
Explore a surreal forest full of meerkats, collect alphabet relics, and help a fox chase a dream no animal has ever reached.
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About
For generations, the human civilization and the animal civilization have been separated by a single, impossible boundary:
a huge, lazy, sleeping dog.
Nothing has ever crossed from one world to the other.

One day, a mysterious odour drifts from the direction of the sleeping dog.

By the time it reaches the forest, nearly every animal has been transformed into a meerkat.
The phenomenon comes to be known as the Scrumption.
95% of the animals are transformed into meerkats.
They remember everything.
They can still speak.
Only their appearance has changed.
A small few, including Cubey, remain unaffected — possibly due to genetics. No one knows for sure.
You play as Cubey, a fox determined to rid the forest of the Scrumption.
Along the way, Cubey encounters Scaram, a human who somehow ended up in the animal world and desperately wants to return home. Scaram claims that the cure for Scrumption exists in the human civilization, and that they can go there by collecting 26 ancient relics scattered throughout the depths of the forest.
Each relic is a letter from the English Alphabet.

Traverse handcrafted 2D platforming levels, each with its own gimmick and multiple routes. Meet meerkat NPCs who drop lore, jokes, and references to other games and media. Collect eggs, uncover secrets, and seek out the mysterious Letter Entities tied to each relic.
There is no combat.
There are no dialogue choices at the end.
To discover how the story concludes, you’ll have to play.
Focused 2D platforming, with every level introducing a unique gimmick
A forest filled with meerkat NPCs affected by the Scrumption
26 letter relics, each tied to a unique NPC
Multiple routes per level for exploration and challenges
Casual, non-combat gameplay
References and nods to other games and media
Two endings: Discover for yourself
A hidden secret tied to the Level G NPC??!!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
[h1]FoxMania: The Quest To Review All Fox Games On Steam![/h1] [i]Conditions for inclusion: [list] [*] -The player character must be consistently a fox; the fox must not be merely a skin or a character option [*] -Must have 100% working Steam achievements [*] -Must not be a visual novel [/list][/i] [b]Game #49: Quick Brown[/b] This is a short, silly joke game. It can be beaten in less than 10 minutes if you memorize it. This game obviously isn't meant to be taken very seriously. It's clearly an amateur work. Controls and collision are pretty bad, and level design is sloppy and super basic. But the low production quality didn't really bother me at first. It only started to get on my nerves in later levels when the difficulty started going up, probably a bit higher than it should have. Some later levels were terribly frustrating. The game’s main gimmick is that the rules keep changing. Some levels have low gravity, some levels have platforms that blink invisible, or platforms you can climb. Some levels are just straight-up minigames. Even so, every level only feels like a proof-of-concept and doesn’t really do anything ambitious with the ideas. Unlike certain other foxes, this fox hates mushrooms, and dies upon contact. The game uses mushrooms instead of spikes, which I found amusing. The story is absolute nonsense. The existence of a Lazy Dog has somehow turned all the animals of the forest into meerkats, except apparently for Cubey the fox, who must collect all the letters of the alphabet so he can spell "The quick brown fox jumps over the lazy dog" which fixes the problem... somehow. NPC dialogue is what I would call, without exaggeration, Gen Z brainrot humor. Example of a typical dialogue box, completely verbatim: "YK I CONSIDER MYSELF A [BIG SHOT] I LOVE BULLETHELL MECHANICS, IVE PLAYED TOUHOU SINCE I WAS NEGATIVE 2 YEARS OLD" - spoken by a small white dog with a fox tail named "Toby". There’s an absolute constant barrage of NPC dialogue basically like this. There's also some sprite graphics outright stolen from Silksong and Among Us. Control pads are not supported, because you actually need to type the correct letter of the alphabet on the keyboard in order to beat every level, which is… certainly a design choice. Despite all the complaints, it was a little fun, and gave me a little laugh, and it was a little adorable. And most importantly, I feel like this game was published in good faith. It wasn’t meant to be scammy or super serious. For once, I feel like it’s just a silly little project someone wants to show off. I haven’t gotten all the achievements, some of them seem very hard. One achievement requires a seemingly near-perfect speedrun, which I haven’t pulled off yet. But it’s a short game, and I’m mildly amused, so I might keep trying. Neutral vote on this game. But since Steam doesn't allow that, my policy is to round to a thumbs-up. Sigh... just take the upvote and go. 2.5 / 10.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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