
Rain of Reflections is an atmospheric, dystopian adventure game with exploration and deep character interactions. Its turn-based strategic confrontations are uniquely centered around a motivation mechanic.
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Languages: English**languages with full audio support
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing game hope that one day we will see part 2 and 3 for this series, The game is turn based and its amazing. It reminds me of Night Watch which really liked back in the old times, games like this are rare this days...
Rain of Reflections je jedním z těch mnoha případů, kdy nejde o nic zvláště nepodařeného, ale ani podařeného. Potenciál tu ovšem byl. Jde o příjemný mix žánrů; adventury a tahové (stealth) strategie, okořeněný špetkou hackování, ale ani v jednom si nevede příliš dobře. Jako adventura selhává naprostou linearitou a minimem objektů a postav, se kterými lze interagovat, a tahových soubojů je naopak příliš málo a jsou až moc jednoduché. Narace příběhu, mythologie fikčního světa a všechny postavy v něm jsou navíc příliš ploché, neplastické. O světě, ve kterém se RoF odehrává se prakticky nic nedozvíme, ani o postavách a jejich motivaci, které v něm vystupují. Pomyslnou tečku tomu dává fakt, že zatím jde pouze o první kapitolu z původně plánovaných tří, dalších dvou se ale už nikdy nedočkáme a tak i když první kapitola sama o sobě tvoří určitý smysluplně uzavřený celek, příběh jako takový zůstává nedovyprávěn a to je něco, co vždy nesu s těžkou nelibostí.
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Rain of Reflections is an atmospheric, dystopian adventure game with an identity crisis, it doesn't know if it wants to be an adventure game or a tactical combat game, and ends up falling between the two genres. The derivative grid-based xcom system many developers are overusing these days, has a twist with allowing conversation prompts to buff or debuff friends and enemies, but ultimately it proves rather stale, as it doesn't know whether it wants to be a puzzle solving non-combat sequence, or a tactical combat sequence and emphasizes neither. The game also has a hacking system that proves entirely too repetitive with the frequency of its occurrence, while providing little challenge but an abundance of tedium. Gameplay aside there's a classic sci-fi world there, one that drops the protagonist in the middle of an ongoing story and forgets to tell the reasoning or background of the characters involved, leading to more questions than answers after the 2.5H gameplay that makes up what would have been the first of three episodes of the game. That is if it hadn't been abandoned, with no words from the developers since 2020. There's a lovely crafted atmosphere and soundscape, with solid voice work that serves to lift an otherwise middling experience. Rain of Reflections is ultimately a game with potential seeping from it like the pouring rain in the games scenes, but as they say about potential, if it isn't realized, it doesn't mean much.
Takový nefunkční kočkopes... -_-
This is a point and click game with 4 xcom like stealth parts. With the story parts 2 and 3 most likely never coming there is no point investing in the story and thats like 90% of the reason in playing a P&C game. To get all the achievements you will have to play the game at lest twice since some choices are a or b options like killing no one or alerting/upsetting people. I was let down when I beat this and realized trying not to leave traces of what I was doing was pointless (outside achievements) because it never comes up. I think it was meant to effect things in part 2 and/or 3. Combat plays out like xcom but more focused on staying hidden. When you do things when hidden/unseen that let enemies know there is someone around there will be an after image of where enemies think you are (they will go there). After images also happens with enemies (last place seen) when they take cover out of your sight. Direct combat will have you taking cover or shooting at enemies cover. Cover breaks in 1-2 hits and may do a small amount of moral damage to the one behind said cover. If a character has enough morale they can jump away from direct attack suffering about half the moral damage and relocating to a new spot. Health is replaced by morale and enemies dialog or allies using a talk command can give encouragement during fights giving your people buffs, enemies debuffs or healing morale. Your main character also has a stealth ability that lasts 1 turn and costs 1 energy. If you talk or shoot in stealth and don't move enemies will know where you are. She can also hack but its only used in the first fight and only used to unlock a door. There is also hacking that has 3 forms, 1) you move a ball on a grid that gain momentum if you move it to the farthest space from the ball but moving it closed with slow it down or let it turn better. The point is to get it into a hole without it falling into a pit. It can also be bounced of walls. 2) you flip and rotate a clump of tetris blocks to fit a outline in the background within a set number of movements. You have to do this 3+ times as the tetris will get smaller as you get it right. 3) a sound puzzle where you get a set number of movements to find where the sound is loudest. Some levels will have rings on the stage that add to how many more spaces you can move. I really can't recommend this game with only 2-3 hours of gameplay, no branching paths, 1/3rd the story, only 4 battles, 2 playable characters, no level ups, no skills (MC has stealth), no items (talking can give Morale or buff/debuffs), only 1 equipment upgrade (a gun) and no modes outside story. There is also a range problem when walking about. Many objects you can look/interact with but the icon will not pop up until you are within a range so it's easy to miss things you could look at because you didn't get close enough. If you like stealth games I would suggest these, Shadow Tactics, Shadow Gambit, Eriksholm or Mutant Year Zero instead.
Good first episode - unfotunately the game is unfinished and episodes 2 & 3 are unreleased. It is still worth playing as it looks quite nice & creates an interesting atmosphere. I did not encounter any issues. Maybe a few achievements are buggy, but I don't know & don't care. I could finish the game without issues. As you can see it took me 4-5 hours to go through the game, so probably buy it in a sale...
Très intéressant, dommage qu'il n'y ait pas eu la suite prévue.
its been along time since a game has had the story , game play, art style, and voice acting to make me sit down for longer than 15 or 20 minuets in one sitting. I'm really digging the third person top-down, point and click,rts style , feels like it an extremely refined version of fire emblems system mixed with a bit of metal gears and siphon filters styles, while paying homage to games like ff7 and parasite eve.. really dig it first session was 110 mind, taking a break. let y'all know.
I LOVED this game, but they never finished it. Irks me 'till this day. I really wish they would finish it.
Eléggé impozáns és kreatív játékról beszélünk, bár várnám a folytatását ha ez tényleg csak egy első fejezet :)
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