
Railed is a casual, train-themed, open-ended puzzle game that is quick to learn, easy to play, and difficult to master. Lay railways and build tracks to connect stations and gold mines while accomplishing random challenges. Navigate mountains, bonus tiles, and your own creations to dominate a global leaderboard.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
Feel free to check my video about RAILED which include 2 play session of the game, the first one with commentary, some comments about the game while the second is my current high-score of 700m+ without commentary. It is very hard to get to that amount of score: https://youtu.be/PBqkWFocfOg [b]About the game:[/b] Railed is a fun puzzle game. The game is very simple yet it is great and enjoyable. The game is actually quite short, 15mins max each time you play it but it is replayable as every map different, the layout of the maps random, the received tracks are random. Let's see the + and - of the game from points to points: [b]+:[/b] +replayability +challenging to get a good score and satisfying to get one +railroad themed game with sound effects+music which goes well to it +fun, at least it was for me, it might be for you too if you like puzzle/logic games +it is actually quite cheap, good time waster game and you can play it if you have only 15mins for some short gaming session [b]-:[/b] -the luck factor is too annoying -because of the luck factor, I would like to see a few more features, more various purchasable tiles, joker tile, but according to developer these might be added in future [b]Overall Opinion[/b] The game is enjoyable, it worth its price if you like such kind of games. On other hands this type of game probably don't have huge audience on PC, perhaps would sell more well as a phone game. I mean, it would be fun to play it while sitting on the train:-) [b]Hey, I am an achievement hunter! [/b] This game is might not be for you. You probably not going to unlock all achievements, score related achievements, so the 500-600-700-800-900m scores are quite challenging, last few nearly impossible. If the game won't leave "steam is learning about/profile limited" status it won't affect your AVGC, but if you care about that stat perhaps this game isn't for you. Completion time is unpredictable, could be 10h, could be 1000h, or it is impossible to perfect. Why? Not only a good strategy and adaptation+logic skill required but also a huge amount of luck. [b]This review was created for Average Achievement Hunter curator [/b] Follow my curator if you like to see achievement-related information (completion time, difficulty to get all achievements) on the store page of the games. https://store.steampowered.com/curator/30168383-Average-Achievement-Hunter/ The curator group doesn't mark any game as recommended so it shows useful information about achievements on the store page of the games without influencing the main store page of steam with recommendations + all games sorted to lists based on expected completion times. No point not to follow!:-)
[h1]«RAILED»[/h1] [b][i]Казуальная головоломка с бесконечным геймплеем, в которой успех зависит не только от вашей сообразительности, но и от удачи. Размещайте рельсы на поле так, чтобы соединить шахту со станциями и выполнить дополнительные задания.[/i][/b] Геймплей: https://youtu.be/kXl57vvnc2k Необычная, интересная и сложная игра (особенно в плане достижений). Вагончики двигаются и останавливаются, когда вы жмете на красную кнопку. Они выгружают несколько плиток с рельсами, которые надо разместить на поле в свободные клетки того же цвета, что и вагон. Размещать надо так, чтобы соединить шахту со станциями, а станции между собой. Чем больше зданий будут соединены друг с другом, тем больше вы заработаете очков. [code]В игре нет уровней, головоломка генерируется случайным образом, как само поле, дополнительные задания, цвет останавливаемого вагона и его содержимое. Каждая новая игра будет отличаться. Так, что в этой казуалке бесконечный геймплей со складыванием постоянно меняющегося пазла и временем прохождения от 5-6 минут и более.[/code] Удручает, что многое зависит от удачи, а не от вашей логики и сообразительности. Цвета плиток и скалы ограничивают размещение станций и рельс; мы не можем выбирать цвет вагона и переставлять уже установленные плитки. Все, что мы можем – выбрать дополнительное задание, расставить здания (учитывая ограничения местности) и выбирать одну из деталей рельс, что выпадает из очередного случайного вагона. При этом выпадающие из вагона плитки надо очень аккуратно выбирать и размещать. Если вы схватили деталь, то уже не можете ее вернуть, но можете передвигать по полю и разворачивать, пока не нажали на красную кнопку. Если вы запускаете кнопкой вагоны, то установленные плитки уже нельзя передвинуть! [code]Игра понравилась. Необычная и увлекательная. Может затянуть не на один час, а если захотите получить все достижения, то не на один день.[/code] [i] Обзор был написан для группы [url=http://steamcommunity.com/groups/Obzzor4ik]Обзоры Онлайн[/url]. Почитать другие отзывы можете[url=http://store.steampowered.com/curator/28776273/] тут[/url].[/i]
