
Escape from a laboratory house in this unique puzzling platformer with a twist! All important objects are randomly placed in the world before the start of the game. Each playthrough will take a different path through the house, but can always be completed. A perfect introduction to Randomizers.
Modeled estimate, not a reported figure. How we estimate →
About
Randomice is a Metroid-like… randomized. Usually, important items are always in the same place, and you collect powers in a predetermined order. But here, everything is randomly redistributed throughout the world. As a result, you never know what you're going to find or in what order you're going to explore the rooms of the house.
Since the items are randomly placed, each game creates a different adventure. You have to constantly adapt, improvise, and make the most of what you find. This is what gives the game such high replay value.
This idea is also integrated into the game's lore. Every time you think you've found the exit, you wake up in a laboratory cage. But you're not alone! Kimo, another mouse locked up with you, has managed to find a remote control that allows you to change certain parameters of the experiment in order to find a way out.
However, changing these settings is not without risk. Every day, Kimo will try something new. First, he'll mix up all the rooms in the house, then the next day he'll move where each mouse is, and it can even change what objects they ask for! Each variation of these settings creates a different configuration of the house, for an increasingly challenging game.
But there's no need to worry, Randomice offers a campaign that serves as an introduction to the concept of randomizers. If at some point you don’t know where to go, you can always ask Vyna for a hint.
Make yourself at home! Find the push pins to scale the wooden cabinets, the magnetic grapple to cling to the metal pot, or the rocket to fly across the garage at breakneck speed! Each new piece of equipment will help you access new corners of the house, bringing you a little closer to freedom.
- 10 hours of playtime to complete the campaign
- 14 different upgrades, placed randomly each time
- 14 rooms to explore
- 20 characters with unique quests
- 12 base challenges + 12 monthly challenges planned throughout 2026
- 50 Steam achievements
- A Soundtrack played mostly with real instruments
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game
Amazing ! This game is amazing in several ways : - while it's chill and mostly easy, there is always something to do or to think of, so you never feel bored - the concept is surprisingly deep. You would think that a small house cannot be a lasting challenge, but turns out, there is always a twist in the mechanics waiting for you at the next level - the music is INCREDIBLE with all the variations on the core theme ; sometimes funny, sometimes eerie, often nostalgic. Very well done. - overall, the game is AMAZINGLY polished in every single aspect. I urge you to try and test the demo, keeping in mind that the game keeps delivering after that.
Bon rogue like, on finit par connaitre les pièces, les gens et les raccourcis. Mouvements comme en metroidvania avec des objets qui améliorent le déplacement. Je me suis bien amusé.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil, Russian
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这款解谜游戏设计的十分狂野,能力都给的很大方,许多解谜节点也都是开放形式的。游戏还有个潜在的亮点,许多的音效都是口配的,有点生趣。而且不同顺序似乎 也有不同的对白,可以说在小小的限定设定里进行了事无巨细的设计。而事无巨细真正体现就在不同周目(天)上,除了初始几天是逐渐扩大逐渐狂野的解谜能力和解谜范围,后续就是在不同混乱设定下的重置,打乱房间、打乱NPC、还有藏匿关键信息等等。但是对游戏的疲劳也来自于周目反复,玩家显然不一定会有设计者那么多的耐心,仅品尝一个小创新点就必须在实质是重复任务和重复跑图之后,支付这点小巧思的时间和耐心就显得不值当了。看到鼠鼠反复的行为又想到现实里的行为学实验,激起共鸣,遂关闭游戏可不想自己也当一回实验动物。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 6K | 94% | $14.99 | |
| $39.6K | 272 | 99% | $5.99 | |
| $259 | 22 | 77% | $0.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27.2K | 255 | 85% | $4.99 | |
| $27.2K | 371 | 92% | $4.99 | |
| $27.2K | 235 | 99% | $3.49 | |
| $27.2K | 175 | 92% | $6.99 | |
| $27.2K | 319 | 86% | $3.99 | |
| $27.2K | 140 | 73% | $9.99 |