
R.E.G.O is a first-person psychological horror and narrative investigation game. On an isolated farm, the nights reveal clues tied to disappearances and an ongoing police investigation. The deeper you investigate, the further you are drawn into a mystery that was never meant to be uncovered.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
You are introduced to R.E.G.O, a first-person psychological horror and narrative investigation game set on an isolated farm in the countryside of São Paulo.
Nothing in this place is what it seems, and each night reveals something that should have remained hidden.
Facing financial hardship and a lack of opportunities, you accept a trial period, taking on the role of a night watchman and working several nights on a farm located in a small town surrounded by mysteries and disappearances. As a tribute to my father and to one of the jobs he held as a watchman during a defining period of our lives—and as he now fights cancer.
What begins as a simple job soon turns into something far greater — and far more dangerous.
A DARK STORY
The farm where you work stretches across a vast, isolated area, surrounded by trees so dense they swallow light and distort your sense of space. At night, fog crawls along the paths, muffling sounds and distances. Every noise feels too close, every shadow lingers too long. The feeling of being watched doesn’t arrive suddenly — it settles in and never leaves.
With each passing night, new information emerges. The radio begins broadcasting updates about an ongoing police investigation: missing young people, repeating patterns, a possible serial killer operating in the region. What once felt distant starts to draw closer.
While the police try to piece the puzzle together from the outside, you realize that certain discoveries only happen within the farm — and some secrets don’t want witnesses.
Genres
Stats
Languages: English, Portuguese - Brazil**languages with full audio support
Engagement
Reviews
Eu gostei muito do jogo, o problema é que a senha da mala está de trás pra frente a lógica da 1278, mas é 8721
Tive alguns problemas no jogo, como bugs em certos momentos que me fizeram ter que reiniciar o jogo, mas tirando isso, o jogo é bem legal, uma ótima atmosfera, a "parte brasileira" do jogo kkkkk, a parte de chamada a cobrar, os videos de ia, eu ri muito jogando, principalmente nos nomes de personagens. Para um primeiro jogo de um desenvolvedor, ficou bem satisfatório. Melhoras pro seu pai, vai dar tudo certo
O cara deu o R.E.G.O de graça e sumiu, fica até difícil de reclamar hahaha
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Trends
Modeled estimate over time.
Hours played at review time, across 29 reviews with recorded playtime.
[h1] 夜班保安遇鬼,但鬼可能没测试过♥ [/h1] 圣保罗乡下的心理恐怖叙事游戏,你接了个夜班保安的活。开头那点氛围确实不错,浓雾、看不清的树影、收音机里播的失踪案新闻,有种这地方不对劲但我说不上来的感觉。 但再玩一会就发现问题了。没有存档点,你是指望玩家一口气打完吗?死了就得重来,这确实挺劝退的。很多文本没从葡萄牙语翻译成英语,电话和录像带也全是葡语配音,听不懂的只能靠猜。发电机跑得快,监控切换也卡壳。后面干脆还能穿模走在任何东西上,气氛就直接崩了。 开发者第一次做游戏,让人不忍心说太重。但测试过再发布会更好。 we need chinse!!! [h1] 莫为姬姜厌憔悴,把酒论文话偏长。 -- 次韵雪后书事二首 朱熹♥ [/h1]
I am going to cut the dev a little slack as it looks like this is his first game and had to learn the process from scratch. I am going to say recommend (yes) try it as it is free so it will cost you nothing accept a little time. The main downside for me was no save points. I got a decent way (I felt) into the game and then died, my only option was start a new game, that may put a lot of people off and indeed it is why I didn’t carry on the complete the game. Secondly I think the devs native tongue is Portuguese or Spanish (sorry I do not speak other languages so unsure) but some of the stuff in game was only in that language, 1 letter and also the VHS tape, so if that was an important clue, I simply did not get it. The 1st bit of the game I thought looked pretty good for the most part, the building/house layouts were a bit strange but the forest looked pretty good but then [spoiler] when leaving the main house I was knocked unconscious by a creature and had to escape a room into some very basic, boring looking streets with some terrible monster design. [/spoiler] I died in this area and because I had no save game option I would have had to start again and sadly I wasn’t that connected with the game at this point to do it all again. As the devs first game I think it is a good learning block to improve if he does another, I personally couldn’t do what this game presented so whilst really I cannot recommend 100%, I think he or even the game with a few tweaks) has potential
Não é possível concluir a lore do jogo, após colocar a gasolina no gerador (Você faz em menos de 10 minutos de gameplay) o jogo não avança de jeito nenhum, eu andei todo o mapa umas 20 vezes. Por se tratar de um primeiro jogo de um DEV, é aceitável que tenha bugs, porém, esse problema parece ter desde seu lançamento, então provavelmente ele já abandonou a muito tempo. O projeto parece ser bem simples, da pra ver que foi feito as pressas, ele mesmo diz que foi feito em 6 meses para tentar arrecadar para o câncer de seu pai, espero que ele esteja bem.
