
Ratopia is a new game that has combined elements of both strategic survival and city building. With plenty of content available, and more planned, enjoy a vast world to adventure and populate with citizens! Build your own economical system to sustain your ideal city of Ratopia.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Jul 25 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The citizens of Ratopia each have their own wealth and unique characteristics.
There is no such thing as a free lunch!
Supply jobs and services for your ratizens to make them all happy.

Make a detailed policy to tax them all!
Shouldn't the people all work tirelessly for more profit?
Create or prevent social disasters with your own policies.

Explore and find the remains of the great old rats.
Bring prosperity to the city through great expeditions.
Some adventures pose the possibility of awaking up apex predators, but who's to worry?
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $22.00 | 4.9Kreviews | 88% | — | $3.5M |
| $21.99 | 107ratings | 73% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 881 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't feel like I could or would recommend this game, and i'm not sure i'm going to try to keep playing it. Its effectivly a managment sandbox, there isn't really any over arching goal, and my 2nd town after learning from the mistakes in my first is in a lot better state, at about 4 hours, but i simply don't know what to do next, i even defeated the first boss, I was surpised to find the game has bosses, it wasn't great as the combat system is shallow. So yeah, now what? keep building all the buildings for the sake of it, and expanding the population. My first city, I ran into a few issues, brining in to many rats, starvation, slowly runing out of cash, but i gave up after being unable to resolve my Hygine and Sickness issue. Basicly my rats had low hygine, I don't really understand why, there was a toilet, they barley used it, I tried building the massage place, researched it, Oh I need cloth, how do i get cloth weaving station, reaserached weaving station, ok, Build and get cloth, build massage table. Oh i need Oil, how do i get oil, grinding stone, reaserached grinding stone, Ok, Oh i need refined stone, how to i get that, Masonary, OK, reaseach and build Masonary, Get refined stone, build grinder, start grinding oil. by thin point rats had gone from slightly sick, to medium sickness, to deadly sickness, and were beoynd saving, i also trying to build the heal builds without much luck, And thus i gave up on that city. This pattern played out for most buildings I researched and attempted to build. So, i think partly to blame here is the Reasech Tree, it isn't tree shapped, its several star shaped track split into several catagories, Services, Production, Royaltiy etc. I effectivilty had no way of knowing the things i was reasearching required resources I couldn't produce, If they had been in a single tree, with Tiers clearly showing resources, and having production buildings as prequisites, i would have been guided in the correct build/research order, for example, the Massage Table could have required the Grinding Station and Weaving Station before it could be researched. The Ratistrator System, probably needs improvment, I wanted to create a automatic group for rats with a certain trait, (Loves Mining) so i could legslated there task priority, It doesn't filter based on Rat Traits, so I have to manually add rats when i recruit them. Filters on lots of other stuff like jobs,. One more thing, The Porter Station, despite rats exsisting with the "Porter" Trait, you don't assign Rats to it, you pay a shrew to transport goods, The relocation building option, similar thing, your rats don't perform the relocation, its performed by a mole you pay to do it. This is Odd, in both cases your rats could realisitcally perform this work, but instead that gold leaves the econemy. There are probably more odditys i have forgotten about. Surface level, things look more complicated that they need to be, and it seems like things could be laid out and communicated batter.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean, Japanese, Simplified Chinese, Traditional Chinese, French, German, Russian, Ukrainian, Portuguese - Brazil, Spanish - Spain, Vietnamese +1 more
| $19.99 |
