
This is a auto battler game with both casual and strategic attributes.Players will take on the role of the leader, expanding the team, learning talents and skills, strengthening equipment, transforming soldiers and other ways to combat power, breaking through random levels, ultimately to win game.
Modeled estimate, not a reported figure. How we estimate →
Media

About
The ethereal continent is tainted by the tainted source of the mad warlock's experiments, and you, as a member of the Undead Legion, follow the Skeleton King on his crusade against the human kingdoms that provide shelter to the evil warlock. Unfortunately: the undead were defeated and the Skeleton King died in battle. You returned to your home territory as the inheritor of the Skeleton King's will and became a new lord, starting from scratch, building an army and fighting the tainted source again.
How to play: Use left click to enter the various facilities in the game, use the resources in the game to obtain the corresponding effect of the facilities, then fight to get more resources and continue the cycle.
Game Introduction
Prison: Used to count the captured prisoners in battle. You can collect ransom and release them, or make an antidote for them and incorporate them into the army.
Barracks: Used to view the detailed attributes, talents, and skills of the characters in the army, or to execute banishment operations to maintain the balance of the army's income and expenditure.
Laboratory: Smelt the captured prisoners or useless members of the army, extract the blessing energy in their bodies, infuse it into other characters for them to learn talents and skills.
Monster Store: You can directly purchase the fighters you want, after purchase they will directly join the army to fight.
Blacksmith Shop: Used to strengthen the obtained items, and can also remake them into a different one.
Captive Store: You can directly purchase the prisoners you want, after purchase they will appear in the prison.
Synthesis Room: You can modify all characters in the army.
Equipment Store: You can directly purchase the equipment you need, after purchase the equipment will directly appear in the equipment area.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Spanish - Spain
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏性很好 反复玩不腻 角色、技能 、非常丰富 就是数值有些奇怪 调整后混沌比以前好一点 另外装备数量少实用性低鸡肋多 希望能完善一下
十分有趣的佳作!但是无尽模式45关以后还是会卡顿以及存档卡丢技能 期待未来的进一步优化 总体评价:8/10
it's a fun and fast little game. simple to understand, just drop your minions and enjoy the pixellic chaos. The menu's are quick to navigate, 0,0 loading times and the pixel art is of a high quality. also the minoins have a lot of skills to carry. It also has a nice balance between growing/upgrading your army and supporting the costs of it.
挺喜欢这种不限人口的自走旗类型的游戏的,所以给个好评。 接下说一下我玩这个游戏的一些小技巧 1. 开局优先刷boss级的角色,蓝色品质以上的就行了,最好是刺客类型的,负面buff不要选带扣血量的。 2. 前期优先把boos角色技能加满,形成战斗力。后期不缺boss级角色。 3. 技能选择基础属性强化大于特殊技能,像暴击率强化和剑刃攻击优先选暴击强化。 4. 招募俘虏的时候可同时选择八金币招募和钻石招募,这样可以同时吃到两个方案的buff。 5. 合成室转换角色稀有度的时候,角色基础属性并不会改变。 6. 招募角色时,金色稀有度最好留下来当素材,紫色可以招募,绿色和白色除非前期缺人最好不招募。 7. 熔炼俘虏时刺客类型更容易出暴击率相关技能,战士更容易出生命强化。 8. 合成室有一个天赋继承的功能,可以通过这个功能创造一个拥有几十个天赋的角色。比如我有三个满技能的金色战士,我用二号继承一号的技能,再用三号继承二号的技能,这样就可以得到一个十八技能的角色。(ps:因为一个角色只能天赋继承一次,角色天赋继承过后就不能再用合成室的功能) 9. 没钱的时候可以把监狱里的角色招募到兵营,然后再在兵营放逐可以赚三十块左右。 以下是给制作组的一点建议 兵营和监狱出一个分组的功能,后期人太多导致每次都要划挺久的。 人口改成上阵人口限制,可以留角色在兵营培养。 装备希望能改成给单个角色装备,全体增益这负面buff太大了。 战斗中出一个暂停按钮和可以锁定某一个角色视角的功能。
一堆bug
很殺時間 可以玩 不嫌棄畫質問題的話
啊?6.4小时终于打过35%困难难度。好家伙,深度max
框架不错,想法也还行,本来是一个值得一玩的小品肉鸽。 但是有些BUG,比如存档载入后数据出错,然后存档系统稀烂。 刚买时就是如此,等了半年,没任何变化,感觉作者已经懒得完善了,所以差评。 也许半年后我还会再打开这个游戏,希望那时候已经修复了这些问题。
希望作者 最好能把特效攻击 减少一些 后期基本看不到啥玩意 就噼里啪啦的乱七八糟的特效 就输了
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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