
Become one with Raige: a disturbing and confronting encounter with a grim world, its inhabitants, and yourself.
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Languages: English
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[h1]A Video Game Morality Play[/h1] [i]YDELNES: Be my trouthe, no more wil Y, For Y have no wil to be a clerke. Of my book Y am wery; Y was nat wonte to no suche werke. - [b]Occupation and Idleness, a mid-15th century morality play[/b][/i] A long time ago, before Shakespeare and the origins of the modern novel and story, the most popular form of drama was the morality play. The purpose of such dramas was to guide the audience to meditate upon nature of sin, vice, and God's mercy. In today's world of consumerism, sexual libertinism, and general overindulgence such a drama might seem surreal, simplistic, or perhaps even useless. Yet, I think there is something in here, and also in those old plays fwiw, for all. (the creator cites Camus as the main inspiration for the game which makes sense given his interest in morality) Raige shares a lot in common with these medieval plays. You play as a pornographer, a procurer for the elite. It's played simply -- you are mid-level. You aren't a hungry beggar of the variety that you send to the elites at the casino, but you still rely upon the elites' payments and rations to survive day-to-day in the hellscape of this game. You, playing as the character Raige, struggle with the pain you are causing these women. Sometimes you'll even try to dissuade them from doing more than simply taking photos and warn the girl of the dangers of getting in too deep - yet, they all want the benefits that come from providing increasingly more depraved services. Their faces appear in-game as solid black hexagonal shapes, never fully formed or capable of expressing a relatable emotion other than the despair in their words. When visiting the strip club, your character will simply remark that you have "used all of them up." You meet the elites in a decadent, lavish casino filled with shadowy figures slumped over slot machines and card tables. The shame of your actions causes the in-game FOV to shift and blink, a brilliant approach to non-textual storytelling in this low rez game. Outside of your home and among the trees is a giant, bright watchful eye. Inside, in your dreams and head, your mother is watching your actions. There's a bit of existentialist writing in parts. What's your purpose? Is staying alive worth what you have to do to survive? Much like Idleness from the quoted play above, the character is weary and without will. You take photos of some casual cannibalism in a children's park. Is that enough for rations? Probably not depraved or sexual enough. Go home and rest. You'll only be faced with more consequences of your own actions. That ends Chapter 1 of this game. There's more, of course, but I won't describe or spoil the entire game. It's quite masterful for what I can only assume is a solo project by a relatively inexperienced dev. The gameplay's simple: it is a walking sim and won't blow anyone away (it's even slightly janky in parts - having to jump up stairs is funny), but it's a great story and the assets, music, cuts, and so on are purposeful and not slapdash like many indie horror projects. Indeed, it surpasses the storytelling of most major titles. If you're a fan of short stories like Borrasca or enjoy the nightmarish mood of PSX/DOS era horror titles, it's an easy recommendation at any price. There is just so much cool stuff here. The creepiness of the faceless characters. Exit signs pointing to the sky. Mentions of things like the Suicide Era that aren't fully explained until the very end. Uneasy dreamlike sequences with actual emotional heft. Tons of unnerving imagery. Tons of unnerving descriptions of things not glimpsed. Later in the game, there's a few scenes that aren't as great and drift into sci-fi territory with too much exposition and metanarrative, but they don't take away from game enough to be a huge detriment. In the end, it's a morality play that encourages you, the player, to think about ideas of God, death, and so on for yourself. Or if you want, rebel against the absurd like Camus. There also may be an ARG component regarding the true ending of the game. I'm not gonna pretend I figured it all out with the website and whatnot. Also, to the dev: Please make more games.
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Hours played at review time, across 23 reviews with recorded playtime.
I want my time back. This game is so pretentious, you hold W for long periods of time, or just watch nothing happen for much longer than necessary. The ending was laughably bad and felt like something written by a child, not just in the themes but also the way it was written with copious amounts of question marks and exclamation marks. I thought I was going to get an interesting and unsettling experience and all that happened was I wasted my time and was just extremely bored.
