
Rainbow Billy: The Curse of the Leviathan is a wholesome, creature capture, 2.5D Adventure-Puzzle-Platformer with over 30 hours of gameplay!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 241reviews | 92% | — | $70.7K |
| $19.99 | 761ratings | 62% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
a really heartfelt game, has so much depth into common social issues in a friendly way, instead of fighting your enemies, you have to befriend them even when they hurt you because they all had issues in their lives. a game that i recommend you to play if you were a parent, a kid, a teen, and any age, it teaches that everyone has something to go through, but you don't have to face your problems alone or hide from them. definitely will drop a tear from your eyes, especially in the end credit that shows what really was in billy's life. 9/10
Un juego muy entretenido. Me ha gustado la mecánica de las peleas y la búsqueda de los compañeros, tesoros y pensamientos. Un juego que deberíamos jugar todos ya que aunque sea a pinceladas y de una manera bastante entretenida nos permite ver miedos y ansiedades que se pueden tener desde pequeños hasta mayores y que si no los hemos vivido no somos capaces de entender.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain
| $19.99 |
| 46ratings |
| 77% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 81%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ah yes, the game where you put the enemies trough therapy.
Просто ужасно. Нарисовано хорошо, но в остальном все очень плохо. Игра про дружбу, понимание и все хорошее, но эти диалоги настолько тупые и неестественные, что просто подташнивает. Идея боев любопытна сама по себе, но в таком виде играть абсолютно не интересно. Способности некоторых врагов просто раздражают. Сейчас сражаюсь с oowoo, нужно выставлять бойцов с голубым значком, но враг сразу их всех удаляет с поля боя. И как побеждать я не понимаю. И вдобавок куча раздражающих мелочей, которые можно легко было поправить, но нет, пусть дополнительно бесят. Например, когда собираешь кучу друзей на корабле, половину прокачал. А потом насобирал предметов, хочешь прокачать остальных, но не помнишь кто прокачан. Приходится либо в списке смотреть, запоминать, а потом в игре идти по ним. Либо обходить всех. Вот сложно было добавить прям в игре маркер, что вот этот чувак прокачан до 3 звезд?
Fun enough game. I set the difficulty to "normal" which was quite easy, but I think harder would have been less fun because (I'm guessing) higher difficulty would just mean you might do less damage per turn, and by the end the combat was really dragging on a bit. Too much repetition for me in that arena. The puzzles were a reasonable level, not difficult but not nothing, which is probably right for a game that's not primarily a puzzle game. The graphics and story are cute. Playing on Linux with Proton, there were a couple of glitches - an interesting one that I've never seen before, where at startup there's no sound, and then about 30 seconds after startup everything freezes for 5 seconds then the sound starts working. Usually when there's a weird startup freeze it's before the main menu. The other glitch was near the end of the game, the portal at the end of the third "core" chapter, went to a scene with just the ship in an infinite black void. It seemed like the sort of thing that might be intentional so I drove around for a while trying to trigger some exit from that scene, but eventually gave up and exited the game, then when I reloaded it came in on the actual final chapter, which has no boat part at all. Weird bug but at least it resolved itself. Encountered one other bug in chapter 2, where exiting between "keys", when I reloaded it put me on the other side of the second door before I had unlocked it, which made some events play out out of order, but again, it all resolved to plot continuation in the end so no big deal.
🦄 Cozy and Colorfull Game 🦄
Había visto una película cuando era chico donde todo perdía color y se ponía turbio como pasa en este juego todo queda en blanco y negro, este juego me hizo acordar a esa peli
The one saving grace for this game is the combat sequence, which is fresh and unique. It consists of you selecting creatures you've collected, picking the right colour creature and placing it in one of 3 lanes, which will colour in the black and white opposing creature, thus defeating it. Each creature has it's own mini skill game ranging from dodge the bullet to quick time events, which can be made harder with more creatures in that lane, which adds much welcome variety. There's other aspects to combat as well, but that's the gist of it. Everything else is mediocre at best. The overall style of everything is catered for a young audience of about 5+ and once you've seen the first half hour of the game, you've pretty much seen it all. The writing is at stages decent, but overall soppy and faaaaaaar to much of it. I really don't need to read every single creatures backstory and all the dialogue. However the ending ties everything up well. It's ok I guess
Wholesome, funny, and cozy. Sank about 10 hrs of play time just in the first area, so decent amount of content also.
For starters this game is way more oriented towards younger audience. I thought this was going to be more similar to the paper mario / bug fables due to the artwork / combat(?) / others saying it was. Its not but, it is a decent game so far. You play as Billy who is here to save the black and white world with the power of friendship. You travel on a boat, going island to island saving other inhabitants of this world. Riding around reminds me of windwaker a bit. You can't ride far as you need to save other islands to advance further. Now for "combat" Instead of being a fight its called a confrontation. Instead of HP you have Morale. and to win these confrontations you must listen then choose the best option. And combat is almost like a puzzle game, you have shapes that correlate with your friends and you want to match up the shapes. They are hidden until you pick the correct choice. TBH even on the hardest diffuculty, I was choosing bad options on purpose to see dialogue and was still able to win over friends. (like real life) Now everytime you collect a friend they hop on billys ark and you can feed them gummies or give them items you fished from the sea to level them up for different shapes. So you want to collect as many friends using talk no justu as they are your "weapons" Almost like a creature collector w/ deck building combat. Now Platforming, I haven't got far but it seems very simple. You have moving platforms, have some parts you need to use coconuts to help, but since the islands are....islands. Its just not alot going on. Now this is more of a nitpick, you run into dirt piles right. You try to interact with it, but one of your friends is all "you need a shovel brah can't help you" maybe 30ish mins later you run into a girl who has a quest item you need. She ends up becoming one of these dirt piles, after dealing with a confrontation, the same friend who said he cant help you turns into a shovel....BRHUH....WHAT...WHY U SWITCHIN UP!!!! Also another thing is when you unlock a friend, when they "attack" they have a special minigame. Some are just no effort. You will have some that maybe 3-5 inputs. While another just has 1...just 1???? made no sense... There is a really cool feature that I wish more games would implement. When you hit play, you jump straight into the game, no loading screen or anything. Just BAM already where you last left off and ready to play. very nice. Now myself I might not finish this game, its just not my speed. I wish there was actual combat versus talking it out. BUT I get it is geared towards younger audience most likely kids <10yrs. If you are a parent and want a game to connect with your kids I think this is a good game. While it maybe not have much depth gameplay wise, there is a good message on dealing with social interactions.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $249 | 4 | 100% | $2.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $70.7K | 200 | 50% | $14.99 | |
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| $70.6K | 623 | 92% | $9.99 |