
Raimodula is a fast-paced arcade platformer with customizable characters and a fluid, ever-shifting stage order. Unlock abilities, battle modular enemies, and explore surreal environments in intense, polished gameplay!
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About
Choose between two unique characters, customize them to match your playstyle, and battle an army of modular enemies across areas randomly selected for each run! Get ready for a fast-paced, dynamic arcade experience!
Unlock chips and discover upgrades to unlock even more customization options for your next run!
Quickly dispatch enemies and bosses with powerful weapon combos!
Tackle escalating challenges across four distinct difficulty levels!
For dedicated players: aim for high area scores in the tougher modes or test your speed in Speedrun mode, with a fixed area sequence and a timer!
Can you achieve 100% completion?
115 areas, randomly selected and arranged for every run
23 chips to upgrade and arm your character
7 stages
4 difficulty levels to master
2 players in simultaneous co-op action
1 life – make it count. Good luck!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
The game had a few strange design choices, but overall I thought it was pretty good, I was just a little confused at first. I assumed it was something similar to Contra, but it's actually more of a rogue-lite (ish) game, well I would not call it a rogue-lite, but you have 1-life for the entire game, and the stages have some randomized elements like different bosses and different preset patterns, plus you can unlock different weapons and passive upgrades that you can pick prior to starting the run. I still think the game has more of an arcade feel to it, just with a little twist to it I guess. I want to mention that this review is only based on playing the first character, I tried the big dude and I didn't like his gameplay feel, but the ranged character feels more natural to me. I think the controls and the mid-air gameplay here were perfect, I didn't really have any issues with the character momentum, and in general, the game has fair difficulty. It took me about 2 hours of practice on normal difficulty to beat it, so the actual game is about 1 hour or so, which is kind of okay for what the dev was going for, although I think it could have used another location. Now you might think the game with 1-life would be pretty difficult, however, the telegraphing in this game is extremely generous, so after a couple of attempts you could probably do it, maybe even on the first try if you are super careful. Funny enough you can actually beat some of the bosses in 1 second, if you get the right build it's not that hard. You also get more armor upgrades by finding hidden collectibles, so once you get a few upgrades going it's a lot more tolerable. There are 4 difficulty modes so if the normal is too easy, the hard mode actually speeds up the bullets so it's significantly different. Also, to get the ending to the game you have to meet a certain requirement, essentially you have to collect things while playing well and not getting hit, it's not too hard to do it, but I didn't get it on the first try. There are several slots for different preset weapons, and for the most part, I thought every gun had some niche usage, all of them are useful in one way or another, although I didn't like tossing the bombs. One thing I really liked about the game is that not only you can get different mini-bosses and stage bosses, if you meet those bosses at a different level, you will have to fight them in the harder location too. [h1] Pros: [/h1] (+) Loved the visuals, kind of reminded me of Ubermosh a little with the colors, very dirty psychedelic look. (+) I had no issues with the gameplay personally, only speaking for the first character, very responsive game, with very telegraphed attacks, and fair difficulty. (+) You have 2 characters and there are several choices for the main weapon, sub-weapon, and a few other modifiers as well. Most of them had interesting niche usage, I really liked the triple laser on the melee, overpowered as #$#$ though. (+) Very over-the-top soundtrack, loved it. The only thing I would nitpick it that some of the sound effects could have been better, I feel the sound for the first gun and the boosters could have been more prominent, it's kinda low. [h1] Feedback: [/h1] [u] Nitpicks [/u] - sometimes after you kill a boss you can still get hit, but it's hard to avoid it because it's slow-mo and everything goes white. You can kill bosses in about 1 to 3 seconds using rockets + triple laser spam, which I don't mind I guess, but I am not sure if you wanted it to be that easy, maybe the repeated damage from those attacks should be a bit lower. Not a fan of the second character so far, I feel like his primary fire should be just a nice and consistent smack, but that is just me. I thought it was a poor decision to have a requirement for getting the last stage, that is my personal opinion