Эта история заслуживает того, чтобы быть прочитанной. Она не похожа ни на что, что я лично встречал до этого: искорёженный мир, ограниченный чёрными ликами и деревьями с оттенками Камю и трагедией, заставляющей с тревогой смотреть в небо, даже забавно, что изначально это задумывалось как визуальная новелла, но в итоге является пластилиновой книгой, где единственная механика - ходить и взаимодействовать. Однако игроку здесь предоставляется хороший выбор в том, как поступить с историей, прочитав её. Придётся отдать на это несколько часов терпения и готовности рассматривать утомительный низкополигональный мрачный мир, но лично я не сильно расстроен. Очень хорошее начало для начинающего разработчика, история незамысловата, написана просто, играется неудобно, но в конечном итоге исчерпывающая, несмотря на все тонкости хорошо расставила рамки между игроком, главным героем и главным злом этот забытого вымышленного мира. Заставило задуматься о своей роли в сюжете и мире, где может быть столько беззакония, в котором проходят проверку на человечность все герои повествования. Особенно конечно же замечательна здесь музыка, для начального проекта более чем отличная, я был приятно удивлён, намеренно столь пространственные композиции подобраны столь точно для тесного мира игры. Обидно, что на игру никто особо до сих пор и не обратил внимания, проект хоть и молодой, но произвести определённое впечатление заслуживает. Я желаю разработчику воспользоваться этим игровым опытом и продолжать дальше создавать что-то новое и интересное, но желательно более доступное по своему оформлению игрокам. Есть недостатки, но есть и неплохие перспективы. Буду рад увидеть его новые успехи. Если вы хотите странной сюжетной бродилки с расстянутыми некрасивыми сценами, почувствовать отчаянную абсурдную историю, которая задаст вам очень глобальные личные вопросы за несколько часов времени и не то, чтобы большие деньги, то эта игра вам подойдёт.
Great story line with strong points. I enjoyed the music as well, and the gloomy style of the game. Considering it was made by one person, I think they did an excellent job! This game is definitely best played all in one go, and maybe even a few redos ;) I recommend, as a game and basically a movie. Raige touches on many things that leaves you thinking. Waiting for the soundtrack!
There are a lot of interesting themes throughout the game, leading to a surprise I didn't see coming. I watched a friend play the whole game first, but want to experience it for myself, so I'm starting my journey now (knowing I can have a different ending from him, which is super cool). Also, the music is perfect, just enhances the visceral feelings you already have in this virtual world. All in all, if you're looking for an immersive thought-provoking experience, this is it! You won't be disappointed, highly recommend!
text randomly skips forward. invisible walls everywhere. broken game.
Duration: 5 hour(s) If you're expecting a game to play, go somewhere else. Raige is just a story that should have been a short story than a game. A story I'm not particularly fond of. Let's get to that part later though. We're going to talk about the game itself and its mechanics. The graphics and aesthetic are serviceable. The graphics are done in a faux PSX aesthetic, but way more retro and low-res than it needed to be. It’s not going to earn any awards, but it’s okay. If you like what you see in the trailers/screenshots, then what you see is what you get. Oh, and the animations are hilariously slow, but I guess that could be an aesthetic choice? They try to avoid showing those what they can, though. Mostly by teleporting the player to where it wants you to be and fades to black. So many fades to black. Oh, and the movement is pretty terrible and slow. Plus, every time you find stairs, you have to jump for each stair. There is no gameplay. It's barely even a walking simulator thanks to all of those fades. But you basically walk (teleport) from Point A to Point B with no real exploration, wait for characters to just talk and talk and talk, then repeat. You might be thinking yourself, “Yeah, it's a walking simulator you dumbass.” First of all, yes, I am dumb. But secondly, remember the beginning of this paragraph. Every time it looks like you'll get a chance to walk around, you get immediately stuck in more dialogue. Surely there's choices that change what happens, right? In my playthrough, there was only one (1) choice made. Maybe there was something I missed, but there isn't much in the game. Now, since the game part of the game is so bare bones, the story must be good, right? You would be wrong. The section comes with a lot of spoilers, so be aware. The start games with a kind of grim world, where humanity is starting to die off for no real reason. So far, so good. Our protagonist is called Raige, and he takes depraved pictures for food. But as you keep playing, it feels like none of that matters. The game shifts over to some fourth wall things that are basically just the game talking to you, the player. Before that, there was at least something interesting. It might not have been amazing, but it was at least interesting. The writing also really needed to be cut down a lot—every bit of dialog (and all of those monologues) needed to join the concising-machine. And, the game has more endings than The Return of the King. I really need to make this review shorter also, but let me just say that the writing was not my favorite part of this game. After all of that, reading and reading, the game says you should play it in one sitting. Thankfully they still had saves, otherwise no one would never get to an ending. Look, if I really want to read some Philosophy 101 term paper, I could go help a professor grade. It would be the same as what you're getting from this game. It's a game, but only barely. [hr][/hr] If you’d like to see the game in motion through my eyes, [url=https://kuoushi.com/videos/raige-complete-archive/]take a look at this archive of me playing it[/url] here. It should give you a good idea of how the game plays and what to expect.
