
Raid On Taihoku is an adventure game with the backdrop of WW2 Taiwan. By controlling the characters pass through different danger and safe zones, you will experience the struggles of human nature and cruelty of war.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 196reviews | 83% | — | $47.2K |
| $10.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
雖然短 但完整敘述了戰時那身不由己的氛圍 情緒渲染出乎意料的強 謝謝迷走帶來如此優良的作品
還不錯
unplayable on steam deck after lot of messig with it
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, English, Japanese, Simplified Chinese, Korean
Hours played at review time, across 40 reviews with recorded playtime.
精簡扼要的深度作品,大推
不在意成就的話3小時可以玩完,是個很棒的小品遊戲。順便更了解台灣歷史
優點缺點很明顯的遊戲 但還是值得推薦 劇情 故事敘述很棒 遊戲操作可以更好(滑鼠手殘) 至少希望可以鍵盤控制QQ
支持國產跟感謝團隊的用心
話の面で言えば日本の台湾統治時代を取り扱った作品はいくらでもありそれらと比べると出来が悪い。 ではゲームとしてはどうかと言えば使いづらいキーコンフィグの時点でお察しだが、 何故か同じポイントに同じ間隔で爆撃をしてくる空襲シーンや煙幕弾を使われも咳き込むだけの巡査等々と 作り手はギャグのつもりなとか首を傾げてしまう有り様な低クオリティ。 このゲームで唯一面白かったのはゲームのラストで日本からの開放を喜んでいる人達を見て、 でもこの後に待ってるのは同胞からの白色テロなんだよなと爆笑してしまったところだけ。
有多棒,想必玩過的人都知道
美術跟歷史考究很棒,但主角設定略為俗套
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $725 | 5 | 80% | $6.99 | |
| $421.1K | 707 | 49% | $9.99 | |
| $361.1K | 1.2K | 74% | $16.99 | |
| $298.4K | 1.8K | 78% | $11.99 | |
| $121.1K | 1.7K | 78% | $3.99 | |
| $362K | 953 | 92% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $47.2K | 340 | 83% | $8.99 | |
| $47.2K | 89 | 65% | $17.99 | |
| $47.2K | 153 | 67% | $12.99 | |
| $47.2K | 150 | 63% | $9.99 | |
| $47.2K | 141 | 90% | $14.99 | |
| $47.2K | 199 | 73% | $9.99 |