
QUICKERFLAK is an experimental fast-paced time-attack top-down combat retro-hardcore minigame, that can be finished in a minute.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Aug 26 → 2/day in the week after.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 8 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Engagement
Reviews
Themes across 260 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
На удивление прикольная игра
Игра интересная. Нужно убивать человечков, которые охраняют люк, в этот люк нужно запрыгнуть. Но есть обычные человечки, у которых реакция как у картошки, а есть и другие, у которых она слишком хорошая. Я застрял на 63 проценте, но игра на самом деле лёгкая. Проходится чуть больше чем за час. Хотя скорее я криворукий.
игра кто быстрее оплодотворит яйцеклетку
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Bulgarian*, Simplified Chinese*, Traditional Chinese*, Korean*, Danish*, Spanish - Latin America*, Finnish* +91 more
Hours played at review time, across 260 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
“QUICKERFLAK delivers a raw, high-octane arcade experience where every second counts. With a 90‑second time limit, one‑hit kills, and procedurally generated arenas, the game strips away upgrades and grinding to focus entirely on reaction speed and spatial awareness. The soundtrack is a standout, perfectly matching the chaotic intensity of the combat. While the heavy reliance on randomness can make victories feel a bit luck‑dependent, the tight controls and minimalist design give it a distinct retro‑hardcore charm. It’s a short but intense bite of old‑school difficulty that fans of ultra‑tough arcade shooters will appreciate.”
W
One of my favourite games at the moment, such a beautiful design and a super fun punctual experience! Great game, get it! :)
Really cool and fun, hard to master but not too difficult imho. Just wish enemies looked different to the player cus I often get confused but maybe that's just me.
English review: I recommend it. QUICKERFLAK is basically a small minigame, focused on a single run, but it is very addictive and surprisingly difficult. I do miss a few basic options, such as being able to control the sound volume, having a small menu with some information about the game, or maybe even support for a higher FPS, which could help the experience feel a bit smoother. Still, I understand that this is an indie game, and it works well for what it is trying to do. So congratulations to the developer, Walter. It is a simple, fun, and addictive little game. Even after many attempts, I still have not managed to complete it 100%, but it is definitely the kind of game where you can spend some time trying again and again. Análise em português: Recomendo. QUICKERFLAK é basicamente um minijogo, focado em apenas uma run, mas é bem viciante e surpreendentemente difícil. Sinto falta de algumas opções básicas, como poder controlar o volume do som, ter um pequeno menu com informações sobre o jogo, ou talvez até suporte para rodar com FPS maior, o que poderia deixar a experiência um pouco mais fluida. Ainda assim, eu entendo que é um jogo indie, e ele funciona bem dentro daquilo que se propõe a fazer. Então fica aqui meus parabéns ao desenvolvedor Walter. É um joguinho simples, divertido e viciante. Mesmo depois de muitas tentativas, até hoje eu ainda não consegui completar 100%, mas é aquele tipo de jogo em que dá para gastar um bom tempinho tentando de novo e de novo.
Finding out i 100% the game too fast to get all the cards years ago. Another cult classic
definitely one of those games you play for an evening and then totally forget about. but honestly, the fact that one dude made it kinda makes you wanna check it out, right? it's pretty impressive. if you got through it with help from a guide or something, i'd really recommend giving it another shot on a quiet, lonely night. just you and the game. you won't regret it. it's a solid experience for what it is.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $23.6K | 96 | 82% | $7.99 | |
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| $23.6K | 332 | 92% | $4.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1K | 55 | 87% | $2.99 | |
| $2K | 109 | 92% | $0.49 | |
| $1.2K |
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| $0 | 268 | 77% | Free |
| $339.8K | 1.7K | 82% | $8.99 |
| $49.4K | 137 | 90% | $14.99 |