
Rainbow Billy: The Curse of the Leviathan is a wholesome, creature capture, 2.5D Adventure-Puzzle-Platformer with over 30 hours of gameplay!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fun enough game. I set the difficulty to "normal" which was quite easy, but I think harder would have been less fun because (I'm guessing) higher difficulty would just mean you might do less damage per turn, and by the end the combat was really dragging on a bit. Too much repetition for me in that arena. The puzzles were a reasonable level, not difficult but not nothing, which is probably right for a game that's not primarily a puzzle game. The graphics and story are cute. Playing on Linux with Proton, there were a couple of glitches - an interesting one that I've never seen before, where at startup there's no sound, and then about 30 seconds after startup everything freezes for 5 seconds then the sound starts working. Usually when there's a weird startup freeze it's before the main menu. The other glitch was near the end of the game, the portal at the end of the third "core" chapter, went to a scene with just the ship in an infinite black void. It seemed like the sort of thing that might be intentional so I drove around for a while trying to trigger some exit from that scene, but eventually gave up and exited the game, then when I reloaded it came in on the actual final chapter, which has no boat part at all. Weird bug but at least it resolved itself. Encountered one other bug in chapter 2, where exiting between "keys", when I reloaded it put me on the other side of the second door before I had unlocked it, which made some events play out out of order, but again, it all resolved to plot continuation in the end so no big deal.
An interesting turn-based game with a story around exploring your own emotions and emotions of others. It gets a bit twee at times, but that's to be expected of a game with an art style like that. The thing that made me interested was the combat system - yes, it's quite simple, but the fact that no fight (or confrontation, as the game calls it) is a filler trash fight is quite commendable. Every fight in the game is against a predetermined opponent with dialogue you have to navigate and think about if you want to "help them" by winning the fight. And not only that, but almost every fight brings in some sort of twist on the base combat formula, adding one-off mechanics never seen again in the entirety of the game. It's clever and it kept me entertained enough to continue interacting with the combat system that is basically 'put square peg into a square hole'.
a really heartfelt game, has so much depth into common social issues in a friendly way, instead of fighting your enemies, you have to befriend them even when they hurt you because they all had issues in their lives. a game that i recommend you to play if you were a parent, a kid, a teen, and any age, it teaches that everyone has something to go through, but you don't have to face your problems alone or hide from them. definitely will drop a tear from your eyes, especially in the end credit that shows what really was in billy's life. 9/10
Mature, moving experience that will stay with you for a long time. Extra points for the game's emotional "battle" system, its characters and imaginative world. The best part - from time to time I want to play through this adventure again. :D
太可惜了,没有中文的。游戏太小众了吗?
Great presenation but the gameplay and story are kinda dull. Just watch a playthrough on youtube
https://youtu.be/is8bMJvf9D0 Obviously designed for children, the simplistic gameplay is a mix of various mini games that are fine but not particularly complex.
This game is genuinely so cute and so much fun. Please play it if you get the chance. The art style is so unique, the overworld set up is magical, the mechanics are creative. Everything about this game is great
Cute and easy game. Cool monsters to collect. The combat system has some interesting choices. Very much aimed at younger kids in terms of story and gameplay. The stakes are low. However the colorful artstyle and cheesy story about friendship was enough for me. I did not regret going for 100 %.
The one saving grace for this game is the combat sequence, which is fresh and unique. It consists of you selecting creatures you've collected, picking the right colour creature and placing it in one of 3 lanes, which will colour in the black and white opposing creature, thus defeating it. Each creature has it's own mini skill game ranging from dodge the bullet to quick time events, which can be made harder with more creatures in that lane, which adds much welcome variety. There's other aspects to combat as well, but that's the gist of it. Everything else is mediocre at best. The overall style of everything is catered for a young audience of about 5+ and once you've seen the first half hour of the game, you've pretty much seen it all. The writing is at stages decent, but overall soppy and faaaaaaar to much of it. I really don't need to read every single creatures backstory and all the dialogue. However the ending ties everything up well. It's ok I guess
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Languages: English, French, German, Spanish - Spain
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