
Raging Blasters is a vertical scroll shmup featuring high speed scrolling and the exhilaration of destruction.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a fantastic tribute to the Blazing Lasers/Star Soldier vein on vertical scrolling space shooters, accurate and on par with what you want if that's what you're looking for.
One of the fastest games on Steam.
Not the prettiest of games, and most bosses are somewhat boring, but otherwise still enjoyable and worth a playthrough. Playing on expert mode really opens up the gameplay, as even the simplest of waves all fire bullets at you, leading to much tenser moments of weaving through those bullets to grab the crystals. There is also a fun 3min caravan mode to increase replayability. Its also pretty neat what this game does with the screen. As its a vertical game that pretends to use the entire horizontal screen space. As in the backgrounds continue horizontally beyond where your ship is allowed to move. Some enemies also move through this space when entering or leaving the screen, but will not fire from this 'off limits' area.
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Concurrent players on Steam, sampled daily since tracking started.
Languages: English, Japanese, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Portugal
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was able to beat it and I liked most of it so... one of the better Terarins
Great intro into shmups for your first 1 cc
A throwback shooter in the vein of the old 16-bit shooters such as Blazing Lazers on the TurboGrafx-16, The controls are good and it is fun to play. However, playing this feels like one of the open source shooters on Linux, and makes you wish you were playing one of the old console shooters instead. With that said, if you can get this at a good discount, it is a worthwhile pickup.
Cool! Good! Great!
A very fun, relatively simple shmup. As a newbie to the genre (currently working on my fourth 1cc), this is easy to recommend to fellow beginners. Of the games I've played, this game offers enough challenge to excite while being structured enough in how the enemies deploy to be understandable relatively quickly. As well, the main scoring mechanics--chaining kills and collecting crystals upon enemy death--are simple enough to where I felt like I understood how to min/max from the second or third play through. Combine that with relatively easy to reach extend scores and it's one of the rare shmups I've played where there is a survival payoff to score play that feels achievable, since it doesn't take that many points to get extends. I only have two complaints: 1) the weapon type power-ups are too plentiful--I often found myself dying trying to dodge them to avoid my weapon changing to something I don't want. After playing and learning more about the genre, this seems to be pretty typical of the Compile-type shmups (Aleste for example), so I definitely think it's intentional; it's just not an aspect that I particularly like. 2) On normal, some of the bosses, especially the last boss's final form, can be a bit tedious if you don't have the right weapon. Not having the right weapon either requires you to repeat a very specific pattern (in the last boss), or requires you to do the same pattern over and over for a long time; either way, when this happens the fight becomes boring. This is only a problem because it's somewhat easy to accidentally getting the wrong power-up. Granted, it is your fault when this happens, but it'd be nice if the fights didn't feel quite as rigid. Overall, a big recommend, and I haven't even tried the caravan (score attack) mode. Definitely going to return to the hard and expert mode once I knock a few more 1ccs off my list.
Good game inspired by retro shmups from compile. The game has a minimalist approach in terms of game design. The bullets patterns are simple but fun. The graphics have a minimalist look that were made in MSPAINT. However in this case is not a bad thing. In fact, many shups could take a lesson from them as in practice they have a visual clarity . Bullets are big and clear, background is mostly black, enemyes are big, etc. For me they are perfect, specially i am in middle 40 and the vision is not the same. The music is the high point of the game. fantastic minimalist chiptune. there is online leadeboards, but no replays. The difficulty is low. A shmup veteran should crank the difficulty to the max as normal and hard are easy to 1cc, but even expert might be easy for shmup expert. Being a caravan game the objective is to kill most quickly possible similiar waves of enemyes, therefore you won´t have many enemy types. There are many modes and remote play. In fact you can even play 2 ships at the same time with a controller (something unique that i never seem). The switch edition has technical better graphics (not better) and probably will suit better some people. personally i prefer the pc graphics because of visual clarity. The price tag is ok, but slightly high considering the average price of shmup on steam and the production costs of the same and comparing to the switch version. you should wait for discount (less than 10 euros).As a game sometimes less is more, and that is the case.
Shmups need more reviews on steam. While this game isn't genre changing or anything it's simply a joy to play, particularly the inclusion of a caravan mode. As shmupjunkie himself as stated, this feelss very much like a pc-engine/turbografx16 throwback in terms of play. There's just a little 'something' missing to it in terms of the overall feel as it feels a little 'simplistic' but I can't really explain it. That being said I still thoroughly recommend the game as its just fun to play and feels good.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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