
Embark on the journey and watch Raey's eventful life unfold before your eyes. From the cradle to the grave - Raey will take the player through a roller coaster of emotions as he endures everything that is thrown at him.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
After the last (for me) dissapointed game from this dev I tried this one....and no wonder the same things that I hated in the other game are here... I dunno if the other reviewer played the same game (or are in other ways involved with this game)....but quiete frankley this is an overpriced game with parts jumbled together...parts if you played RPGMaker games before you have seen and better executed for free. The story urgh, nearly every 2nd game has the same story....an bad evil guy overtakes an country and you the rightful heir to the throne must defeat him. The dungeons....OMG. Long tedious journeys through boring scenarios....of course without map...and without the option to fast travel through them once you beat the boss at the end.....so enjoy the return journey.....and every time you may must walk the same path again...did I mention that there is no option that your character can even walk a little faster (only available in towns). The fights....long and boring. You may think that this change in the later game? Nope, to make it more entertaining the mobs only get bigger and with more hitpoints. It doesn't matter if you level up or get new better equipment. And I am not talking about boss-fights...these are drawn out so much that at some point I wished for an automatic fight option. Don't get me wrong...the fights are not difficult....only boring. You use the same skills over and over again till the boss finally lost his last HP. And what did you get for all your trouble? I had to check double...yes this game was released in 2024...with standard graphic packs....A world looking so dull and liveless. Again, I must say that I've seen far better games for free years ago!!!
Another classic jrpg and a solid game by Shane. Raey has all the things you would want in an rpg, a good storyline, monsters, and awesome loot. The storyline is the best part of this game, and as per usual of Shane's games, there's character growth and development to fill those who itch for good story. Grinders get rewarded with some nice weapons and armors from monsters but even if you don't have time to grind all the time, the game supports that too. I do miss the crafting system and I do wish the characters would learn more skills as they leveled up for those who aim to get to the level 99s but overall, a great game. Hope to continue to see more produced by Wolf Moon Studios. And would love a game where characters keep learning skills up to level 100. ;D
wow what a game, l enjoyed it tremendously. You get so attached to the characters that you feel their pain. lol l got a little emotional at the end. Another great game by Wolfs Moon Studios.
I did not enjoy this linear game as much as the others specifically because it was so linear. However, it's still a good enough game for those who enjoy this type of game like I do. I just didn't finish and may come back to it later because of the incessant amount of fights.
Another must play rpg from Wolfs Moon Studios as Raey takes the rpger on a great ride. Totally enjoyed the story and party members switch throughout the game which is a nice touch. Plenty of monsters/creatures/mutants/bosses to battle that drop some great items/weapons/armor with a slew of treasure chests and a world map that needs total exploration to fully enjoy the game. Each character has his/her own skills and magic that all come in handy during battles. You know an rpg is well designed when you actually enjoy battles (which are quick) because of the strategy and possible worthwhile drops. Raey is a highly recommended rpg and a definite winner for all rpgers.
"Raey" is another great classic old-school JRPG from veteran developer Wolfs Moon Studios. Being their eleventh game, "Raey" is one of their best games, even though I enjoyed "Violet Kingdom", "Seventh Star" or "Angel Made" just a tiny little bit more. Life is all about perspective. Raey gets to bang different women several times, and he belongs to the upper echelon wherever he goes. So, everything could be great, except that baby Raey is robbed of his life as a throne successor in the prologue, and adult Raey has to deal with war, death and betrayal everywhere. The game depicts Raey's life (not the sex, though) over a long period of time, including several time skips. We, the players, accompany Raey as he rises through the ranks, as kingdoms are established or fall, and as soldier NPCs are slaughtered everywhere. It's as much a story on an epic scale as it's a story about family and discovering where you belong. Throughout the game, Raey is supported by many other (constantly changing) party members, though the narrative focus always stays on him. Regarding the gameplay, we get the usual Wolfs Moon Studios quality without any big surprises. The turn-based battles once again let us deal with a lot of physical skills and magic spells (some of which are executed instantly) that can be leveled up through usage. In all honesty, I still can't tell if the skill levels make any difference, but I'm satisfied as long as I can watch numbers go up. All party members can fulfill useful and diverse roles, which makes battles fun - generally speaking. Unfortunately, the difficulty is rather high this time around. Enemies are usually faster, and not only do they pack a punch, they can take a lot of punches, too. It requires huge effort to outgrind the challenge, but I must admit that the game is never unfair. Still, I'm afraid that some players might throw in the towel early on. Players that have played other Wolfs Moon Studios games before are definitely at an advantage. One of the greatest strengths of Wolfs Moon Studios' games is to provide an enjoyable process of getting stronger while letting the player hunt for a multitude of awesome loot (equipment pieces). Despite the high difficulty, "Raey" delivers on this promise, too. Damage over time effects, experience boosts, protection against status conditions, simple stats boosting equipment - there are pieces for every conceivable purpose. One kind of equipment piece I could do without, though, are the Charms, which make a comeback once again. Equipped Charms provide additional stats boosts upon level-up, which sounds good on paper. Considering that you get the best Charms only later, though, it's obvious that Charms disincentivize early-game grinding (while the difficulty does the opposite). Nevertheless, it's just a personal nitpick, and it matters even less late-game when players can buy (expensive) stats boosters to make up for "suboptimal Charm usage". Another nitpick of mine is that the game utilizes a few one-time-only areas. This means some (although only generic) treasures are permanently missable, and players can easily get stuck in these one-time-only areas if their parties come unprepared or are simply too weak, especially because of the constantly replaced support cast. Before the final stretch of the game, the player can finally assemble the whole support cast and freely travel the world while indulging in exploring a plethora of optional dungeons. Even though party composition and the existence of one-time-only areas are somewhat justified by the story, I wish players would have been granted more freedom much sooner. Concerning the developer's usual "trademark" systems, this game "only" implements Veteran Experience (gained in battle in addition to normal EXP), which can be used to buy permanent stats upgrades (beginning with level 30). Crafting, one beloved feature of many earlier games, is absent once again. In "Violet Kingdom", lots of spectacular monster drops make up for the lack of crafting, and "Raey" definitely has some room for improvement in this regard, since the really good stuff is either carried by a select few rare encounters or practically handed to the player on a silver platter (sparkling spots in dungeons etc.). The same can be said about the lack of high-level end-game content, despite all the optional dungeons along the way. Don't get me wrong: I'm complaining about first world problems here. Other developers should really take a page from Wolfs Moon Studios' book when it comes to optional content and exploration incentives. As always, the mapping isn't exactly stellar (and once again features some mostly unedited sample maps), but it gets the job done. Some of the story developments are a bit too crazy or simplistic for my taste, but your mileage may vary. Honestly, it's easy to focus on the negative points, since I can't write in every paragraph how much I enjoy playing these kinds of games and this game in particular. All in all, I highly recommend "Raey" to fans of high-quality classic old-school JRPGs, to "series veterans" and newcomers alike.
well done again Shane love your games
Just picked this up yesterday. Another banger from Wolf's Moon Studios! Highly recommend!!
Excellent game. Not always predictable, which is a good thing. I like Wolf's Moon games, and this is one of the best. Playtime for me was about 31 hours. Just played it again--44 hours. Excellent. Would benefit greatly from a guide, but I don't have the energy to write one. Hope someone does.
Shane is a class act dev and did not disappoint with this game. Although it is a bit difficult fighting solo, but you can do it, knowing you will soon have a full party again. The story tugs at your heartstrings, but I guess that is barbarian life.
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