) has money and pays the rats for doing jobs. Using some of the buildings costs your rat money, e.g. going to the circus for fun. You can also get invaded on a regular basis (you can turn that off though), so you have to plan in your defences as well. There might be more later that I haven't experienced yet. Also, it looks cute, especially the rats. However, there are also a few things I don't like: * UI doesn't show how much of which material I have, which is important to me in a colony building game. Since I'm controlling one of the characters, I can't just open the storage either, I first have to walk there and then I can open it. I think that's unnecessary and for me annoying. (Unfortunately at first I thought it was okay, so I missed my opportunity to refund. But as my colony got bigger, this problem became more apparent.) * I think controlling one of the characters wasn't such a good choice to begin with, because it limits so much. What you can see (even though you can zoom, but at some point you'll want to see more) and what you can do, because you always need to walk to stuff. Storage to see your materials, workstations to assign "ratizens", etc. At least for me personally, it doesn't add anything that I control one of the characters, quite the opposite. * UI/UX desperately needs improvement. The menus have unnecessary layers. Why do I have to open another menu from the storage menu to take something out? Why do I have to open a menu to open the building menu? Why can't I just click on the thing I want to build, but have to press a key? Odd choices. * The tutorial was too annyoing for me to play. Thankfully it's optional. The beginning wasn't really about explaining game mechanics, but mostly about the controls. Anyone who has ever played a video game and looked at the controls in the settings menu knows this already, that's not helpful to me when there are as few controls as in this game (especially since the prompts also pop up as you walk close to interactable things). Maybe 2 stages of tutorial would be nice, one for just explaining the machanics, another for total beginners, including controls etc. I think it was okay to figure out for me, especially since it's kind of similiar to Oxygen Not Included. Unless of course I overlooked stuff that I'm not aware of yet. In summary, there's enough to make me want to explore a bit more of the game. If you exclude the bad UI, it could be fun. But I doubt I'll play it for very long or even regularly.
10 крысожителей из 10 Главное не забывайте про налоги! А так очень кайфовая и приятная игра)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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