
The story of apprentice detective and Devil Summoner extraordinaire Raidou Kuzunoha XIV returns in this remastered classic! Call upon your demons to solve supernatural mysteries and dispose of enemies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 11 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Undertake the case of the century in this must-play classic from ATLUS. The studio behind Shin Megami Tensei remasters "Devil Summoner: Raidou Kuzunoha vs. The Soulless Army" with revamped visuals, QOL updates, new VO, and an overhauled battle system!
Taisho 20, in the Capital—
A young heiress approaches the Narumi Detective Agency with a strange request...to kill her. Without any further explanation, the girl is kidnapped. Apprentice detective Raidou Kuzunoha XIV, who moonlights as a Devil Summoner assigned to protect the Capital, is on the case. Raidou investigates all across the city, which includes entering the Dark Realm—a dangerous juncture between the real world and the netherworld where demons abound.
Become Raidou Kuzunoha and work with your allied demons to unravel the mysteries that block your path. What was once a missing persons matter soon spirals into a conspiracy that will shake not only the Capital, but the entire nation.
KEY FEATURES
An Enhanced Yet Faithful Remaster:
The supernatural action RPG classic returns, now revamped with visual, audio, and combat enhancements for modern consoles while staying true to the original game's style. A brand-new UI, full VO, expanded 3D environments, and more invites both veterans and newcomers alike to a nostalgic and thrilling gameplay experience.
A Supernatural Detective Mystery:
Channel your inner detective in a gripping, supernatural adventure with a charming cast of complex characters. Uncover the truth behind collusion swirling around the Capital with unexpected twists and turns ahead. Use both your mind and the might of your demons to leave no stone unturned.
A Fantastical Taisho Era Adventure:
Navigate the historic streets of a fantastical 1930s era in Tokyo or delve into the haunting Dark Realm where demons lie in wait. With over 120 demons to summon, choose your allies wisely to prevent humanity from being consumed by darkness.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 1.5Kreviews | 93% | — | $1.4M |
| $49.99 | 1.2Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 98 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] アバドン王もお願いします!! [/h1] クリア済みレビュー [hr][/hr] 2006年に発売された『デビルサマナー 葛葉ライドウ 対 超力兵団』のリマスター…なわけないだろどう見てもリメイクだろ! 戦闘システムは現代風に完全に変化している。進化と書かないのは余りにも別物だからだ。 当時挫折した身としては非常に遊びやすくなっており、一般的なアクションRPGとして万人が楽しめるものになった。 ライドウの弱攻撃でMAGを貯めて仲魔が技で消費する構造は、仲魔様のためにせっせとMAG集めときますね!という共闘らしさを感じる。そもそも召喚出来る仲魔が2体になったのが嬉しい。 やっていることは基本弱か強攻撃連打とシンプルだが、MAGのバランスを見て判断する要素が加わるだけで一段深みが出る。更にクールタイム制の技を合間に使うため単調さはあまり感じない。 防御手段としては、ガード以外にも回避やジャンプ、仲魔を一時的に無敵にしてライドウの元に寄せるといった要素が追加されたため、敵の大技に合わせた対応にバリエーションが生まれ、特にボス戦はアクションゲームとしてモダンなものと比較しても遜色ないレベル(は言い過ぎかもしれない)になっている。 ジャスト回避からのライダーキックや必殺技は外連味たっぷりの演出で、ただでさえ見た目が良すぎるライドウというキャラクターを更に魅力的なものにしてくれている。漏れ出る杉田智和さんの声もセクシーだ。 声といえばフルボイスになったことは非常に嬉しい。ほぼ常に相方の猫(中田譲治さん)の声が聴けるため、好きな方には堪らないだろう。 戦闘以外にも50体以上悪魔が増えたり、逆引き合体が出来たり、ファストトラベルが追加されたりと至れり尽くせり。もう逆引きのないメガテンは遊べない。 昨今のアクション要素強めのRPGの流れをみると、本作は今まさに輝ける時代なのではと思う。 アトラスが真Ⅲで生み出したプレスターンシステムは確かに偉大で面白い。面白いが余りにも長い間流用され過ぎたように感じる。 本作のようなメカニクスを更に洗練させたような作品を、ライドウシリーズだけでなく他でも見れたらなぁ…なんて思う。 [h3] 気になった点 [/h3] 戦闘がリメイクされ過ぎたせいで他の要素の古臭さが多少際立つ。テンポの悪い捜査や固定カメラ等々。 あくまで2006年の作品を遊んでいる気持ちを持てば許容できる範囲。 [h3] 総評 [/h3] 完全にリメイクされた戦闘は、現代のアクションRPGと比較しても遜色ないものになっている。 戦闘以外の部分で気になる部分もあるが、2006年の作品をここまで快適に遊べることに感謝したい。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
| $49.99 |
| 145ratings |
| 92% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 98 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Que jogo bem do bacanudo, puta merda. A ATLUS tinha que fazer mais desses jogos paralelos explicitamente dividindo o universo dos demons, é bom demais. Vou ser sincero, não vou ser hipócrita, demorei a engrenar nele, não sei explicar o porque, mas quando eu fui eu fui com tudo. A história é muito boa (e muito viajada KKKKK), mas toda essa parada mais antiga, mais de época e tals, a maneira de invocação ser diferente por ainda não existirem os COMPs ([spoiler] INCLUSIVE MUITO FODA APARECER UM COMP ARMA, PUTA QUE PARIU, eu arrepiei todinho[/spoiler]) e até os Yatagarasu em si, que tu ouve falar no SH2 (eu não sei se o SH1 