[table] [tr] [th][url=https://store.steampowered.com/curator/33501916/]Follow my curator for more great puzzle game recommendations![/url][/th] [/tr] [/table] Based on the pen and paper game "30 Rails," Railed is a casual score-attack puzzle game that tasks the player with connecting stations together on a 6x6 grid. Each game starts with the random placement of 5 mountains, impassable obstacles, it's then up to you to place the 4 stations, one on each side, the mine tile, the bonus tile and finally choose a bonus goal. These include connect 4 stations, make a railway longer than 10 tiles and others. As the animated train passes in the background it stops on a carriage and the colour corresponds to a single row and column on the board allowing you to place the drawn tile on that colour. From there it's up to you to plan routes ahead, connecting as many stations together, connecting as many stations to the mine and running lines through the bonus tile. Planning ahead is vitally important as you rarely get the right tile when you need it! But there are a few tricks to help you. First, instead of using the drawn tile, you can always pick from one of three additional tiles but at a cost to your overall score and secondly once a colour row/column is full there is a chance that the train will draw silver or gold tiles that can be placed on any open tile and these actually add to your score. So maximise your score by connecting all the stations to each other, to the mine tile and through the bonus tile and watch yourself fly up the global leaderboard. Railed is a beautifully presented puzzle game that rewards planning ahead and serpentine invention.
[b]railed[/b] is based on a pencil & paper game called [b]30 rails[/b]. never heard of it before, so can't make any comparisons, but if you're familiar with it, you're probably good to go. if not, read on. you start with $50 million and a 6x6 grid, and after picking one from 3 randomly chosen challenges (don't spend any starting money, connect x of something, use x number of rails, etc.), you have to place a mine next to a mountain, 4 stations, one on each side of the board, and finally a bonus tile anywhere. your goal is to connect stations to the mine and each other, ideally crossing the bonus tile and completing the challenge as well. mountains can't be crossed and a run is over once every tile is filled, which takes about 10-15 minutes. there's a timer in the corner and it influences your score, but it's a turn-based game at its core. every time you stop a train running in the background, you get a random tile that can only be placed on a square that matches its color. you can rotate them as well, or pick them up and place them elsewhere before moving on to the next turn. it'd be great if right click let you pick tiles up immediately, instead of making you click several times until all possible positions are exhausted. time doesn't have a huge effect on the score and I feel it's kind of unnecessary in the first place, and for some reason you can't pause the game, as going back to the main menu (without any confirmation if you click the button), you forfeit the current run. in a turn-based game pausing wouldn't be necessary, but here it would be good to have, but it's apparently avoid pausing, thinking, then unpausing, but you could fade the whole screen to black in the background to counter this, plus if somebody wants to cheat, they'll find a way anyway. if you don't want to use the piece the train brought for that turn, you can spend some of your cash/points on a joker kind of piece, but once you pick the offered tile or one of the jokers, you can't change your mind, which is deliberate, but still annoying. the graphics are nice, the music is surprisingly pleasant, not something you'd want to turn off after 10 minutes, unlike train animations, which unnecessarily slow down the game, especially when you're only waiting for the final few, and by then probably useless, pieces to finish the run. waiting for the train to stop before getting the next piece is annoying enough in itself (similarly to combat animations in turn-based games and such), and even more so when there's a clock ticking constantly and your score is affected. there are separate volume settings to go with the audio and resolution options to go with the graphics, but no proper full screen option, so even after picking my desktop resolution, I could often see the taskbar or move the window around by (mostly accidentally) clicking on the top of the screen. the game has a simple concept, but of course the random layouts, pieces and challenges can provide hours of fun and/or frustration if you're into this sort of thing, plus you can compete with your friends and random people, but I would've preferred a bunch of hand-crafted scenarios or something, a campaign of sorts, because without any goals besides achieving a higher score, and with it a higher level that affects nothing and the fact that the gameplay is very slow, I got bored of it after an hour or so. do pick it up if you're fine with how it works though.
