
Raster is a casual puzzle game about space. Here, you can use a variety of spatial abilities to traverse across diverse terrains, all in search of carrots for the bunny.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Japanese, Thai, Simplified Chinese, Traditional Chinese, Korean, Turkish, Portuguese - Brazil +1 more
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[b]4/10[/b] Puzzle platformer in which you alter the environment using various image manipulation brushes, but focused more on precise mouse control than logic. Would be good if it wasn't so buggy. [b]What is it:[/b] A puzzle platformer in which you need to get a bunny across the screen and out through the right edge by hopping across. You “hop” using a slingshot mechanic, click and drag away from the direction you want to move in, like in Angry Birds. Each hop isn't very powerful, and you get an almost exact preview of the path the bunny will take. But there are obstacles in your way, mountains too tall or gaps too wide to jump over, or lava, or lasers. To help you pass these obstacles, you can use an altering move reminiscent of raster image manipulation brushes, hence the name of the game. Each “world” has a special mechanic, like twirl, invert, squeeze, bulge, push, clone and others, so you have to figure out how to deform the level to build a path to squeeze through. And the last level in each world is different, the goal is to clear the area around a portal to activate it, then jump through it. I liked the general idea of the game, but the implementation is not yet good enough to recommend it. https://steamcommunity.com/sharedfiles/filedetails/?id=3368947309 What works: cool, unique concept, although the concept of manipulating the level has been done before, in games like [i]Snapshot[/i] or [i]Viewfinder[/i]. Interesting take on the available tools. Many worlds and many puzzles, including entirely different worlds like one in which you swim instead of hop, and a good difficulty curve in each world, from easy tutorials to tough challenges. A leaderboard. https://steamcommunity.com/sharedfiles/filedetails/?id=3368947366 What doesn’t work: Anything at all on my desktop, I don’t know if it's the aspect ratio, graphics card or something else, but trying to open any level gets stuck in a loop with the rabbit dying because the actual floor fails to load. I managed to play it on the Steam Deck. It is very GPU/CPU intensive, the Steam Deck sounds like an airplane trying to take off when playing this 2D game. When applying a transformation, normally it lets me work on it for as long as I want, but very often it somehow thinks I’m done and kicks me out of editing. Not optimized at all for the Deck or a controller in general, it assumes mouse and keyboard. The path preview doesn’t take into account the bunny’s size, and even though it seems that you’ll pass through a gap, you often hit your head or your feet on something and fail the jump as predicted. Worse, the rabbit often slides through the floor and dies, or slides over an edge and down a slope even though it was clearly on flat ground. There's no undo, so such an error that's obviously the game’s fault and not mine means I have to restart the level and hope that it will work this time. There is a manual save and load though, so you could try to remember to save before each move in case it fails. You get a medal based on how many jumps you used, and other than the trivial levels in each chapter, getting a perfect score involves pixel perfect alterations and jumps, which isn't a logic problem but a skill (and luck in not triggering any bugs) problem, requiring many retries. Mouse only control, although it can be made to work on the Steam Deck with some tweaking. And it may be just me, but I don’t like the reverse, slingshot control that's popular on phones and tablets. Unintuitive UI. [strike]The leaderboards don’t seem to work[/strike] They just fixed the leaderboards. No way to skip “impossible” levels you can’t yet pass, although all worlds are unlocked from the start. Overall, I really didn't enjoy this, but I liked the concept, and with a bit more polish it would work as a puzzle/precision platformer leaning more on the precision aspect. https://steamcommunity.com/sharedfiles/filedetails/?id=3368947420 [b]How hard is it:[/b] Easy to hard (if you want to get the perfect medal), a good spectrum and a good difficulty curve. However, if you don’t care about the medal, the difficulty goes down a lot. [b]How long is it:[/b] 139 levels in 10 chapters, all chapters are open from the start, but levels in a chapter must be solved in order. [b]Level design:[/b] I don’t really feel that the levels were designed as much as tweaked into a challenge after randomly placing mounds, gaps and other obstacles onto the screen. The mechanics are interesting. [b]Quality:[/b] Lacking. No undo, but manual checkpoints can be a poor man’s alternative to it. Decent [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3368947502]level select[/url], good looking and showing the state of each level, but I would like a way to have an identifier for each world other than “the one with grass”. Mouse only controls, and I don’t like the slingshot mechanism. Just a few [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3368952220]audio settings plus a fullscreen toggle[/url]. Cloud saving, some progress and death achievements, global score leaderboard. Very CPU/GPU intensive. [b]Worth the price:[/b] Not yet. [b]Most positive aspect for me:[/b] Good idea, and the mechanics reminded me of the fun I had with [i]Kai’s PowerGoo[/i]. [b]Most negative aspect for me:[/b] Mouse-only, slingshot controls. [b]What would make it better:[/b] Custom level editor and workshop support. Proper undo, not just manual snapshots. World numbers in the level select. Better controls: proper support for controllers and the Steam Deck, and an option to switch from slingshot to direct jumps when using a mouse. Some graphics settings and optimizations to make it work on lower end GPUs and not drain the battery so fast. Fix bugs like falling through the floor, sliding over the edge, or only sometimes sliding down slopes. Achievements for completing/perfecting basic/all levels in each world. [quote]For more puzzle game reviews, news and everything puzzle-related, follow [url=https://store.steampowered.com/curator/25928931-Puzzle-Lovers/]Puzzle Lovers[/url] and check out our [url=http://steamcommunity.com/groups/puzzlelovers]Steam group[/url].[/quote] [quote]Follow [url=https://store.steampowered.com/curator/32732116-IndieGems/]IndieGems[/url] for more reviews like this one.[/quote]
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Hours played at review time, across 23 reviews with recorded playtime.