tem eles, e até mesmo se o SH1 foi antes ou depois de Raidou, mas foi muito foda igualmente). O Raidou por si só é insano, bichão ta nem ai pra nada e frio que só a porra. Mas ele tem uma moral do caralho, a ATLUS gosta de meter uns adolescente grande pra caralho né? O jogo não te deixa esquecer em momento algum que tu é adolescente, mas é fodão. Acho que de todos os jogos que joguei deles até agora, o Raidou é o único que tem reconhecimento das suas ações? Talvez a Ringo? Mas pouco se fala dela. O meu mano Raidou anda na rua e os mano cumprimenta, agradece, os caralhos a quatro. Isso é muito foda. Por que por mais que tu faça tuas ações fodas nos outros jogos, tu tem zero reconhecimento, por que ninguém sabe que: Aconteceu ou que foi você. É sempre legal ver as mecânicas dos demons serem trabalhadas num sistema fora de RPG de Turno, como funciona e como é trabalhado. E é interessante e legal como usam aqui, é meio datadinho e durinho o combate, mas eu me diverti legal. O jeito que tu tem que controlar a barra de Magnetita e tudo mais pras ações. Fora de combate darem utilidade aos demon é genial e bom a beça, eu gostei PRA CARALHO dessa mecânica por mais simpleszinha que fosse. PRa ser mais daora ainda seria deixar a gente livre pra usar o que quiser em quem quisesse e ver o resultado que sairia disso, seria insanamente foda. Os personagens presentes na trama principal são bem daoras no geral, nada muito "UAU, OLHA EU", mas da pra se apegar neles, até nos antagonistas presentes tu cria um afeto por bem ou por mal. Uma coisa que me pega é que eu amo esse design voltado do Shin Megami Tensei, esse olhar meio de peixe morto que os personagens tem com esses cílios fortemente destacados, curto muito. Só que aqui foi meio 8:80 eu não sei se dado a modelagem, sei lá. Mas uns personagens eram fortemente lindos e outros pareciam uns psicopatas KKKKKKKKK. Acho que meu único ponto negativo nesse jogo, mas nem acho que seja especificamente do jogo em si e mais da ATLUS que faz isso em todo jogo, são essas falsas opções. Chegando a mesmo loopar caso tu não escolha a que eles querem. É total desnecessário e broxante essa porra. Fora isso jogo bom demais, mais do que recomendado pra qualquer um e ainda mais pra quem gosta do universo de Megami Tensei ai e quer se aprofundar mais em histórias diferentes ai dos games principais. Músicas muito boas, bem ambientadas por assim dizer. Mas essa aqui foi uma das que me pegou mais: https://youtu.be/AFbnTO_5SSI?si=LVgGNqi_D41j7PZc
一想到不管测评怎么骂但就因为大部分打的推荐导致此游戏“特别好评”,然后必然会骗一些不了解的但觉得恶魔设计好的人来玩我就想笑。ATLUS你赔所有人钱吧。 凯子现在最该做的事情就是对ATLUS 祛魅该骂骂该批评就批评,而不是看着情怀看着所谓粉丝向作品然后就全原谅吃到大粪(有点严重了)还得嚼两口说可我觉得很有巧克力风味啊,不推荐游玩,玩过还推荐的凯子不说明白游戏性差一律当做害人水鬼处理,这种得吃米吉多拉翁。 剧情上由于是重置因此没什么好说的,前几部端上来的新作(比如SMTVV众所周知要批评的剧情)因此我承认葛叶雷道的剧情基本上不存在任何要吐槽和不符合时代以及笔力不怎么足的点。 那么说到游戏性?游戏性在哪。 从注视系统再到攻击机制最后到建模水平,你是老游戏没错,但是你是25年重置的老游戏吧?25年能有这种水平我真得好好造谣ATLUS在世嘉拥有太子地位纯粹是因为卖了勾子,真不如把版权送出去然后每天光出周边也不要折腾什么重置炒冷饭和端出来神屎二向性的新作了。 接着做你的回合制RPG吧绝对不要走出来舒适区,走出来是什么水平葛叶雷道已经告诉你的淋漓尽致了,打完晕晕的原来不是被感动了单纯是气晕了,挑挑拣拣想夸什么还得下心理暗示让自己忘记这是在大粪里挑能吃的。 ATLUS,如果你是在借超力兵团提升凯子浓度和黏着性,那我也没什么好说的了。抱着你们的理想和指标溺死吧。 快滚。
リメイクとしては文句なし これを初めてやる人にとってはボリューム不足と感じると思う
Игра про Дзёхэя "Райдо Кудзуноху XIV" Чадовича > > > Metaphor: Refantazio
Absolute banger of a remaster. keeps true to the og but loads up on really great QoL and the new graphics and voice work is amazing. A little annoying you HAVE to do NG+ to get all the achievements but it'll be a quick replay I reckon. Love the updates to the combat as well. Reccomend checking it out if you want to ease into the SMT genre.
after playing smt 3 and a lot of the megami tensei series, raidou feels unique in the jrpg ways and this remake of theirs make it way more fun than i have thought, so far and hopefully they will bring us dds the whole saga of it or raidou 2 is what i want
终于牢完这部重制了,还算紧凑,有情怀的老玩家和A凯子肯定可以食用,但客观来说,这视角和战斗真属于是添堵的。鉴于让我这种p旧约玩家看到一点老游戏重制的希望来说,仍在试图蓝手鼓励,但阿特拉斯这两年有没有在持续扮演一个辜负者形象,尽在不言之中。
ATLUS, REMASTER THE RAIDOU DUOLOGY AND MY LIFE IS YOURS!!!!!!
Never played the original, but this version feels like a PS2 game (which it was). I'm enjoying it as a chill, comfy sort of game but it's hard to recommend if you want a challenging and tight action game. The demons are weird as per usual, though significantly less weird than your usual SMT stuff.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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