
The Official WTCC Game | RACE is the first ever game to be focused on the hard hitting, intense action of the exciting WTCC championship which is exploding in popularity all over the world. Based on WTCC, one of only three official FIA world championships next to Formula 1 and WRC, RACE features the complete WTCC championship season of...
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
к круто
Pofon egyszerű játék és nagyon jó szimulátor ennél több nem is kell, pontosan azt nyújta a játék a játékosnak amit megérdemel, szórakozást.
Yes.
ok
MGDGD
dedsvcver
Nawet w tamtych czasach były lepsze symulatory, ale licencje robią swoje. Szkoda tylko, że nie pokusili się o więcej sezonów.
RACE: The WTCC Game is a focused and uncompromising racing simulator developed and published by SimBin that captures a very specific slice of professional motorsport: the 2006 FIA World Touring Car Championship. Rather than attempting to appeal to a wide audience with arcade-style handling or flashy presentation, the game commits itself almost entirely to authenticity, precision, and a faithful recreation of real-world touring car racing. This narrow focus defines the entire experience, making RACE a title designed first and foremost for players who value realism and motorsport accuracy over accessibility. From the moment you enter the game, it is clear that RACE is built around the structure of an actual racing season. Cars, teams, drivers, and tracks are all officially licensed and closely modeled after their real-life counterparts, lending the game a documentary-like quality. Each touring car feels purpose-built for close-quarters racing, emphasizing momentum, braking discipline, and consistency rather than raw top speed. The differences between front-wheel-drive and rear-wheel-drive machines are especially pronounced, forcing players to adjust driving style, corner entry, and throttle application depending on the car they choose. The driving model is the core of RACE’s identity. Vehicles behave with a sense of physicality that reflects weight transfer, tire grip, and suspension dynamics in a way that rewards smooth inputs and punishes sloppy technique. Aggressive steering or poor braking control quickly leads to understeer, wheelspin, or loss of time, reinforcing the importance of clean racing lines. Force feedback support is particularly strong for its era, providing clear communication about traction limits and road surface changes, which makes the game especially satisfying when played with a steering wheel setup. Vehicle setup options add another layer of depth that appeals to dedicated sim racers. Players can adjust suspension geometry, gear ratios, brake bias, tire pressures, and other parameters to fine-tune performance for specific tracks or conditions. These adjustments are meaningful rather than cosmetic, often making the difference between a stable, predictable car and one that is difficult to control. While this depth is a major strength, it also contributes to a steep learning curve, as the game offers little hand-holding for players unfamiliar with real-world racing setups. Track design further reinforces the game’s simulation-first philosophy. Circuits are recreated with careful attention to layout and elevation, making each corner feel distinct and requiring players to learn braking points and racing lines through practice rather than trial-and-error shortcuts. Weather conditions, including rain, significantly alter handling and visibility, demanding more conservative driving and careful throttle management. Races in wet conditions highlight the game’s strengths, as grip levels change dynamically and mistakes become far more costly. Artificial intelligence plays an important role in maintaining immersion. Opponent drivers behave aggressively but believably, defending their positions, capitalizing on mistakes, and maintaining pressure throughout races. Close touring car racing is inherently physical, and RACE reflects this by allowing door-to-door battles and light contact without devolving into chaos. While AI behavior can occasionally feel rigid, it generally supports the feeling of competing in a disciplined professional series rather than an arcade free-for-all. Presentation reflects the game’s mid-2000s origins but remains functional and purposeful. Car models and cockpits are detailed enough to convey authenticity, and the restrained visual style helps keep attention on racing rather than spectacle. Weather effects, such as rain streaking across the windshield and working wipers, add immersion even if textures and lighting feel dated by modern standards. Sound design emphasizes engine tones and mechanical feedback, supporting gameplay clarity even if it lacks the layered richness of newer simulators. Game modes are structured to mirror real racing weekends, including practice, qualifying, and race sessions, which reinforces the simulation mindset. Championship mode in particular shines, as it emphasizes consistency across multiple events rather than one-off victories. Multiplayer support was an important component at launch, allowing for competitive online racing, though today it is largely sustained by small, dedicated communities rather than active matchmaking. RACE is not a forgiving or immediately accessible game. Its commitment to realism means that success comes through repetition, learning, and refinement rather than instant gratification. Casual players may find the handling demanding and the lack of guidance frustrating, while dedicated sim racers will appreciate the honesty of its systems and the satisfaction of improvement through skill. This divide has always defined the game’s reception and continues to shape how it is perceived today. Ultimately, RACE: The WTCC Game stands as a clear expression of SimBin’s design philosophy during its peak years. It is a racing simulator that prioritizes authenticity, discipline, and technical understanding, offering a faithful interpretation of touring car racing rather than a stylized interpretation of it. While its age shows in presentation and convenience features, the core driving experience remains engaging for players who value realism and motorsport structure. For those interested in classic PC racing simulations and genuine touring car competition, RACE remains a focused and rewarding experience that reflects an era when simulation depth was the primary goal. Rating: 7/10
jj
虽然是老游戏画质差点也没关系 主要是他有东望洋赛道欸 超酷的好不好
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Hill Climb Racing | $1.3B | 10.6M | 84% | Free |
| Traffic Rider | $807.3M | 8.9M | 90% | Free |
| Extreme Car Driving Simulator | $755.7M | 4.8M | 86% | Free |
| Dr. Driving | $691.1M | 6.4M | 85% | Free |
| Asphalt 8 - Car Racing Game | $570.6M | 12M | 92% | Free |
| Race Master 3D: Car Racing | $491.1M | 3.4M | 90% | Free |
Related
| Xeodrifter | $217.4K | 862 | 75% | $9.99 |
| Stellar Code | $217.4K | 487 | 97% | $24.98 |
| Pawnbroker Simulator | $217.4K | 376 | 74% | $14.99 |
| Cook, Serve, Delicious! 3?! | $217.4K | 2.3K | 91% | $3.99 |
| Detective Di: The Silk Rose Murders | $217.3K | 1.3K | 89% | $10.99 |
| Life Below | $217.5K | 188 | 84% | $29.99 |