
"Quod" unfolds in a 1930s Texas prison. The main character must escape and uncover the truth. Brace yourself for eerie occurrences and solve intricate puzzles to unveil the terrifying secrets of this place.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun experience that deserves an episode two due to interesting setting. You take a role of a prison cop who becomes trapped after a prison break. This occurs on a day of weird earthquakes and happenings, which also begin within the prison when you see something you don't understand. Although the game is short and takes place in a small area with only a few rooms, it is all about creating an incredible atmosphere with sound and visuals. This includes a flashlight that must be wound up after a certain period of time. The gameplay is similar to an ordinary walking simulator, with just slight frightening features. You move around and interact with objects to help you find your way forward, as well as read notes containing information about the game's universe or clues. Unlike similar games that are almost like scavenger hunts in which you must simply find or interact with an item to progress, this game puts a lot more effort into puzzles. Unfortunately, there is no diary where you can collect all of the information, therefore you must write it down yourself or snap a screenshot. The disadvantage is that some things appear multiple times in relatively repetitious puzzles. Cell doors, for example, need you to unscrew four screws each time before completing a sliding puzzle. Then you have a set of colored keys that open specific doors. Although it isn't too bad because you can just test one after the other until you find the right one, there is a note somewhere that explains the appropriate colors for doors. There is relatively little time spent aimlessly walking around. The reason for this is a highlighted objective that is always visible through walls. You will occasionally have to locate a specific object, but it is simple to remember all crucial locations. The game looks great and runs fine without any issues. Achievements are tied to six lockers and their respective codes. Four of them are optional because they don’t hold anything vital, and their codes are found somewhere in the game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Polish, Russian, Turkish, Japanese*languages with full audio support
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The action takes place in a 1930s Texas prison, the plot is full of tension and mysteries. It looks and sounds great, the controls are convenient. A game for fans of this genre
All right horror puzzle game.
Game play was short and the puzzles were decently easy to figure out, but I did enjoy them. The visuals were great since I'm a big fan of the move "The Green Mile" with all the cute easter eggs in the lockers.. BUT (and I mean this in the nicest way possible) the forced voice acting made it incredibly difficult to want to continue playing because it didn't match the vibe of the game -at all-. If I could offer any suggestion for the second part it would be to PLEASE add an option to turn off the voice and just use subtitles if you wanted. Definitely satisfied with the amount of entertainment it gave me for the sale price of $1.08 :)
Добротная бродилка-головоломка на вечерок по цене чизбургера:) Было интересно изучать локации, искать ключи и коды. Игра свою стоимость уверенно отбила. Буду с нетерпением ждать новых проектов!
It catches the eye immediately: - The game's graphics (they're amazing) - level design - in-game animations - many mechanics and item interactions I want to endlessly recount the prisoners, tick the boxes next to their surnames to elegantly play with a pen ;)
You'll be treated to a little narration at the beginning, you'll see a cutscene. After that, the game genre will change from warden simulator to adventure puzzle simulator :D
très bon jeu, gameplay sympa, envie de savoir la suite parce que j'ai passé un bon moment dessus mais pour ça il faut un episode 2 et donc soutenir les devs pour l'avenir alors n'hésitez à prendre ce petit jeu
bu oyundan daha uzun demolar oynamıştım tamam episode 1 de kardeşim bu episode falan değil
Well... Hm. I found this demo (it *is* just a demo, not a full game!) interesting. The atmosphere is quite nice, some jumpscares really got me. The puzzles are alright, if a bit simple. The [spoiler] ceiling creature things [/spoiler] look very unique, I wish they had other functions other than a single jumpscare. Quod clearly had some love and hard work put into it, but it wasn't enough to outweigh all of the cons. The most apparent issue to me was how badly optimized the game is. The only graphical "setting" is a slider from 50 to 200 (???) that doesn't change anything from what I could tell. It's weird how such a small demo made my PC whirr as if it was running RDR2. The second issue I had was the voice acting. It's... Bad. Really bad. It sounds borderline parodic, which doesn't add to the atmosphere the game is trying to uphold. At this point I would leave it out completely, subtitles are more than enough. I didn't appreciate the hints the game throws at you unprompted. I.e. the door outlines that you can see through the walls or how the keys light up after a few seconds of no player input in the [spoiler] morse code puzzles [/spoiler]. I mean, come on, you made a puzzle game, let players think and figure out the puzzles for themselves, let them explore! Hints can be useful, but should only appear when the player asks for help. The game premise looked promising, but it seems that this demo is all we're going to get. It really is a shame. I wish the developers good luck in making their future projects.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $94.5K | 272 | 72% | $7.64 | |
| $2.3K | 21 | 76% | $5.99 | |
| — | 52 | 31% | — | |
| $68.4K | 267 | 80% | $7.49 | |
| $35.6K | 446 | 87% | $3.99 | |
| $29.2K | 192 | 55% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.7K | 126 | 75% | $4.99 | |
| $15.7K | 743 | 61% | $0.99 | |
| $15.7K | 81 | 100% | $7.99 | |
| $15.7K | 84 | 70% | $14.99 | |
| $15.7K | 67 | 93% | $7.99 | |
| $15.7K | 53 | 72% | $11.99 |