
Radix is a tactical RPG inspired by SNES and Playstation classics. With dark themes but bright characters, this fantasy tale changes depending on how you fight! Your magic can even alter the land itself. Use your timing and skill, rather than your luck, to lead your party home safely each day!
Modeled estimate, not a reported figure. How we estimate →
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About
When you attack, use an item, cast a spell, or defend yourself, you'll face a Ring Trial. Click when the indicator is in the Blue Zone to succeed. Click when the indicator is in the Red Zone for a critical success! But, of course, try not to miss...
Terrain has a massive impact on battles. Fortunately, you can change it freely with your magic! Just beware... your foes can do the same!
Actions speak louder than words. There's no dialogue trees of options for you here... how your characters interact depends on how you fight. Your decisions (and your skill) will determine your party's fate—in more ways than one!
When the new king sent princess Sahana to the far-flung hinterlands of the kingdom via a "political marriage," she didn't expect a warm welcome. And that's great, because she didn't get one.
Her reluctant husband, Kadi, treats her well but mostly avoids her. Vexingly, he does not seem to be avoiding a beautiful mercenary named Celestora—who says she wants Kadi dead, but spends all her time with him anyway. Hana's "exile" isn't the worst, but she has had about enough of this little situation...
Join this band of misfits as they venture to quell the monsters that trouble the province...
Radix Chronicle is brought to you by the 2 person studio, Luna Flora. Ray handles the code, and Marcus handles the other stuff!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Radix Chronicle is a great turn based tactical game created by a team that you can tell, *really* loves this genre. The story is deeper and maybe even darker than it would appear at first glance, and there are plenty of different scenes and dialogues to get through your various actions in the game. I enjoy the way the combat works in this game. It's challenging and also very rewarding. The game mechanics blend well with the optional objectives to encourage a lot of fun experimentation and replayability (with different weapons having different effects based upon which character is wielding them). All of this paired with the ring trial system keeps each battle turn engaging and interesting. Even when I've completed a level, I often have the urge to retry it immediately with new meta-knowledge to apply or some new item combinations to play around with to see if I can be even more efficient with my victory. As far as the story goes, the writing is snappy and hilarious, with tons of little references littered throughout for the more observant player. The dialogue scenes are genuinely interesting and I want to keep playing just to see how many different tidbits of the world building I can get, or to go deeper into the interpersonal relationships of the party members, each of which have distinct personalities and character traits. This game is definitely worth a shot whether you're a grizzled veteran of the turn based tactic genre, or someone just breaking into the field and looking for something a little more approachable. Speaking of approachability, this game is the perfect infection vector for getting someone into the tactics genre: The items are well explained, there isn't a gignatic squad to juggle, the gameplay is very engaging. Plus, whenever you might make mistakes or struggle with a certain part of the story, the characters might just have a helpful chat that holds some hints for the player. I would not hesitate to recommend this as a great first tactics game for its simplicity and easy to understand interface, nor would I hesitate to recommend this to someone looking for a challenge as the optional challenges can really turn the heat up when you've got a firm grasp of the game. I've only got a few hours in the game so far, but I'm already hooked and am going to be spending a lot more time with our heroes, improving and hunting for all of those achievements and story bits. I can't wait to see what's next from LunaFlora. You can tell that these guys love games, and that love went right into the creation of Radix. This might be a turn based game, but with its novel ring trial battle system, it is active enough to keep you on the edge of your seat of every turn. We need more games like Radix to keep the genre fresh and interesting! Do yourself a favor and try Radix Chronicle out if you're into simple games that make you think, if you like Final Fantasy Tactics or related games and yearn for that nostalgic feeling with some modern polish, if you love the depth of turn based combat but still want engaging action, or if you're just looking to get into the tactics scene. This game has something for each level of player and I'm glad I gave it a shot!
I had a fun time with this game. Simple mechanics at first that later revealed a surprising amount of depth.
Do you enjoy tactical RPGs but don't like resetting a stage 15 minutes in, because you made a mistake on the 5th turn? Then Radix Chronicles is for you. The stages are bite sized and have a strong puzzle character.
Backed this on Kickstarter and I'm super impressed at the scale and scope of this game for a two-person project on their first title entry. I'm really hoping that the crew can continue to innovate on stale design and produce quality GAMES™ like this going forward. The amount of working to hand-craft each pixel art, song, animation, and then technically scoping the programming effort to combine the various tactics while also balancing the difficulty completes the full package. Proud of the team for sticking the landing. The bass lines in the OST slaps! Marcus went ham on those :)
Loving this little gem! Especially enjoying the music and of course supporting a first-time game dev!
I've just started playing the game and I'm already hocked! There's so much fun to be had with the combat and how the missions been layed out together with the tools the players are given. Every mission I feel like I have to play at least 2 times. First to see the layout and what kind of enemies I'm fighting and then again to execute my strategy. It truly is a genius, yet simple, tactical/strategic game. Well I say simple but the truth is the game is actually quite complex with many interactions which play into each others and change the way you think of the combat scenario you find yourself in. For example seems water tiles can be modified in many various ways and so far I've encountered, poisoned, turned into magma and I bet there are many more (frozen probably). And I expect other tiles to work in similar ways too, well actually I know they do since grass tiles can burn. Point being that this kind of stuff quickly changes your own strategy but also can change up your entire game plan if the enemy does it first. Can't wait to play more and once I've done so and completed at least my first play through I'll update this review (or write a new one). Surprisingly fun game with rich depth of combat mechanics! ✓ Music and the pixel art style gives major nostalgic vibes to childhood ✓ Fun characters with deep backstory that ✓ Lots of replayability for extra endings and challenges + to unravel more of the story ✓
I enjoy the unique take on the SRPG format. The pixel art is cute, and the animations, and sound effects are pretty cool. The characters all have interesting personalities and their motivations, and reasons come through in their dialogue. Lots of hidden content that depends on how you play each map.
A interesting game from a small but devoted team. Grats on getting the game out! The art is detailed and fits well with the chosen form factor and aestherics. The music has great variety and fits the gameplay. Overall a interesting concept I plan to spend more time with.
Great tactical RPG. I already feel like it has more mechanical depth than, say, the Shining Force series. Trying out different load-outs is fun and rewarding, as is replaying to try and get the special objectives.
Just bought the game. I've been following the development of this game for a year or more. I'll post a more detailed review once I finish the game. For now im just excited to start playing this RPG that is turn based but has implemeted skill, to combat instead of it all being RNG. You can actively increase damage and decrease parties damage taken by completing a kind of QTE circle hitting in the red part of the blue ring.. sorry if my explanation lacks finesse, but it makes more sense in game.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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