At first I liked it, but now the game just infuriates me. It's too heavy random-oriented. There is no actual strategy, because you NEVER know what rail will be dropped next, and closer to the end of the game you WILL need specific rails, because of what randomly dropped for you before don't allow the diversity. It feels like the game loves to drop inappropriate rails in the moment of the most dire for specific type (e.g. straight when you need curve). And this becomes especially noticeable when you are not a novice and play for high result, because for that you have to have long connections, and one unlucky drop can break all that network you had built. Most of the times now when I play, I get the unlucky drop somewhere mid- or end-game, and I just ragequit. There is nothing to do after a bad drop, you won't improve, you can't fix it, you can't deny it, what to play for, if you know already that you failed, and not by your mistakes, but by damned RNG? I was denied a Top-2 score because the bug. I placed the last rail that connected all my network and... the game had ended before all the routes were calculated. I tried to contact the developer but they disappeared, although they were available before the release. I'm just disappointed in this game. It has a great potential, but it's basically a casino now. A russian roulette with one chamber emtpy (when you win) and others are loaded with ragequits.
[i][b][Disclaimer: This copy was provided by the developer for the purpose of review. An article with visual aids is shared down at the bottom.][/b][/i] Some part of me wanted to start with a raunchy comment about the game’s name; a second part wanted to make a Steam train pun; and another part wanted to nitpick how the board game that this game is based off of is called 30 Rails when the game uses a six-by-six grid. In any case, no one introduction communicated how or why this addictive, yet simplistic, puzzle game managed to keep me playing as much as it already has, so I’ll settle with derailing the whole idea to get to the point. [h1]Consider Your Future Decisions on and off the Tracks[/h1] As I have previously mentioned, Railed is based on the same core rules as 30 Rails, and if you haven’t played that board game then welcome aboard. You don’t need any prior experience to figure things out on your own, although, if you went blind into the game like myself, you might be confused how this game qualifies as a “puzzle.” In fact, after one cursory search about the original game’s rules as well as watching a few Let’s Plays of the board game, you would be better off thinking of this game as an adaptation that streamlines and expands upon the pen-and-paper rules. The puzzle element comes later when you have to rethink how you approach the board in order to get the highest score, but we’re getting ahead of ourselves. The rules and the goal of the game are fairly straight-forward. The objective is to connect as many rail-stations to one another from each side of the board after you have chosen where to place them. Each time you mash the shiny, red button, the train in the background will slowly come to a halt; you then get a random tile-piece that you can place on the board, corresponding to the railcar’s color. Once all thirty-six tiles are filled, which is around ten to twenty minutes, the game ends. Sounds simple enough, right? However, there are more decisions to consider than what you initially might expect. For starters, while you can choose where the stations are located, there are five mountains that are randomly placed on the map (hence the name, 30 rails.) Whenever you are given a random railway-piece, you can either place it down to the corresponding color or you can choose one of the three green tiles that takes away from your starting funds (score points.) In addition to these railways, you can also set down a gold mine tile and a bonus coin tile at the start to give yourself extra points whenever you connect with them. You can also land on special railcars that give you extra funds if you use these silver (displayed) or gold (randomized) tiles. Finally, the objective for those who want to obtain the highest scores will have to make clever usage of the rails themselves, and it’s here where the game becomes far more complex than simply slotting Rail A into Station B. [h1]Beyond the Quantifiable, Numbers with Purpose and Nonnumerical Values[/h1] Scoring systems by themselves are often intrinsic rewards with little extrinsic value; they may incorporate progression systems, achievements, leaderboards, unlockable rewards and rules far more subtle to achieve a greater sense of success. Many games choose from these extrinsic rewards, but it’s the last category that truly utilizes the scoring system in a manner to enhance the core gameplay. You can easily look at the original Pac-Man to its Championship counterparts to identify the differences in how they value their scoring systems as well as how those systems apply to the gameplay. Railed is game somewhere in the middle of these two extremes, but its extrinsic rewards help drive players without informing the player how to achieve them—and that challenge is the game’s greatest puzzle. Now, that introduction may have sounded more confusing than I intended, so it would be easier to showcase this point in practice. In Railed, there are five main factors to consider in determining the player’s score: Luck, time, railways, conjunctions and active challenges. Almost all these elements can be equally influenced by the player as well as by the