
Radii is a challenging platformer. Traverse an abandoned compound with limited movement capabilities, managing energy and momentum.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Radii zorlu bir platform oyunudur. Enerji ve momentumu yöneterek, sınırlı hareket kabiliyetine sahip, terk edilmiş bir yerleşkeden geçin.
As of now, only the first section of the game is playable, but it promises a very unique (and fairly difficult) platformer. I'm not the biggest fan of the limited energy system (you only have 300 "moves" to get to the next checkpoint) though the rest of the momentum-based gameplay is snappy and enjoyable!
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Pretty good game. though i havent played the entire game yet (ive only played the early parts of the game so far) the game is pretty good. keeping a bunch of momentum to allow players to build up a ton of speed is always fun! but im pretty bad at resource management (managing the number of moves i can use). so maybe add a mode that doesnt require you to do that would be nice.
this game is mad hard but really fun i barely got past the beginning part but i had so much fun doing so. i only have a gamecube controller so the controls were a lil weird but it was still really fun
[h1]何をするにもエネルギーを使用するジャンプゲーム[/h1] WASDで方向を決めてスペースでジャンプし、ステージを進んでいくゲーム。正確にはジャンプと言うより加速というか弾くというか、そういう感じかも。単純な左右移動はできないので、左右への移動にもジャンプが必要になる。 特徴的なのが何をするにもエネルギーを消費すること。最初は300のエネルギーを持っているが、ジャンプ1回につき1消費する。何もしないと300回の行動でゲームオーバー。300もあれば…と思うかもしれないが、壁のぼりでも数個消費するのであっさりなくなる。途中で箱が出てくるのでビームで壊せば少しのエネルギーを回収できるものの、先に進むほど難易度が上がってもたつく可能性が高くなるため考えて行動する必要がある。とはいえ、この300も慣れると気にしなくて良いぐらいになる。 やや登山タイプの苦行ゲーのにおいがするものの、実際にプレイするとそこまで苦行でもない。思ったよりも思った通り動ける。新たに訪れた部屋ではどうしたものかと考えるが、適当にやってもわりと行ける。アーリーアクセス分はクリアしたが、ちょうどいい感じの難易度に思う。 [spoiler]赤い3つの敵を倒す部屋のあとのセーブポイント前の縦穴は行くこと。戻るハメになるぞ![/spoiler]
Игра Radii – приятный и расслабляющий головоломный опыт, отлично подходящий для коротких игровых сессий. Простые, но элегантные правила быстро усваиваются, а возрастающая сложность уровней заставляет задуматься и искать оптимальные решения. Визуальный минимализм и успокаивающий саундтрек создают атмосферу, способствующую концентрации. По мере прохождения открываются новые элементы, добавляющие глубины игровому процессу и требующие переосмысления стратегий. Некоторые головоломки могут показаться слегка однообразными или требовать излишнего везения, но в целом, прогрессия сбалансирована и доставляет удовольствие. Radii – отличный выбор для тех, кто ищет медитативную головоломку, способную занять на некоторое время и подарить чувство удовлетворения от решения каждой задачи. Хотя игра и не предлагает революционных механик, она качественно выполняет свою задачу, предлагая увлекательный геймплей в приятной обертке. Рекомендую любителям minimalist puzzle games.
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Good game. I got up to the third checkpoint before it felt impossible to jump the size of the gaps, climbing high walls more specifically. I'm probably doing something wrong and not getting enough momentum but maybe adding a tutorial of some sort might help the more average gamer. Definitely has a lot of potential.
"Radii" is one of literally thousands of retro 2D platformers infesting Steam and lowering the average quality of all video games everywhere... and I'm not kidding. Searching for "platformers" on the Steam store page yields over 17,000 results! Is this one of the best of those? Absolutely not. On the upside this "platformer" isn't quite as lazy as most of them, even though it fails directly on technical quality merits. This minimalist/pixelcrap platformer doesn't follow the usual Mario Bros ripoff formula, but instead has you navigating puzzle platform levels with gimmicks around your momentum, limited numbers of jumps, so you need to manage your trajectory, momentum and energy levels to work out if you're going to bounce to where you need to go or not... this can be really challenging, but the incredibly weak technicals are probably what turned gamers away from this. That and the developer didn't bother finishing the game after they saw nobody wanted it. Platforming is an old, mostly dead genre, and this lacklustre experience, while it doesn't have an upfront cost, isn't saving the genre... it's no surprise this failed to capture any attention from gamers in the era of immersive 3D gaming. The developers abandoned this 2 years and 2 months ago. It will never be completed. This unfinished game is just polluting Steam and making it harder for gamers to find genuinely, completely made games. The graphics here are particularly awful, minimalist ugly looking pixelcrap, very low effort, so bad that it actually stands out as one of the worst looking games on Steam. Quite an accomplishment. It's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. Now on to pricing and value for gamers. So this is "free", but it's abandoned. Worse, it was never intended to be free. The developer intended to charge for this if it ever left Early Access... but the developer just couldn't be bothered. Making this abandoned pollution that gamers need to filter through when searching for products made by more ethical developers who fulfill their promise to deliver on their Early Access commitment instead of breaking that promise. Even as a free product, this couldn't find an audience. With a peak of [b]only 5 users[/b], it's clear the Steam community took one look and walked away. They literally couldn't pay people to spend time with this. This "free" game won't count toward your game collection count on your profile. With that in mind, is it something you should still download? This one scores a "nope". While it won't necessarily cost you money, the time and hard drive space it requires could be better invested in one of the many higher quality alternatives on Steam.
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