
Powered by id’s revolutionary id Tech® 5 technology, RAGE is an intense first-person shooter with breakneck vehicle combat, an expansive world to explore, and jaw-dropping graphics!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 30 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 12.2Kreviews | 76% | — | $3M |
| $9.99 | 1.7Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ultra-Nightmare Mode. Properly balanced low brightness for real darks Check your corners Stop, Look, Listen, Smell (SLLS) ... No HUD Team approved game and design. The game levels include a touch of quality represented from the possibility not only to move back again in already cleared areas but also when you finish a mission, game design makes you "back track towards the exit" for a limited journey back from where you entered the area (this has a specific definition I miss now) priceless high quality stuff that unfortunately has been lost in many games and has very big value for a player and the quality of the experience. Negatives: Fixed FPS limit (standard) solvable via modding only. Settings do not allow full no HUD. ([spoiler]a sort of lackluster hurried up final [/spoiler], level can be seen as repetitive but still they offer different challenges and are quite well designed. Will try to record some levels or sessions, but this game gets fun and interesting to play from the very frist 2 missions I took: the first one and one in a cave. There are babes and also cool guys so there is for all tastes I guess. Great atmospheric design, I keep music low but it's up to you. English of most character is North American (USA) midlands I'd say. understandable also without sub-titles. What can I say more? It's a game that doesn't make bullet spongy characters for the sake of your grind, consuming your time and energies and also difficulty doesn't ruin it all making them just rubber-wall targets to fill with magazines (pointlessness of The Division and tons of other RPG on steroid stuff) This is a game from the "far" time when games were made good and is waiting just your interpretation to shine, despite the darkness of our times. NHT - Serious Bronco seal of approval
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Czech, French, German, Italian, Japanese, Polish, Russian, Spanish - Spain
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you want a more on-rails and less-open world-esque version of the post-apoc landscape / theatre than say Fallout or other similar games, then this is likely what you'll want. More of an FPS with a few branching paths here and there, where it lets you take on things at your own pace in your own order, to a point (there's still plenty of missions that gate other missions, story / quest arcs, etc). GREAT graphics, I can't say it enough. ID TECH 5 is really amazing. It's hard to think this is 2011 material until you get up close and notice the textures have a bit of a blur to them. The next comment deserves it's own line and it's going to get it. THIS IS SOME OF THE BEST SET DESIGN / WORLD DESIGN I HAVE EVER SEEN IN A GAME, THE GRAPHICS MUST BE SEEN TO BE BELIEVED. Seriously, they're THAT good. I mean look at the scenes, tell me what's playable area, what's scenery, and what's the skybox / background / non-interactive areas? It's so hard to tell that there was only one or two times I could actually tell what was what (and I'm experienced with game design) without staring at it for several minutes. The sound and whatever background music you may hear now and then is on-point and everything it needs to be without annoying or over-used sounds like some games fall prey to. Gameplay, of-course it's there, much more on-rails like a Stalker game than say a Fallout RPG. This is no RPG, this has a story, and it's an FPS - there's no denying that. The game-play is good enough to pull you in if the scenery / environment doesn't do that on it's own, and the story might just be enough to keep you... but not everyone. The story is thin, but the gameplay and environment SHOULD make up for it for most people. Is it a must-play that everyone must try? No, likely not. HOWEVER, it's a solid game and the graphics should be experienced by everyone. Anyone who thinks they're a 3D artist (level / model designer) or graphics designer MUST play through some of this just to see the environments. Of-course as always with ID-software games, it's very very well optimized and only some very very minor pop-in notable on the sides when panning quickly left or right - in-fact that pop-in is the only detractor I could note occasionally being notable but BARELY. You have to look for it otherwise you think your brain is playing tricks on you (but it is there to keep VRAM use down, as this was back when graphics cards had 1GB max VRAM and systems usually had 2~6GB for system RAM and dual/quad core processors). So seriously, if someone was to update/up-scale the graphics and tweak the water shaders a bit (if it even needs that), this would be possible to pass off as a current-gen game if it isn't still. Everyone should give this a shot though, it's cheap enough, and the environment / set design is just off the charts. Seriously. Even as a playable tech demo this would still be worth checking out for the set pieces alone. Difficulty is pretty reasonable on easy that you shouldn't have to do over much of anything. Do give it a shot, try to stick with it, it's got it's redeeming bits including the car racing. Definitely a GOOD game if not solidly between GOOD and GREAT. Wish more games had this convincing set design. Whoever did it, is very God-tier when it came to ability.
kozak
Even for a game that is almost two decades old, it still holds up to modern standards: with impressive use of advanced systems, graphics, and acting performances, the game strives for more than a unique aesthetic.
Rage это полный ♥♥♥♥♥♥ геймлейно игра ощущалась неплохо, огнестрел был норм как и левел дизайн но... технически это полный ♥♥♥♥♥♥. движок игры (id tech 5) это абсолютно сломанное говно с бесконечными проблемами - 60 fps лимит, неработающий Vsync и конечно же технология мегатекстуры которая является не только причиной мыльных и багованых текстур но ещё и падений fps в 2 раза! видите ли из-за того что почти весь мир является одной большой текстурой возникли некоторые технические проблемы связанные с тем что эта ёбаная текстура хранится на диске а не в VRAM ♥♥♥♥♥ и игра отображает только ту часть текстуры на которую игрок смотрит от чего и фпс падает и текстуры становятся очень мыльными при развороте камеры крч у игры был огромный потенциал но ♥♥♥♥♥♥ движок id tech со своими говно технологиями сделали игру неиграбельной
武器による戦闘や車による戦闘など十分楽しいが、古さは隠しようがないが。
i just finished this game for the first time, after dropping it a couple of times, and i still can’t understand: was it really that hard to make a small corridor‑style rpg? so many unfinished bits get in the way of playing. no proper ending, getting stuck in textures, no final boss or at least something more interesting, was that too much to ask? for a studio of this level, it’s downright shameful. it feels like a spit in the customer’s face. the overall impression is unpleasant, even though there was potential, and i can still praise the work of the designers and other creatives. the sequel is already in my library, i’m afraid to imagine what they did with it, especially knowing already about the agenda and all that. the aftertaste is disappointment, sad but true
mogs gta 5's storyline
RAGE is an unplayable mess in 2025. The FoV is locked at 80 (can be lifted with startingprompts but not in the settings). The fps is locked at 60. Constant head bobbing (can be lifted with startingprompts but not in the settings). Error message "Out of memory" kicks you out of the ongoing game onto the starting screen every few minutes (3-4min) with a loss of all progression. Don't buy this game, in its current state it is a solid 0/10, unplayable.
i use to play this game on xbox 360
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 5.8K | 55% | — | |
| $334.2K | 3.1K | 64% | $4.99 | |
| $0 | 0 | — | Free | |
| $8.4M | 73.9K | 85% | $5.99 | |
| $17.2M | 20.1K | 90% | $29.99 | |
| $12.3M | 24.9K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 3.2K | 93% | $24.99 | |
| $3M | 10.1K | 96% | $19.99 | |
| $3M | 4.1K | 78% | $19.99 | |
| $3M | 7.9K | 81% | $19.99 | |
| $3M | 2.9K | 88% | $29.99 | |
| $3M | 16.1K | 82% | $9.79 |