
This is a minimalist arcade game about a rabbit collecting flowers on the lawn. The time for collecting is limited, and each flower collected adds seconds to your timer.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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This is a "template" flip/kitbash, and not a properly developed game. The "developer" filled out a basic 2D platformer game template in the craptastic GameMaker Studio (which has still never been used to create a successful game), changed the name/reskinned a couple of things, and put it on Steam as if it was their own game. DIG Games have a known history of trying to scam people into paying them money for someone else's work, through this account or through closely linked/alt accounts. One example of DIG Games doing this is [url=https://store.steampowered.com/app/1022040]Candy Mandy[/url], which is really the "[url=https://assetstore.unity.com/packages/templates/systems/match-3-jelly-garden-kit-43260]Match 3 Jelly Garden Kit[/url]" asset, written by the actual developers, Candy Smith. Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. This features really godawful pixelcrap "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. Some of the defects in the game can be attributed to the choice of using the GameMaker Studio construction kit/toolset. This is a very poor quality toolset favoured by amateur developers as it's cheap and requires little in the way of development skill, but unfortunately has very limited capabilities. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. GameMaker Studio is most commonly used to make retro pixel shovelware and cash grabs. A strong argument can be made that construction kits like GameMaker Studio should never be used to make games for profit, as the "developer", DIG Games has done here. These construction kits are intended to teach people some of the basic principles of game development, and to make small demos to pass around with friends. They're not intended to replace to actual work of real, professional game developers. So it's inappropriate when amateurs try to use these for profit, without any actual, real game development effort taking place. This doesn't result in products that have any real meaningful value for gamers. Those technical flaws drag this game well below the minimum quality standards expected of a modern PC game. Let's talk about price and the value this represents for us gamers. So, should you buy this game? Is this one of the best of the 140,000+ games on Steam? Rabbit Runner is relatively cheap at $3 USD, but it's not worth it. The quality problems and defects with this game makes the asking price totally unrealistic. It is impossible to recommend this to gamers here on Steam. For comparison, the $3 asking price for this game could get you games like "Portal", "Batman: Arkham Asylumn" or "X-Com: Enemy Unknown". Quality, professionally made games like those are frequently on sale cheaper than this.In terms of public reception, the "free" price tag didn't help. This peaked at a handful of players and then immediately cratered. With a peak count of less than 50 gamers (out of over 130 million gamers and over 40 million daily logons), it's safe to say the PC gaming community has collectively decided to ignore this, probably because of the reasons supplied in this review. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
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[h2] 🚮 Shovelware [/h2] [quote] [h3] ❗ALERTA: [url=https://pt.wikipedia.org/wiki/Shovelware]SHOVELWARE[/url][/h3] 🗑️ Shovelware são Jogos feitos rapidamente e sem cuidado, juntando assets/imagens com cola (e as vezes IA), sem testes e sem paixão, com o objetivo de inflar bundles e enganar jogadores. [/quote] [b]DIG Games[/b] é um dev sem vergonha. Famoso por seus template flips. Lança em massa jogos simples, copiados de algum template gratuito ou pirateado. Exemplos: [list] [*] [url=https://store.steampowered.com/app/1022040/Candy_Mandy/]Candy Mandy[/url] é cópia do template [url=https://assetstore.unity.com/packages/templates/systems/match-3-jelly-garden-kit-43260]Jelly Garden Kit[/url] [*] [url=https://store.steampowered.com/app/922140/Oh_you_touch_my_balls/]Oh you touch my balls[/url] é cópia do template [url=https://assetstore.unity.com/packages/templates/packs/brain-physic-ball-129876]Bran physics ball[/url] [/list] e muitos outros. Mais exemplos [url=https://steamcommunity.com/profiles/76561198030784015/recommended/3215300]nessa análise de Obey The Fist[/url] Pelas imagens fica claro que esse é um template dos mais simples de jogo de plataforma. Em um dia de GameJam sai jogos muito melhores.