though. On that note, the only part of the game I found disappointing was the last boss, maybe give it another transformation or something (I played on normal though, maybe he has it on higher difficulty I don't know) Small Update: dev adjusted the timing on the second character, feels a bit more fun now. [b] Overall Thoughts: 8/10 [/b] I thought the game was a good combination of old and new, it's kinda like something you would play on NES but not really, it had some enjoyable weapon choices and just cool vibes in general. It's not like it has a huge amount of content, just a nice arcade(ish) experience with 1-life, plays mostly perfectly, but after I beat it there is not a ton of motivation to play it again. I kinda wish it had a few extra modes, endless perhaps with other upgrades, not a complicated game but I had fun playing it. [code]Niche, obscure and underrated games: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
if you want a quick, satisfying action arcade game, look no further! It's a "run and gun" like Contra or Metal Slug, but with more inventive controls, slightly randomized stages, and deeper, zanier weapon variety. The two playable characters are completely different; EN-Phantom is mostly traditional, while RD-Aster is like a ranged-melee hybrid. Each are fun to use with diverse arsenals, but Phantom is definitely the more accessible of the two. You unlock new weapons during each play-through, and testing them is pretty fun (and addictive). Overall, the weapons seem balanced, but you might find that some have certain "roles", which can influence your choice of loadout. The game's visuals are really unique (and readable) and the music rocks! As another reviewer said, the difficulty and enemy telegraphing are quite fair, though I do die a lot. Part of the reason might be that I put points into ammo and mobility instead of armor! That's my lifestyle. If I had to nitpick, the narrative elements are basic, and the game lacks a tutorial, but these are hardly problems for an arcade-style game like this, in my opinion. The controls take about a minute to figure out, and the core gameplay is excellent, probably better than most games of this genre (even the big ones). Highly recommended!
Was not expecting the game to be anywhere near this elaborate and cool mechanically as it is when I bought it. Excellent stuff!
A secret spiritual successor to Ranger X? Yeah I'll play that.
The color scheme, the overall layout, how the upgrades cards are shown, just about everything: you can tell the dev behind this grew up with Sega Genesis like I did. Undoubtedly an expressive amount of great ideas mashed up together nicely. Superb action rougelike shoot'em up, go get it!
Muito legal ! Jogo dinâmico, com bom balanço, e variações promissoras. Há, tbm, um quê de nostalgia: remete a uma época em que o "realismo" não havia inundado o mercado( falo dos anos 90, rs). Desenho bem bonito, e uma jogabilidade agradável. Recomendo !
Absolutely incredible art and gameplay! Loving this.
A solid run and gun with roguelike elements. Tight controls, solid enemy and boss design, weapons that feel purposeful and explosive against them, and a strong visual identity. Got a very good rhythm of pummeling the biggest target in a wave with the shotgun, then slowly pecking off the rest before dashing to the next area. Very good use of the jetpack too, especially in areas that alter your gravity. Some mixed points: 1) The music is very repetitive and hard on the ears - I set the volume to 0 and put on my own instead. 2) I wish there was some kind of intro cutscene or story to set the tone for what I'm doing, why I'm fighting these guys, etc - context is what breathes life into your world! 3) Please don't backload all your game mechaics into the tutorial, especially mechanics that are only relevant to the player way after the fact. I got to the end and got an auto game-over because I was 3 stars short of a requirement, but it'd been over an hour since I was in the tutorial explaining their use in the first place.
Excelente game. Ótima jogabilidade e mtas opções de upgrades. Visual e músicas tops tb! É aquele tipo de jogo e vc entra pra jogar só uns minutos e se der bobeira passa horas jogando ahahahaha. Joguei pouco ainda, mas já curti demais. Vou pegar pra moer nele essa semana. Recomendadíssimo!
Wow. Nice. This game is Radical. This game does something very simple in that it gives you tools that are fun to use and situationally good, and yet so many modern platformers don't do this. Good design like this always puts in the work and it's refreshing to see. I am also a diehard believer that platformers giving the player vector-based targeting is always a mistake and this game feels like it proves that point extremely hard. There's a lot of cool movement and positioning that you need to do to use your tools effectively and it's very simple but very satisfying.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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