
Raidbound is a Viking-themed auto-battler with a worker placement style system. Recruit warriors, forge gear, sacrifice for power, and raid rival clans. Choose your path, build your warband, and earn glory across a mythic map of tactical choices.
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A Tactical Viking Auto-Battler with Roguelite Worker Placement
In Raidbound, you lead a clan of fearless Vikings through a mythic gauntlet of combat, sacrifice, and divine favor. This is no idle expedition—each decision shapes the fate of your warband.
Recruit your warriors from the Tavern, train them in the ways of battle, and prepare them for war. Infuse them with ancient runes, forge legendary weapons, or sacrifice them to strengthen the clan. Once your energy for the year is spent, you must Raid—battling another player’s clan in asynchronous auto-combat.
Between battles, travel across a living map of strategic Nodes. Each offers a different boon—or risk. The road to glory is yours to choose.
Each Viking joins your clan with a unique ability and one of four roles:
Raider, Warden, Berserker, or Skirmisher.
Roles create synergies—like Wardens granting bonus armor when grouped.
You can equip up to 4 abilities per Viking, unlocked by infusing them with Runes.
Combat is fully automated, but strategic: Vikings attack based on speed, targeting (frontline, backline, or random), and ability loadout.
Lose a Raid, and you lose a life. When you’re out—your run ends.
Every run, choose from a variety of hero powers that shape your overall strategy.
Passives range from tank-saving effects to formation-breaking wildcards.
Stack buffs, status effects, and rune enhancements to create emergent combos across your Vikings.
Replay value comes from mixing heroes, drafting new powers, and discovering devastating synergy chains.
Earn and equip powerful Runes to augment your Vikings with effects like:
Burn, poison, bleed, freeze, haste, armor, and more.
Equipment is consumable power boosts.
Build run-specific loadouts to adapt to enemy types and draft RNG.
Fight through a series of PvE and PvP rounds, each more intense than the last.
Losing a PvP battle costs lives — but clever planning ensures you stay in the fight.
Each victory earns rewards and choices that evolve your strategy for the next encounter.
Runs end when all Vikings fall… or you become the top Jarl.
Sparring Pit – Face rival clans to earn gold and glory.
Hunting Grounds – Hunt prey to gather rations and empower future recruits.
Gold Mine – Mine ore safely… or risk it all for a greater haul.
Blacksmith – Forge weapons and armor to power up your entire warband.
Odin’s Trial – Send one Viking to receive a divine gift.
Ritual Site – Sacrifice a Viking; their strength flows into the rest of your clan.
Runesmith – Choose one of three powerful runes to permanently enhance a Viking.
Gambler’s Den – Risk any resource—gold, rations, even lives—for a chance at glory.
Voyage (Post-Demo) – Set sail to earn powerful relics, if you can brave the sea.
Thor’s Blessing – Gain extra energy to extend your journey.
Odin's Gift – Gain 2 lives when you are on your last life. Only usable once.
Mystic – Revisit previously used nodes for greater flexibility.
When the Gods offer choices, you may not always agree.
Spend glory to reroll—but each reroll increases Dishonor, making future choices riskier and more expensive.
🧩 Deep tactical auto-battler with formation and cooldown-focused combat
🔥 Strategic draft system and hero-defining passive powers
🪄 Merge and manipulate Runes for customizable Viking effects
🌌 Unique Viking classes and abilities with synergy-driven gameplay
⚔️ Mix of PvE encounters and async PvP battles with ranked opponents
🛡 No microtransactions – a fully premium, progression-based experience
Will your clan survive the chaos? Or will your saga be lost in the mist? Prepare your warband. Forge your legacy. Become… Raidbound.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
You know, I thought after 46.1 hours in the Demo I had the game "figured out", turns out someone had discovered a way to make a Jarl stronger than any I had before, by quite a lot actually, to the point I thought he had glitched it. So I set out to create the most broken Jarl I could, little did I know it would make me so strong that I would start losing the Raids, it just so happens that I also broke the game and bounced back to still make the strongest Jarl all in the same run. Now I've had fun in other games, but I've never laughed like a madman for 50+ minutes. Also, folks, limit the FPS from the GPU software. TLDR: Strongest Jarl -> Break Game -> Bounce Back -> Strongest Jarl all in one run.
very poor first experience. i dont know if this was supossed to happen but i had a great first run and all of a sudden after a couple of years i couldnt choose any building, they were all dark. my only option was to go raid without any upgrades and i fought a team that one shotted me and their health was 86735872534HP each... also the fact that when you choose a vikings and they slide to the right of your cursor is frustrating because after that nothing is aligned and its annoying to try to place and move stuff. very little option in the village so not much to do in the game in general. (2nd try) i gave it a second chance and i wish i had tried this 'game' sooner so i could get a refund, full of bugs, barely a game here. felt like i got scammed.
Nothing special, a lot of bugs, after 3 hours of play its borring and dont make any sens to play longer.
Amazing bugged game dont buy this game its scam . This game is ok but need repair buggs and better rank system . Better avoid this game at this moment
Missing an incredible amount of functional features. The matching system in particular is absolutely unhinged. You will have a series of vikings that are little more than just starting to get developed. Might have an average of 3k health and 1k armor or so and you go to a raid and matches you against a team that is 3 million plus... That is absurd given the fact you only have a limited number of times you can lose a raid before you have to start over again. The matching system is absolutely broken and ruins the game. All i want to know is, how the heck they got to that kind of level in the first place given how broken this game is. On top of that, you cannot swap out any runes or equipment you put on your viking, you cannot sell any gear or equipment or make use of ones in some way that are essentually usless. You cannot swap out vikings and there does not seem to be any useful items or way to actively develop any kind of synergies with runes, abilities and gear other than by RNG. I applaud the overall concept, it just is programed, structured and developed poorly and at a surface level.
100% worth the money, small, good for timepassing. As other players commented, some players using glitches to increase HP in millions (they make me stop playing for a while which is good for me otherwise I keep playing and playing)) and matchmaking sucks, glitches and so on but still recommend the game. I hope the developer will fix the issues.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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