[h2]与光线来一场游戏[/h2] 光线的扭曲其实无处不在,放大镜、万花筒、摄影的场曲,大脑会自动处理,意识会熟视无睹。 但人的本能是去试着还原扭曲前的样子,而非理解扭曲后的现实。 这种陌生又熟悉的视错觉,有着不错的新奇体验。 在简约、禅意的美学下, 和自己、一只兔子、以及光线,来一场不断从左往右的旅行。
This was a delightful game, every new ability was a joy to discover, the entire thing was visually beautiful. 150 levels is a great total and I was able to grind it out in just two sessions. Highly recommended, huge fan, I'll be looking forward to more from this dev.
玩法创意不错,操作还有优化空间。 ⠀⢀⡶⠶⢤⡀⠀⢀⣀⣀⣀⣀⣀⣀⠀⠀⣀⡴⠶⢦ ⠀⣸⢡⣆⣠⡿⠗⠋⠉⢉⠉⠉⠉⠉⠑⠺⢇⣀⣴⢺ ⠀⣿⣸⠟⠁⠀⠀⠀⠀⠈⠀⠀⡅⠀⠀⠀⠀⠙⢿⣼⡇ ⢀⢢⣿⠃⠀⠀⠀⠀⠀⠀⠈⠆⠼⠁⠀⠀⠀⠀⠀⠀⠹⣷ ⠀⣼⠃⠀⠀⠀⣼⣏⣷⠀⠀⠀⠀⠀⢠⣯⡹⡆⠀⠀⠀⢹⡇ ⢸⣏⢀⡀⠀⢀⠹⣿⠏⠀⠀⠀⠀⠀⠈⠻⡿⠃⠀⣀⣀⣠⣧ ⢉⣿⡉⠭⠍⠛⠋⠀⠀⠈⠓⠒⠒⠃⠀⠀⠘⠻⠏⠿⠶⢶⡷⠤⢄ ⠀⠉⢹⣧⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢠⣎⠀⠀⠀⢁⣀ ⠀⢸⠏⠳⣄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⠔⠃⢹⡄⠀⡴⠉⢹⡇ ⠀⢸⠀⠀⣈⠁⠀⠀⠠⢤⣄⣀⣀⣠⠄⠀⠀⠈⠁⠀⠀⢸⡧⠞⠀⢀⣼ ⠀⢸⡀⠀⠀⢠⡀⠀⠀⠀⢄⡀⠀⠀⠀⠀⠀⢀⠀⠀⠀⢸⡇⣀⡤⠛ ⠀⠈⢷⣄⠀⠀⢱⡀⠀⠀⠀⢱⡀⠀⠀⠀⣰⠋⠀⠀⣰⠿⠋ ⠀⠀⠀⠉⠳⠶⠦⢵⣆⣀⠀⣸⣇⠀⣀⣴⣅⠤⠶⠞
充满了独立游戏气质的作品,为空间扭曲这一新颖的概念做了丰富的变化,可以自由选择关卡来体验不同的机制与充满禅意的美学。太棒了,期待工作室更多的作品,出必买!
不知道为什么,玩的时候满脑子都是给现在的机制换个图标,比如生可乐或者白色大排档椅子(
[h3]1ステージ1~2分のカジュアルなパズルゲー[/h3] 「空間に対する様々なアプローチで道を作る」というコンセプトは2Dでは滅多に無いので新鮮さがあり面白かった。 内容的にはPV通りなので、面白そうだと感じたらプレイしてみてほしい。 [u] 以下、1時間プレイした時点のレビュー[/u] 確かに面白いのだがウサギの操作性が少し難点。 空間能力を使い切ってクリアするのであれば関係ないのだが、 パーフェクトクリアするためには、どれかを使わないでクリアしないといけない為、ウサギの位置を微調整する必要が出てくる。 ウサギのジャンプ後の落下予測位置が出てくるのが少し遅延があったり、鋭角にウサギを乗せる必要があったり等々、パズル以外で時間と頭を使うのが個人的にはマイナスポイントだった。 この手のゲームは実績全解除してなんぼ!!と思っているプレイヤーなので、[b]総評するとまあまあオススメ[/b]。
制作很精美的2D解谜游戏,独特的机制玩法贯穿始终,操作简单却很有深度。 PS:主菜单界面设置语言的话,默认进去是英文
很好图形变换,使我兔兔旋转
I found this game on the Cerebral Puzzle Showcase hidden gems page and I'm so glad I did. Both the creative and fresh mechanics based on photo manipulation style effects and the gorgeous graphics are an absolute treat. The one thing that I had to get used to a bit were the controls. I imagine they work much better with touch input, but with mouse It was a bit fiddly and took some getting used to. Overall a wonderful discovery and in my opinion far too cheap! The highlight of the showcase for me so far!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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