
Become one with Raige: a disturbing and confronting encounter with a grim world, its inhabitants, and yourself.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
The oppressive dark of Raige spans every moment of its runtime, in service of its thematic exploration of despair and futility. This dark manifests in the lighting of the game, always cloaking the landscape in blackest black and denying even lit areas the comfort of soft natural lighting, instead blaring them in abrasive florescent hums, somehow making even the bright areas feel "dark." But the darkness also permeates the writing, narration, models, landscapes, and set pieces. Abandoned playgrounds and faceless inhabitants haunt the land set to the well-crafted ambient soundtrack by Xzayvion Exile, Ars Nova, and infy. This music harmonizes with the hints provided by the world to not only conjure the dark atmosphere which characterizes the game, but also point beyond it to the topics of reflection, longing, and perhaps hope which it draws the player through. In a similar vein, the game uses light excellently. Even in its gritty polygonal world which deteriorates into ambiguous pixels in the distance, paying homage to a beautiful era of gaming strengthened by its limitations, distance can be discerned by way of single-cut pinpricks of light. Plodding slowly towards a faraway lightbulb set into a rundown shed lamp emulates the same sense of mysterious, labored perseverance that dwells quietly within the characters. Raige brings you on a journey through a world of bleak inhumanity and forgotten morality with only small glimpses of something beyond, and asks you to make of it what you will.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 23 reviews with recorded playtime.
Começa muito bem e traz temáticas legais, mas fica chato e desinteressante rápido demais. Depois de um tempo a história deixa de ser coerente e começa a apresentar muitos conceitos que eu já não tava mais tão interessado em saber sobre. Podia ser bem mais curto. Não aguentei terminar.
This game is horrible, from start to finish. The writing is third-grade level at best. The cliche "God" AI sequence at the end with the fourth wall breaks made the psychological depth of the game as forced as could be. You're restrained to walking as slowly as imaginable in order to prevent you from finishing the game sub 30 minutes. Trying to walk from one terrain onto another will often result in your character getting stuck. So on and so forth. ...and yet, I couldn't stop playing. Recommended.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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