
The trippy and wondrous exploration-walking simulator. Arty, surreal, different. Grant your brain some sweetmeat.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Excellent art direction, but ultimately too abstract as a game. One thing that really bothered me is that I couldn't properly explore the different environments. The map change triggers always pull you out way too soon. If that's intentional, as to simulate a dream-like stitching between different sequences.. well, it sounds cool on paper, but quite frustrating when playing. The only reason why I'm recommending this is because it's so different. I would love to see another take on this idea, except more friendly towards the player with regards to exploration. Check out Paratopic, Promesa or Thirty Flights of Loving for a better idea of what I mean.
RAMIWO is not your average game. It has no traditional gameplay, no quests, no puzzles. And it's not very long either. It is about experiencing .. small, sometimes intense and surreal scenes. Some are disturbing, others are quiet and relaxing. And that is it. It's different yes, but in a very positive way.
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Confusing at first, but obvious indications to an underlying logical system makes it an interesting puzzle to solve. With no time pressure and complete freedom, it is a chill and relaxing walking-simulator with some beautiful and interesting visuals. Worth the price for someone looking for some quite different gameplay experience. [h1] 7/10 "Casual and relaxing game with beautiful visuals"[/h1]
A nice little psychedelic world-shifting walking simulator. You find images for corresponding worlds up in the environment, then try to map out the multiverse and visit them all. Fun adventure. https://www.youtube.com/watch?v=ktWvdHp5sFM
Да
Link to review- https://www.flickeringmyth.com/2020/04/video-game-review-ramiwo/ https://backloggd.com/u/RedBackLoggd/review/279143/ Tl;dr - Ramiwo advertises itself as being an exploration game providing “sweetmeat” for one’s brain, but you’ll find that both aspects are significantly limited, consequently making the game a hard sell.
Really enjoyed this experience. Especially when you are too exhausted to continue playing Hunt Showdown, this game lets you calm down and enjoy various little handcrafted artistic worlds. Even though they are lowpoly, the feel you get is very atmospheric and every world has its own theming. For this price, i really enjoyed this nice trip and the this escape from reality for some time :)
Visit multiple places, ranging from the ordinary to the dream-like. That's it. There's not much game to it, really, but I enjoyed my time with it immensely. To some this would probably mean it's not for them, but I treated it like I'm out on a hike, photographing things. Made over 140 screenshots before I stopped playing and saw all the places, so I'd say I got my money's worth. Also really liked the atmosphere. The graphic style feels like you're looking at photogrammetry mixed with the low-polygon look of 3d Google Maps, which I really dug, and it also added to the dream-like atmosphere. It also probably helped that I ran the game at 1024x768 scaled up to a height of 1080 pixels (with added supersampling x2 through the console). There is no settings menu or anything like that. Starting the game puts you directly into the game world and pressing ESC quits the game. It also doesn't seem to support resolutions above Full HD, but I know my way around console commands, so I wasn't too put off by it. I do think having at least a settings menu to tinker with the resolution would give the game a much better first experience, but playing through the game like I did or rather had to, did add to my experience. Not a game I'd expected to see on Steam. Feels more like something on itch.io, but glad nonetheless that I played it, even if it took me over a year to do it (bought it on release, lol). Oh and it felt really nice playing this, when I'm pretty much stuck at home now for over a year, like a little vacation, so thank you very much for that!
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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