
In this exciting Card Building Roguelike game you create your cards from scratch adding different upgrades. Build your train, explore the Labyrinth and survive. Discover infinite synergies. How far will you go?
Modeled estimate, not a reported figure. How we estimate →
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About

Make sure you are ready to face those sinister creatures.
Bosses will end your pathetic lives with no hesitation.
Position yourself strategically, either getting in close for a fatal strike against your opponents or maintaining distance to cast devastating spells.
The locomotive is connected to 12 different types of carriages, it’s the only sanctuary in this world of madness. Get away from this ominous land, find a safe place.
Assemble and oversee your crew, picking from the 5 classes that excel in combat or train-related tasks.
Pairing two of the six combat styles, there are more than 120 card upgrades.
Find your meta combinations, so your venture may last longer...
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great game, i enjoy a lot about it and it feels good to play. 7/10 worth those bucks.
主线很短,只打通主线大概四五个小时就行了吧。这不算什么问题,但这游戏问题真的很多: 1.维持消耗、运营压力、运营取舍……这些一个资源管理游戏的最基本要素,实际上一个都没有。你觉得你是资源管理么? 2.行动失败一点意义都没有。你不如直接给我把成本加到行动成本上了。 3.错翻问题非常严重,不少牌的实际效果和文字效果差别很大。成就也是一样。精通成就其实不需要角色4级,击败4级BOSS就可以了。 4.精神病医生这个职业连带他的建筑都没有一点意义。 5.职业平衡极差极差极差。我打了全职业精通的成就,在这个过程中,不少职业的牌和技能都是一点用都没有的,一些职业甚至最低级的boss都难过。不管什么职业,最终答案都是用训练室洗出一套 忍者+过牌/复制+犬儒/累计伤害 标签的伤害牌碾压。忍者是唯一真神好吧。
good
It looks like a great setup, but when the first class I unlock that's not the two you start with has a bug that moves its hand off your screen so you can't play those cards in combat? That's a problem. A problem that's been known and not fixed. It kills my want to play the game more. Yeah it's a solo dev, yeah what I played felt good, but then you get a game breaking bug like that quickly and it's making me ask what other bugs exist that will ruin a run. Bugs like "take a random class into a dungeon to die."
다키스트의 아류작
太复杂了,玩不明白
游戏很好玩,但是没有云存档是什么鬼,并且我很想知道存档在什么位置!!
画风也是我喜欢的风格,游戏性很强
El juego es entretenido, le falta mucha mas velocidad al momento de jugar las cartas, como en slay of spire, ademas que puede ser muy facil si solo farmeas el primer nivel hasta llevarlo al 4, tiene muchos bugs que por lo menos a mi ya me quitan las ganas de jugar por que resulta en que el grindeo que haces no sirve de nada si en una partida con un boss level 4 se bugea y solo te tira 4 cartas de saltos o solo te aparecen 3 cartas al la derecha y no puedes usar el resto del mazo, ya he perdido 4 personajes full nivel, el tema no es que sea dificil subirlos pero pasar el rato grindeando y que se mueran por un bug injusto, da pereza, el juego no deberia haber salido en la 1.0 esta aun muy verde.
为什么我升级不了征兵营房?
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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