game, but it’s that careful balance that keeps the scoring system from having a perfect solution. To describe this outcome another way, if you could simply choose the map layout, the placement of all objects, and the order you receive those pieces, then the game itself would simply be a six-by-six mathematical problem with one defined solution. Although you can attribute luck to all of these categories, it’s important to consider that aspect separately because it keeps the scoring system from having a max value. You cannot predict what the layout will be like; you cannot know how long it will take you to think quickly; and you cannot predetermine the rails you will receive, the placement of those rails nor the active challenges available to you. When viewed in this manner, you might consider Railed to be entirely reliant on luck without any skills to accumulate as you play, but we haven’t factored in how those extrinsic motivations play a vital role. In most games, achievements are simply extraneous motivations that help players find or obtain everything a game has to offer, but in Railed they are the game’s teacher on how to improve. From the outset, connecting four railways might seem daunting enough; however, you quickly learn with enough practice how to get better at setting up multiple routes that those “twenty/thirty rail” challenges will feel like the real task. Everything from the active challenges to the achievements encourages players to strive to do better than they did last time, and the extra challenges are little nudges for the player how to get there, or at least encourage you to try again. Once you have mastered how to do the task once, doing it again becomes less guesswork for yourself, and you’ll have catalogued your own strategies to achieve that same goal more consistently with less time. With how short these individual sessions can be and how much the game automates the less important aspects, the time-commitment to show improvement isn’t something that will detract most players, even if they lack their own motivation. [h1]”Last Boarding Stop for Future Score-Junkies! All Aboard!”[/h1] You might wonder with all the quality-of-life improvements added to 30 Rails whether or not this game has replaced the board game itself, and my answer to the question is no. Besides the simple fact that some people prefer the board game experience over a video-game experience, the board game allows you to play the game with others. (You could simply use screen-share to play the game among your friends either as a hot-seat experience or a competition with each other’s game, but let’s keep thing simple for the sake of argument.) The only reason I could see why others wouldn’t enjoy this type of game is if they haven’t yet found their inner score-junkie or if the game itself is too luck-based for their tastes, and those concerns are fair enough. At five dollars, however, is there really anything left to lose? [url=https://ryancolxire.wixsite.com/theschmaltzycynic/post/review-railed]Want to read the review instead with visual aids? Follow the link here.[/url]
This is just you against RNG. Guess who is going to win? It's a shame because the idea has such potential.
[h1]꧁NIBY SPOKO ALE MONTONIA ꧂ [/h1] może kogoś bawi ale mnei te pociongi nie bawia [h1]Fabuła[/h1] Nie ma [h1]GRAFIKA[/h1] taki piksele [h1]Muzyka[/h1] cos tma jest [h1]Rozgrywka[/h1] Mamy ustlic pewne stacje i potem kliakmy stop i nam losuja ruzne tory trzbea tka posutwiac by się pukladalo i by pojechało [h1]Podsumuwjąć[/h1] Gdyby to się działo trohe syzbije było by fajnie ale nie czekasz jak ta wołowina az się zattrymie pocing polozysz i znowu czkeasz i tak w kułko za udoz czeknia jak dla mnie ✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂--- Szukasz więcej recnezji lub zastnawiesz się czemu tyle błedów ? Zapraszam do obserowania i przecyztania opisu na mojej grupie kuratora https://store.steampowered.com/curator/7690491-Aga-i-my/
I love this game. I also hate this game. The tips say you should take your time and plan carefully, but there is no real planning in this game, because all the pieces you get are completely random. You getting a high score comes purely by chance. It gives you a feeling of your choices mattering, but they really don't because most of the time you'll get screwed by not getting the piece you need and there's nothing you can do about it. Sure, you can one-time purchase for 30M a COMPLETELY RANDOM TILE, but the chances are pretty great that it's going to be the tile you wanted to avoid anyway. The challenge to complete a route using 30 tiles is hilariously bad because there are only 36 tiles on the board, five of which will always be mountains, and one of which will be a gold mine. For anyone bad at math, that means you have to use every single square on a single route, created by tiles given to you completely at random. The mountains are placed, you guessed it, at complete random. Not only that, but the game doesn't count routes that double back on themselves. If I have two stations that start at a Y, with one one each fork, and I make the route to out, in a loop, and back, they won't count as being connected to one another. It's a fun game, just don't think your planning really matters much. The real gripe here is Steam. I got this game as a gift, so my review, positive as it is, is meaningless in the metrics for the dev. Thanks Steam, for making me not want to buy gifts for friends.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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