
Explore dangerous bunkers packed with mutants, scavenge vital loot, and race against dwindling oxygen. Upgrade your shelter, craft gear, and risk it all for bigger rewards. Solo or co-op, see how deep you dare go!
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About

Ever dreamed of rummaging through dusty bunkers filled with questionable air, hungry mutants, and half-clothed survivors who desperately want your last can of beans? Then welcome to Raiders of the Apocalypse, where oxygen is precious, common sense is overrated, and every trip is a frantic race against that ticking watch on your wrist.
Suit up and explore procedurally generated floors in singleplayer or team up with friends. Pry open locked rooms in search of supplies, weapons, and the occasional terrified stranger. Tread carefully—hostile mutants lurk in the corridors, ready to make you question your life choices. Hurry back before your oxygen gauge dips too low… or things get messy fast.
Expand and improve your own bunker between expeditions. Smash down walls, clear the rubble, and build up your space to store your ever-growing stash of loot. Invest your hard-won Recyclable Materials at the worktable to reproduce valuable gear, then pop a floppy disk into the PC to set your next destination—going deeper means bigger risks, but the rewards might just be worth it.
The deeper you go, the better the loot—and the bigger the danger. With each descent, you’ll face darker halls, more cunning foes, and cryptic clues about the broken world you call home. So grab your sledgehammer, pack enough snacks, and pray that your flashlight doesn’t go out at the worst possible moment. Good luck out there!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
As a new game (especially an Indie) there is a lot of issues. For starters the lack of variety in the enemies. To my knowledge there is one enemy type "Mutants" which are humans who are angry, while they do pose a threat early on as soon as you get a gun (Magnum or 230p) they become childsplay and only get you off guard or when turning a corner. While this system works early game late game gets quite dull so if more enemy verity was added it would certainly make the game more fun and challenging. Now on to exploration, This game is a rouge-like extractor similar to lethal company or R.E.P.O (Try not to compare them to this game as they are very different and just share similarities) so each level (Bunker) is randomly generated. One of the main issues with this is the environmental dangers which lack character and any level of skill, the 4 i have seen are a bear trap, broken pipe, toxic barrel and exposed wire. The bear trap while a good concept is not done terribly well, you can find them in the middle of halls and they deal damage to both you, survivors and mutants and will slow whoever stepped on it, while the mechanics are solid but they always sit in the middle of the hallway so you just have to hug the wall to evade them. The toxic barrels are probably the worse one as there is no (Known) way of getting past them so if they spawn next to the elevator you will always take damage while it is not a lot it is still a pain, if there was a way to avoid them they would be a good addition. Exposed wires, while they add to the environment they are more of an annoyance than a hazard as you can just hug the wall and they are no problem, i personally think if there was some more variety such as ones hanging down so you have to crouch or ones covering the floor so you have to jump they would become much more interesting. Last but not least broken pipes the bane of my heart rate, so how broken pipes work is that at random times a pipe on the roof in front of you will burst releasing pressurised something either air or steam i don't know which one and if you walk into it your screen will slightly shake and you will take minimal damage, as a mechanic it is pretty solid as it creates a loud constant noise that masks any movement so you cant hear enemy footsteps and it creates cover so you cant see if there are enemy behind it in a corridor. Base building, one of my main draws to the game was the base building as i LOVE base building games (and rougelikes) and i have to admit its really good, the way you get furniture is by grabbing it from a bunker using a tool and placing it in your base, Furniture can come in different quality and some come in different colours (chairs, items(toys(plushies, minifigs, ect.), lamps, ect.)ect.) so you might find something rusted up and looking terrible in one bunker and the same item looking pristine in another so if you care for nice looking things you have to be looking out for them in different bunkers. Crafting, while there is no crafting mechanic you do have combining and separating which can be used on a verity of items, you can combine items such as guns with mags, torches with batteries or two of the same items such as if you have two bandages both at half quality you can merge them so you get one full quality and one broken item (unusable), separating is pretty self explanatory you will commonly use it to remove a dead battery from a torch so you can add a new battery, the one issue i have with this mechanic is that you cant merge water from one container into a different one even though they are BOTH WATER. Survival, in this game you have 4 meters that you need to keep up Health, Oxygen, Food and water, Health is pretty simple if you run out you die, Oxygen is the most important one as you always need and if you run out you die, to replenish your oxygen you need to find oxygen tanks which can either be found after completing a puzzle or rarely on lower floors, while simple its a great mechanic to make sure people don't spent too long in each bunker, you need food and water just like most other survival games, the scavenging for food and water is only needed when you will spend longer in a bunker as when you leave the bunker and enter yours it will automatically fill all your meters to max removing most of the difficulty to the survival part of the game. As this is a game in in its infancy it is bound to change with coming updates so i will try to update my review when things change. If i have missed anything or something is wrong please do let me no in the comments. As a final verdict while the game deffenetly needs an update or two to fully flush it out it is definitely worth a buy now ESPECIALLY if you have friends to play it with as it it ten times more fun when playing with outer people.
fun so far. no clue if its offline or only online, but i like it so far. will update review if needed if its online only. hope dev has a good launch week. interesting graphics too
Game is fun and has a lot of potential but haven't herd of any updates to the game or road map, seems the developer has abandon the game or giving up or maybe just busy but you could at least give your customer some time and update them on the game so we know are money didn't just go in your pocket. Would really like to see where this game gonna go and the ideas behind it. please let us know
So far I am really impressed with the game. This is an amazing concept and I feel like it's on the right track to becoming something possibly great with the right monetisation. As a big fan of the game and concept I figured I would write out some of the things I love about this game. * First of all I really like how this game doesn't hand feed you and makes you grind for food, water, healables and oxygen tanks. This gives you as a player something to work and grind for even if you have reached late game content as you can't just duplicate the essentials. * The scrap and reusable materials are an amazing concept and it gives you a reason to explore and loot the earlier floors even when you're in the later stages of the game. * The freedom and options you have when it comes to designing your bunker are immaculate, I love the amount of options you receive and love the different quality in items and furniture as it lets you choose between a cleaner and newer aesthetic and a worn-down apocalypse aesthetic. Even though I really like this game I have some suggestions as to what could be improved in the game. * Obviously first and foremost I would like to see more enemy variants in the game as the plain mutant gets a little bit old after a couple hours of playing. * Secondly I would like to see floors that go even deeper than they already do with more floor variation. Although this would make the game a bit too challenging with the thought of food, water and oxygen. That's why I would like to see a reusable/refillable oxygen, water or food item. For example it would be cool if the water jug could be used to refill water bottles instead of just being drinkable (this should obviously only be obtainable in the deeper floors to create an early game, mid game and late game concept). I think the current heal and damage system works just fine as is and wouldn't say we needed a similar item for healing. * Something I would love to see more of is more furniture variation and also giving certain furniture use outside of the generator, this would give us more to hunt for outside of tools and the essentials and adds more playtime and things to do. * Now last but not least I would LOVE, LOVE to see a console release and possibly even cross-play as I can see this dragging more players in. I, for example have multiple friends who sadly only own consoles who I have mentioned this game to and also recommended. They've seen me play and love the concept as well. I will be updating my review over time and adding things that I both like and dislike about the game and even give suggestions on improvements/changes based on my in-game experiences. Overall this is a game that I would recommend people to atleast try out.
This has a great idea to it. Being able to bring stuff back to keep or use on your next mission is a great way to keep me happy with finding the new stuff. More should try this game, me and a buddy have been playing it and still aren't done yet.
Really fun and a cool concept. Extremely underrated game rn.
This is great, its got a lot of good things going for it especially at the price point.
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