
Lead a fearless horde of Viking dwarves, strengthen them with legendary equipment, conquer unknown lands, and witness the colossal destruction they leave behind. How far will you be able to take your warriors? The journey to glory begins now!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About






Stats
Languages: English, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
中规中矩
Like Dwarves: GDL, but less bloated
Игра 'Raiders of Valhalla - Prologue' оставила приятное впечатление. Это короткое, но хорошо сбалансированное введение в мир викингов и тактических сражений. Графика симпатичная и атмосферная, музыкальное сопровождение погружает в суровый скандинавский сеттинг. Боевая система, хоть и не слишком сложная, предлагает интересные тактические решения, заставляя продумывать позиции воинов и использовать их умения с умом. Разнообразие юнитов на старте небольшое, но достаточно, чтобы понять основные механики. Сюжет, представленный в прологе, довольно стандартен для сеттинга, но подается интересно, подготавливая игрока к более масштабным событиям в полной версии. Единственный ощутимый минус - короткая продолжительность. Пролетела очень быстро, оставляя желание узнать больше о мире и персонажах. В целом, 'Raiders of Valhalla - Prologue' - это достойный пролог, который отлично знакомит с базовыми механиками и миром игры. Рекомендую всем любителям тактических стратегий и сеттинга викингов.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is quite cool, with a lot of content and gameplay that can be quite addictive. However, the meta-progression significantly hampers the fun. Having so many things completely locked from the start makes your initial attempts almost guaranteed to fail. One way to improve this would be to unlock elements during the player’s own run, but ideally, I would remove meta-progression altogether. The combat can become monotonous at times, but it's saved by the 4x system, especially when it comes to farming money. I would suggest having enemies and allies spawn closer to each other at the start of battles so the combat can begin sooner. Additionally, the UI is extremely cluttered. There’s too much information everywhere with various colors, making it difficult to know where to look. A complete redesign of the UI would greatly enhance gameplay fluidity and the overall game experience. Overall, it’s quite fun, but there’s room for significant improvement with relatively simple adjustments.
O jogo em si é bom, porem eu tive uma dificuldade grande em ler e entender os menus, sendo disléxico eu tive que me esforçar mais que o normal pra jogar o game kkkkkkkkkk. Tirando isso eu gostei da ideia do game e me diverti bastante com ele.
半小时的体验能看出制作组的想法多,想加入很多的东西玩法,也在慢慢的加法,但只有序章游戏内容也不全,只有等正式版了在能真正的享受游戏
demo的体验还算不错,要是有中文就更好了,体验绝对会提升一个档次,而且画风个人也挺喜欢的。
+1 免费序章 有中文 有成就
挺有意思的自走棋,和矮人军团自走棋有一些相似的地方,但是这游戏的雇佣兵没有等级成长,感觉主要是依靠装备提升,每次死亡会结算分数然后解锁新内容,一开始只有两个上阵位置,之后会慢慢解锁更多,我解锁了铁匠铺,试了一下是个三合一随机给装备的功能,树大概率是技能树或者类似局外成长的东西,码头不知道是什么,暂时猜不出来 英文看得真的很艰难,就先玩到这儿了,等正式版应该会有中文
玩的不是完整版本,有的功能没解锁,有挺多bug 商店价格很乱,存档还会莫名其妙没了,人物经常站在那就不动了,很多物品的说明是错的 感觉装备比较重要,职业效果不明显,根本不知道各种职业有啥区别,只要刷出好装备就很顺利 赢不知道咋赢的,输也不知道咋输的,基本就是在挑弱的敌人打,打强的不知道怎么就突然输了,就要重新开始,风险和回报完全不成比例
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.