This one is a mixed bag, I highly recommend the beginning, it was something I've never seen before and absolutely enjoyed it. Creative, experimental, and weird. The game starts great and isnt for everyone. It touches on incredibly dark themes and some messages I think the world needs to hear particularly right now. I think the best option for this game is to have some sort of directors cut, there are parts that just prolong way to long and could be easily skipped. Alternatively new endings or content, if the dev feels need be. The biggest issue with the game I have is it quickly takes a turn after chapter 5 (which to be fair is about half of the game). Unfortunately it feels rushed, nothing makes sense anymore and everything sort of falls apart. All things considered the game started as a 8/10 for me and the frustrating end brought it down to a 6/10. I still recommend to anyone who might be curious or interested in this game, just know its a very experimental piece. At the end of the day I really like what the messages of this game were and I think its something everyone should eventually figure out one day or another, we all mess up and we all fall short. After the credits finish rolling the game goes back to this realm with all the garbage houses, I left it open for a while to see if anything happens, but nothing did, its still open as I write this, but please let me know if I missed something. I know theres likely alternate endings from the final decision, but I'm just confused on this post credits scene.
Weirdest game i've ever played and i've played lot of weird games. It starts off really dark and disgusting, but man does it evolve out of its proportions gradually towards the end and the ending is just massive mindblow. Worst stairs i've ever seen in any game too. 4/5.
A mess, but an interesting one. You only really get something as bizarrely messy as this with indie games and I do think that’s kind of special. Starts off promising - very moody and unique, but pretty much as soon as a third main character gets introduced, it becomes increasingly clear that things in this story kind of just happen without rhyme or reason. I saw someone say “a slowburn needs the burn part” on a review recently and I like that, and I feel like it does apply here at times. It’s trying to be something artsy and deep - and far be it from me to say that something isn’t a piece of art just because it doesn’t fit with my or anyone’s preconceived notions of what art is - but it does generally lack an understanding of how to make itself feel as artistically rich as it clearly wants to. The last 20 or so minutes in particular very much lean heavily on exposition and creepypasta edginess, but I do hold respect for a game bizarre enough to go from a moody surreal horror story to an 80s action thriller to a meta techno thing, regardless of how rough it is. It’s certainly something that left me with more to chew on then a large portion of the soulless AA or AAA titles that strip away the voices of their individual creators in service of proven formulas and mass appeal. Runs perfectly fine on the Steam Deck but has some performance issues. Not sure if it’s to do with the Deck, I think the game is just poorly optimized, which is bizarre cause it’s like 500mb and has incredibly simplistic graphics and maps. It’s also the only game I’ve ever played where you have to press jump to go up stairs. The spiral staircase in particular took so unnecessarily long, which isn’t something you would ever really expect to have issues with in a videogame cause it seems like even the most simple cashgrab asset flips have stairs figured out. The only thing I genuinely dislike about this game is how unpolished it is, but hopefully those issues can be patched. This dev is still one I’ll keep an eye on cause they’ve got interesting ideas and a lot of potential, if they’re able to refine their storytelling a bit more.
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