
Ratopia is a new game that has combined elements of both strategic survival and city building. With plenty of content available, and more planned, enjoy a vast world to adventure and populate with citizens! Build your own economical system to sustain your ideal city of Ratopia.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Jul 25 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The citizens of Ratopia each have their own wealth and unique characteristics.
There is no such thing as a free lunch!
Supply jobs and services for your ratizens to make them all happy.

Make a detailed policy to tax them all!
Shouldn't the people all work tirelessly for more profit?
Create or prevent social disasters with your own policies.

Explore and find the remains of the great old rats.
Bring prosperity to the city through great expeditions.
Some adventures pose the possibility of awaking up apex predators, but who's to worry?
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $22.00 | 4.9Kreviews | 88% | — | $3.5M |
| $21.99 | 107ratings | 73% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 881 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
かなり面白かったです。 クラフトゲー+国家運営シミュレーションでプレイの幅が広く、市民を生かすも殺すもプレイヤー次第で、気に入らない市民がいたら骨にして素材にすることもできます。 また外交というコンテンツもあり、友好的に他国と親睦を深めて交易したり、他国に侵略をして理不尽な税金を要求をすることができます。 侵略に関しては最初の1回目を成功させるのが難しいので、他の国と同盟を結んで傭兵にきてもらうのが楽です。 一度侵略してしまえば低価格で敗戦国の兵士を使い倒せるので、そこから他の国も簡単に侵略できます。 同盟国も用済みになれば侵略しましょう。
画风可爱而且越玩越有趣的游戏。 新手建议在简单难度学习和了解游戏机制,目前一周目60小时大约掌握一半的游戏机制。 游戏自由度很高,初期的任务提示之后玩家需要充分考虑并制定自己的行动方针,也是游戏的魅力之一。 刚上手的时候看到要自己制定税收法律的时候有点懵圈,渐渐发现经济系统是这游戏最大的亮点,以至于平时有空都在琢磨鼠鼠经济学(笑) 游戏地图虽然是随机生成,地图的可探索性一点也不差,有点银河城舔图的意思,打通一两面墙,架两节梯子就能到达下一片区域。不过也由于地图的随机性,建议开局先存个档,向下挖个几十铲子看看有没有铁矿,确认位置合适之后再回档正式开局。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean, Japanese, Simplified Chinese, Traditional Chinese, French, German, Russian, Ukrainian, Portuguese - Brazil, Spanish - Spain, Vietnamese +1 more
| $19.99 |
| 53ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏很有意思,
非常好玩
没頭してしまう面白さ
ugh I wanted to like this game.. it's alright in the early game. But so many items and structures are restricted by class from the beginning, core resources are too scarce, ai is not that great, it's hard to find useful statistics..too many buildings and not enough room, it will soon take forever to run around your town and you'll end up micromanaging 100 different resources and jobs. Most importantly the monetary system COMPLETELY fails. and it's got a bunch of big and small issues I can't even name them all. Feels like they abandoned this game at 70% and decided to develop other games. very rough game play experience past early-mid game.
シンジさんから知りました まだ10時間だけど、国家運営ゲームとして面白い あと可愛い クオリティの割にあまり評判にならないのは似たようなゲームが多いからかな? パっと見テラリア系だしね
挺好的一款游戏里面的小老鼠也挺可爱的,对喜欢经营类型游戏的人是很切合的,没有太多动作上的操作,不过也有麻烦的地方虽然有新手教程但这种需要慢慢的去适应慢节奏,要有一定的刷经济发育规划思维,官方比较好的点是同一张图自动存档几个,方便了新手小白开局玩到中期出现力不从心无法回档的情况,喜欢经营和画风的可以试试玩一下。
아주 재미가 있다요
Cute little rat game with an engaging early to mid game, the late game however can become very frustrating with the not so well thought out electricity system because wires will replace blocks and can't go through structures. This makes it therefore impossible to incorporate a lot of the endgame buildings into your old system because there's no way to relocate blocks/structures easily (your camera is affixed to your leader) or without significant city planning in the early game with that knowledge going into it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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