
Escape from a laboratory house in this unique puzzling platformer with a twist! All important objects are randomly placed in the world before the start of the game. Each playthrough will take a different path through the house, but can always be completed. A perfect introduction to Randomizers.
Modeled estimate, not a reported figure. How we estimate →
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About
Randomice is Metroid-like… randomized. Usually, important items are always in the same place, and you collect powers in a predetermined order. But here, everything is randomly redistributed throughout the world. As a result, you never know what you're going to find or in what order you're going to explore the rooms of the house.
Since the items are randomly placed, each game creates a different adventure. You have to constantly adapt, improvise, and make the most of what you find. This is what gives the game such high replay value.
This idea is also integrated into the game's lore. Every time you think you've found the exit, you wake up in a laboratory cage. But you're not alone! Kimo, another mouse locked up with you, has managed to find a remote control that allows you to change certain parameters of the experiment in order to find a way out.
However, changing these settings is not without risk. Every day, Kimo will try something new. First, he'll mix up all the rooms in the house, then the next day he'll move where each mouse is, and it can even change what objects they ask for! Each variation of these settings creates a different configuration of the house, for an increasingly challenging game.
But there's no need to worry, Randomice offers a campaign that serves as an introduction to the concept of randomizers. If at some point you don’t know where to go, you can always ask Vyna for a hint.
Make yourself at home! Find the push pins to scale the wooden cabinets, the magnetic grapple to cling to the metal pot, or the rocket to fly across the garage at breakneck speed! Each new piece of equipment will help you access new corners of the house, bringing you a little closer to freedom.
- 10 hours of playtime to complete the campaign
- 14 different upgrades, placed randomly each time
- 14 rooms to explore
- 20 characters with unique quests
- 12 base challenges + 12 monthly challenges planned throughout 2026
- 50 Steam achievements
- A Soundtrack played mostly with real instruments
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
何度も同じことを求められるので、反復作業を苦に感じない人にはおすすめ。 動きは滑らかだし、アクション要素も操作していてとても気持ちが良い。 アイテム使用時の音も好み。 ギミックも順番通りにプレイしていれば必ず解けるようになっているし、ヒントをくれるキャラも存在するので、ゲーム初心者も詰むことはないと思う。 イラストもカラフルで可愛らしく、設定もその可愛さとギャップがあってよかった。
给好评的主要原因:不擅长平台游戏的人也可以玩的宝宝平台游戏,一上来就给你二段跳,所有道具前3章就都给你了,提示免费给,还不会死,也没有我最恨的尖刺,就问谁做得到! 但是这游戏真没必要做到10天之长。 差不多玩到第6天就有点烦了,充分体会到了那些陷入时间循环的人过得都什么苦日子……而且中后期好多地方细节处理得不好,明明主角知道自己在时间循环,但是它还是会说一模一样的话而不是吐槽,诸如此类。如果开发者自己都没耐心雕琢细节了,还不如见好就收呢。 虽然剧情挺有意思的,整体而言也挺好玩的,但是玩到第8天了实在玩不动了。
Mais quelle pépite ce jeu ! Développé par un seul dev, qui plus est cocorico je tire mon chapeau ! Le gameplay est fun, le côté random super challengeant, les dialogues rigolos, et la bande son teintée de beatbox j'adooore. Vraiment l'ambiance est pipou, je vois plein de niveaux bonus à venir, chapeau l'artiste ton jeu mérite vraiment plus de visibilité !
Amazing ! This game is amazing in several ways : - while it's chill and mostly easy, there is always something to do or to think of, so you never feel bored - the concept is surprisingly deep. You would think that a small house cannot be a lasting challenge, but turns out, there is always a twist in the mechanics waiting for you at the next level - the music is INCREDIBLE with all the variations on the core theme ; sometimes funny, sometimes eerie, often nostalgic. Very well done. - overall, the game is AMAZINGLY polished in every single aspect. I urge you to try and test the demo, keeping in mind that the game keeps delivering after that.
C'est de la frappe poto
Good game
Bon rogue like, on finit par connaitre les pièces, les gens et les raccourcis. Mouvements comme en metroidvania avec des objets qui améliorent le déplacement. Je me suis bien amusé.
早就加入愿望单了,春促打折终于买得起了。刚玩到第三天但是太精彩了!!在平台跳跃游戏里最讨厌的就是死了重来,但是在这个游戏里永远不会死!!虽然是银河城但是也很清楚自己要做什么,环环相扣的谜题设计,超级舒服!
中期开始重复性太强+作者男味好重。
这款解谜游戏设计的十分狂野,能力都给的很大方,许多解谜节点也都是开放形式的。游戏还有个潜在的亮点,许多的音效都是口配的,有点生趣。而且不同顺序似乎 也有不同的对白,可以说在小小的限定设定里进行了事无巨细的设计。而事无巨细真正体现就在不同周目(天)上,除了初始几天是逐渐扩大逐渐狂野的解谜能力和解谜范围,后续就是在不同混乱设定下的重置,打乱房间、打乱NPC、还有藏匿关键信息等等。但是对游戏的疲劳也来自于周目反复,玩家显然不一定会有设计者那么多的耐心,仅品尝一个小创新点就必须在实质是重复任务和重复跑图之后,支付这点小巧思的时间和耐心就显得不值当了。看到鼠鼠反复的行为又想到现实里的行为学实验,激起共鸣,遂关闭游戏可不想自己也当一回实验动物。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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