
Become a mercenary of the future and pilot the super-tech Raptor. Embark on interplanetary missions to knock off top competitors of MegaCorp, battle against hordes of relentless enemies and spend the bounty to expand your devastating arsenal, which can be upgraded with 14 hardcore weapons!
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Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
One of the worst shooters ever created.
I had a PC that has a 512 mb RAM when I was a kid. My uncle gave me a CD with some DOS games in it and that was one of them. Searched for so long and finally found it. Same as I remember, very appealing pixel graphics and sound effects. I will finally finish it after 20 years. I think it is one of the best looking shooter games at it's years. The only problem is my mouse is not working but there are people who solved it. Also I would love to see any addition for bosses and guns on the Steam version
This is, of course, a phenomenal game. Revolutionary in its time, and a classic. I still have a copy, so I wasn't trying to buy the game, I was trying to buy the work to get it running well on a modern system plus steam distribution. Everything works great except that it's pretty unplayable with a controller because if you try to move diagonally, it decides for you whether you're going to move horizontally or vertically. There's no recognition of "both" being an option. I switched to a keyboard and it worked as expected. But if someone else isn't going to make the controller work well, what am I even paying for? Putting raptor.exe in to the dosbox autoexec? Why would I pay someone else for that? Realistically, going through the steam return process for $0.83 isn't worth the effort. But I'm gonna do it anyway -- it's the principal of the thing
Я этим в детстве комаров убивал, рекомендую.
Good memories from my childhood. Still fun but so hard
Raptor: Call of the Shadows (1994 Classic Edition) remains one of the most defining PC shoot-’em-ups of its era, and revisiting it today reveals just how cleverly constructed it always was. At first glance, it looks like a straightforward vertical-scrolling arcade shooter: you fly a heavily armed fighter jet, tear through waves of enemies, dodge incoming fire, and try to survive increasingly punishing missions. But beneath that simple exterior is a surprisingly strategic backbone built on resource management, weapon customization, and a satisfying rhythm of earning money through destruction and reinvesting it into better gear. That upgrade-focused loop gives the game a rewarding sense of progression rarely found in shooters of the time, making each run feel like a step toward crafting the deadliest aircraft imaginable. The game’s structure is split into three campaigns, each consisting of nine missions that escalate in intensity. Every wave brings a barrage of air enemies, fortified ground defenses, and massive boss encounters that test reflexes and planning. What elevates the experience is the way Raptor blends pure arcade action with thoughtful preparation. Destroying enemies showers you with cash, and between missions you can spend those earnings on new weapons, shields, or experimental upgrades. Because weapons stack rather than replace each other, your ship becomes an increasingly elaborate death machine—if you’re careful with where you invest. That risk-reward economy, especially when selling equipment returns only half its value, forces you to think ahead. Every purchase matters, and it adds a layer of tension that makes victory feel earned rather than handed to you. Combat is fast, crunchy, and satisfying. The weapon selection ranges from spread shots and tracking turrets to beam lasers and devastating bombs that clear entire screens. Each tool feels distinct, and discovering combinations that suit your playstyle becomes one of the game’s lasting joys. The steady growth from a lightly armed starter ship to a fully outfitted powerhouse is tangible in both visuals and gameplay—your screen-clearing volleys become a kind of reward for all the risks taken earlier. And yet, despite the power fantasy, Raptor never stops being challenging. Enemy formations grow more aggressive, ground installations fire from awkward angles, and bosses flood the screen with projectiles. It’s a difficulty curve that preserves the feel of classic arcade design while rewarding players who master the game’s patterns and pacing. Raptor also remains striking in its presentation. Its crisp VGA pixel art still carries a charm that modern retro shooters try to emulate. Backgrounds shift from industrial complexes to dense forests, icy landscapes, cities under siege, and alien ruins, each with a strong sense of atmosphere. Enemies explode in vivid fragments, and the constant thrum of lasers, gunfire, and heavy impacts gives the game a brute, crunchy quality fitting its industrial sci-fi tone. The soundtrack is unmistakably 90s—energetic, looping, and unapologetically MIDI—but it complements the gameplay with a nostalgic energy that modern remasters wisely preserve rather than replace. Though the game’s age is visible in places, these quirks contribute to its enduring personality. Some weapon balancing can feel uneven, and a few missions demand pattern memorization that may frustrate newcomers, but these elements represent an era of design built on challenge and mastery. The restrictive economy, the need to survive long enough to upgrade, and the precision required to get through later missions all reflect an uncompromising philosophy that still feels refreshing today. Far from being a simple relic, Raptor showcases how a tight design philosophy can outlast technological generations. Ultimately, Raptor: Call of the Shadows succeeds because it merges adrenaline-fueled arcade action with the long-term satisfaction of building and perfecting your fighter. It stands as both a preserved slice of 90s PC gaming history and a genuinely enjoyable shooter in its own right. For long-time fans, the Classic Edition is a faithful return to a beloved title. For newcomers, it’s a chance to experience one of the genre’s most influential works—a game that continues to soar despite the decades behind it. Rating: 8/10
Classic
Bringing back my childhood
Great classic space arcade shooter!
Not even the 2010 Version for free - this is the reason why people load warez - to test or give a ♥♥♥♥ aon the garbage who is so dissocial ignorant and greedy or only totaly braindead.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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