Rabbit Runner, developed and published by DIG Games, is a compact arcade-style title built around speed, precision, and time management. The premise is simple: you control a rabbit sprinting across a grassy landscape, collecting flowers to extend your remaining time. Each flower picked up adds precious seconds to the countdown, turning every run into a constant race against the clock. While the concept is straightforward, the tension created by the shrinking timer gives the game a surprisingly engaging rhythm. At its core, Rabbit Runner is about movement efficiency. The rabbit moves quickly across the field, and players must make rapid decisions about which direction to head next. Flowers spawn across the map, and reaching them before time runs out becomes the sole objective. An on-screen indicator helps guide players toward the nearest target, preventing confusion and keeping the pace brisk. This guidance system ensures that the experience remains accessible, even for players who are new to fast-paced arcade games. The simplicity of the control scheme is one of the game’s strengths. There are no complicated mechanics to learn, no skill trees, and no layered systems to manage. Movement and stamina form the backbone of the gameplay. Stamina governs how long the rabbit can maintain maximum speed or perform certain movements, meaning players must balance sprinting with conservation. Mismanaging stamina at a crucial moment can leave you unable to reach the next flower in time, abruptly ending an otherwise strong run. This subtle layer of resource management adds more depth than the minimalist presentation initially suggests. Obstacles scattered throughout the environment introduce additional challenge. Gaps, barriers, and terrain features disrupt direct routes and require players to adapt quickly. Momentum becomes critical; a single miscalculation can cost several seconds and jeopardize the run. As the timer ticks down, the pressure intensifies, creating a loop where quick reflexes and smart route planning determine success. The absence of enemies or combat keeps the focus entirely on navigation and timing. Visually, Rabbit Runner adopts a clean and uncomplicated style. The grassy field is presented with bright, readable colors, and the rabbit character is clearly visible against the background. The minimalist aesthetic ensures that players can easily spot flowers and hazards without visual clutter. While the graphics are not detailed or technically advanced, they effectively serve the game’s functional design. The clarity of the environment reinforces the emphasis on speed and reaction. One of the most compelling aspects of Rabbit Runner is its pick-up-and-play nature. Each run is short, making it ideal for quick sessions. The addictive quality comes from the desire to extend your time just a little longer with each attempt. Since flower placements can vary, no two runs feel entirely identical, providing a modest sense of unpredictability. The challenge lies in beating your previous best performance rather than unlocking new content or progressing through structured levels. However, the game’s narrow focus also limits its long-term appeal. There are no progression systems, unlockable abilities, or expanded modes to diversify the experience. The gameplay loop remains consistent from start to finish, relying entirely on personal score improvement to sustain engagement. For players who enjoy arcade-style score chasing, this can be enough. For those seeking variety or evolving mechanics, the experience may feel repetitive over time. Ultimately, Rabbit Runner is a focused and accessible arcade game that prioritizes reflexes and time management. It does not attempt to expand beyond its core concept, instead delivering a streamlined experience centered on speed and efficiency. For players looking for a lightweight challenge that rewards quick thinking and sharp reactions, it offers a satisfying loop of sprinting, collecting, and striving to survive just a few seconds longer. Rating: 5/10
没中文 没成就 兔子跑者 这是一款简约风格的街机小游戏,玩家操控一只兔子在草坪上收集花朵。收集时间有限,每捡到一朵花就能增加倒计时秒数。时间耗尽游戏即结束。 小心障碍物和无底深渊,消耗体力奔跑、爬上高台,花朵会在不同位置刷新,时刻留意剩余时间。箭头会指引你前往最近的目标。 ⠀⠀⢸⠁⠀⠈⠣⡄ ⠀⠀⠈⢇⠀⠀⠀⠈⡀ ⠀⠀⠀⠈⢂⠀⠀⠀⢠ ⠀⠀⠀⠀⠘⡀⠀⠀⢸ ⠀⠀⠀⠀⠀⡇⠀⢀⡇⠀⠀⠀⢀⣀⣠⠴⠋⣹ ⠀⠀⠀⠀⣸⠀⢀⡞⠀⢀⡴⠛⠉⠁⠀⠀⠀⠳⢤⣀⠀⠀⠀⠀⣠⡀ ⠀⠀⠀⠀⡇⠀⡞⠀⠀⣾⠁⠀⢀⣤⣄⠀⠀⠀⠀⠈⠙⠓⠒⠚⠉⡇ ⠀⠀⠀⠀⡇⠀⡧⠴⠛⣿⠀⠀⢿⣿⡿⠀⠀⠀⠀⠀⣀⡀⠀⠀⢸⠃ ⠀⠀⠀⠀⣹⠇⠀⠀⠘⠻⣇⠀⠀⠀⠀⠀⡄⠀⠀⣿⣿⣿⠀⢀⡟ ⠀⠀⠀⠀⡏⠀⠀⠀⠀⠀⠙⠃⠀⠀⠀⠀⠁⠀⠀⠀⠉⠁⢀⡾⠃ ⠀⠀⠀⠀⣧⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣠⠾⠁ ⠀⠀⠀⠀⢸⡆⠀⠀⢠⠄⠀⠀⠀⠀⠀⠀⠀⠉⠉⢉⣹⡏ ⠀⠀⠀⠀⢸⠇⢀⡴⠛⠓⢶⣤⣤⡤⠤⢼⡇⠀⣾⠁⢸ ⠀⠀⠀⠀⠸⡄⡾⠀⠀⠀⠈⢷⡿⠀⠀⠀⡇⢀⡟⠀⣆⡏ ⠀⠀⠀⠀⠀⠙⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠹⠼⠀⠀⠙⠃
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