| 53ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра затягивает, но до определённого момента. Рисовка милая, музыка хорошая и не надоедает, управление сделанно ну прям для игроков. А вот дальше для меня начался ад, как для человека, купившего игрушку для 15летних девочек, а получил бухгалтерский гроссбух для заполнения. Автоматизация, процессы производства, статистика, потребности и ИИ болванчиков ужасны, как и баланс ресурсов. Каждую кровать, станок, ферму, пивнуху, закон, да вообще почти любую постройку нужно настраивать вручную, и сначала при трёх крысках это нормально. Но когда у тебя 90 крыс и со всех сторон нападения, туризм, производство, голод, нищета, болезни, торговля это ад мглы. Могли ж просто копирнуть систему из Banished, и была бы игра тысячелетия. Но тут как-то всё кривовато. Например, вот есть у меня в начале "ферма" воды из пяти рососборников, рядом сундук и кровать с этим работником и водосборник, ограниченный этими пятью механизмами. Капает в сутки где-то 2,5 квадрата воды примерно, вообще мизер, но да ладно, начало же. Что делает работник при всех остальных, вроде бы грамотно настроенных условиях? Собирает одно ведро воды в день из возможных 25 и бежит на другой конец карты взять кусок земли и переложить в мини-сундук, в остальное время чиллит непонятно где. Ну и безрукие мыши даже не могут убрать воду под своей кроватью, пока царевна не скажет, или снег с пути, ходи сам копай вручную. Система сбора и взаимодействия с постройками мне тоже неприятна. Вот есть у тебя, например, горшок с пшеном, захотел собрать: Первым в интерфейсе у тебя стоит то горшок (с которым вообще никак нельзя вщаимодействовать мышью), то пшено, то крыса-мимоход, то вода. И собирательство пяти единиц пшена превращается в переменное нажимание кнопок 20 кнопок раз в несколько минут. Лишняя тягомотина непонятно зачем. Кровати на авторежиме работают оч непонятно. Сделали бы систему автоназначения ближайших работников - была б песня. Тут - нет. Каждый вообще момент нужно ходить регулировать самому. И из таких элементов бегания копания листов с выписками сотрудников и переназначения крыс состоит очень большой пласт игры. Плюс система капитала с кучей переменных + игра на бирже, заваливающая тебя каждый день решениями с тавке. А я хотел всего лишь мышеферму без напряга, не моё это.
=)
很上瘾,鼠鼠很可爱,制作团队也一直有在更新,点赞
Very good civilization building
the economy is definitely the highlight of this game
很好玩,简单不烧脑,就是希望官方能出个什么建筑能影响多少鼠鼠的我功能。
It's cute, and the citybuilding is fun. There's some bugs here and there, things like your rats starving to death while standing next to the chest full of food because they just refuse to eat and just stand there until they die. This happens semi frequently for all the needs, there's free facilities for them to use, they just don't and opt to stand around doing nothing instead. But these kinda bugs at least have workarounds, like the ability you can get to cure sick rats and the like. The biggest issue with the game is its combat, it's very slow and clunky, and if you swing you get stuck in the animation and can't do anything for 1-3 seconds, depending on what weapon you're using. This works fine for the first normal enemies you encounter, as they don't deal much damage and has low health. It works less fine when you get invaded by a horde of enemies that you need to hit 20+ times each. I might have missed something about the combat, but the game and its tutorial doesn't explain much about how anything works. After 40 hours of playtime, I've yet to figure out how you're supposed to get the soldiers to deal with invasions while at the same time have enough rats and space for production of everything you need. Small update. A Lizard tribe apparently just spawned in on my map, and there's a ton of defenders that are impossibly strong. And turns out that they somehow "harvested" a flower, so now there's a petal item on the ground behind their base, and my rats are going over one at a time to pick it up, getting themselves killed in the process. So my nearly 20 hours run ends here I guess, as all my rats that are not working will be dead from this in a few minutes XD Really wished the game gave you options to make areas or items off-limits.
I enjoy this game a lot. But I cant recommend it. Some of the systems need work. There is no way to keep your rats happy with out serious investment. one joy or hygeine spot requires multiple production buildings and semi rare resources to get running. What different buildables do is also poorly described.
ネズミたちがめっちゃかわいい! アニメーションも結構あって癒やされる! ゲーム自体は難しい😭
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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