First, to the developer: I think it’s great that you like your game. You should always stand by your work. Still, I hope you’re open to feedback. In the only Steam discussion thread, there’s no statement and no response to any reviews. The game seems as if it hasn’t been tested. Maybe by the developer themselves, but since you’re familiar with your own game, it’s harder to spot problems and areas that could be improved. Here’s why I see it that way: --There’s text that hasn’t been translated from Portuguese to English. Whether it’s a door you click on or an entire note. Phone calls aren’t subtitled and are spoken only in Portuguese; the same goes for videotapes. --The tasks from the first night are simply carried over to the second, so you have no idea what to do. I just happened to walk straight to the right place by chance. The “Night 2” tasks also remain the same for almost the entire game. --I also don’t understand why you discover five different bestiaries, yet only one of them seems relevant. But I also have to say that by the end, I really wasn’t willing to escape anymore. Even though I actually only needed one more item. The respawn point after you die is just awful. Maybe the story would have made sense in the end after all...? --Why do you find healing items even though the enemies one-shot you? Maybe you can take damage from other things, which didn’t happen to me --The opening text, as well as the texts that appear when we go to sleep,...could also be read if they didn't disappear so quickly. You can get around this by having the player simply click through the text themselves. Tip 1: First Night [spoiler] Don’t go to the pause menu if the generator is already on. My dogs needed to go to the potty, so I came back and the lights were off—generator off, power out. No chance to complete the “Check Security Cameras” task. I had to restart the game. [/spoiler] Tip 2: First Night [spoiler]Some people in the comments couldn’t turn on the CCTV, etc. You need 5 fuel cans for the generator AND must turn it on before you can turn on the TV, etc. [/spoiler] Tip 3: Carrol - Suitcase [spoiler] The PIN code for the suitcase is simply the numbers in reverse order... [/spoiler] If you could take a look at the story as a whole, it probably isn't that bad. Once again, the execution is the big problem here. It's absolutely essential to have several people test the game beforehand for bugs and to evaluate the gameplay experience. Then the second game will surely be better. I'll spare you my thoughts on aspects like graphics, etc., for now.
Инди-рогалик с элементами экшена, где игроки сражаются с роботизированными противниками в разрушенном мире. Плюсы: Динамичный геймплей — быстрые сражения и напряжённые бои; Разнообразие врагов — каждый противник уникален и требует особой тактики; Процедурная генерация — каждое прохождение уникально. Минусы: Сложность управления — может потребоваться время на освоение; Однотипные локации — некоторые уровни могут повторяться; Краткость кампании — игра может быть пройдена за короткое время. Итог: понравится любителям динамичных экшен-рогаликов. Процедурная генерация уровней и разнообразие врагов делают игру увлекательной, несмотря на возможные сложности управления и однотипные локации.
jogo broxa
Good Game
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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