
Marisa wants to borrow some books from Patchouli's library as usual. But this time she has triggered a special magic circle trap. It shrank her body and clothes. In order to return the normal size, Marisa must survive in the huge Scarlet Devil Mansion!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
来当个黑脸泼个冷水吧,毕竟很多人因为东方同人的缘故就给了好评,但是我希望能做个相对客观的评价 这游戏还不如4399游戏 1、交互界面极其反人类 我相信这是每个玩家第一眼就会发现的问题。游戏剧情过场需要你移动光标到“继续”的按钮上,而怎么移动呢?用鼠标?错;用方向键?错了一半。你的确使用方向键来移动光标的(在8102年的现在,这个设定就已经很古怪了),然后当你按左右时,光标的确左右位移了,但是你立刻就会发现光标会突然往下掉,然后你再按上下键,你会发现:当你按上键时,光标会持续地往上移动,按下键时持续地往下移动;而不是左右键那样按一下动一下。是什么样的想法让制作者想出了这种鬼畜的画面光标移动方式?每次过了一个对话,光标都会重新出现在画面中央,然后你就要这样别扭地移动到左上角以进入下一段对话。用鼠标不行么?别说什么用不了鼠标,按ESC打开的菜单界面就是纯粹的鼠标操作,菜单界面可以这样,游戏光标就不能这样?要么制作者是故意的,要么制作者根本还不会用这个游戏引擎。无论哪一种,都预示着这个游戏不会有多高的质量——然后现在才开始游戏。 ------------------ 之前码了一段,发现游戏主体的问题一个个详细说得花个几个小时才能写完,所以干脆直接就全部概括描述了。 关卡设计不合理,开场第一个场景甚至都不知道要去哪里 难度设计不合理,无论什么时候介绍一个机制,立刻就把你扔到专家难度的程度 关卡美工设计很瞎眼,很多场景刚进入你都不知道主角在哪里,某些场景物件——比如导致BE的榨汁机,根本看不出是榨汁机,然后上面还有一个很奇怪的红色条纹,让人以为是可以站立的平台,结果直接BE 蘑菇说是中途存档点,但是跳到BE上后,却不承认蘑菇的存档直接从最开始开始,古怪的设计选择 操作手感极其恐怖,是无法用语言描述的难受,只能说不想让人摸第二次的操作性 在梯子上不能跳,而梯子又只是恰好到上面的平台,导致人在梯子最上方时根本离开不了,必须从下面往上重新爬一次才能正确“跳”到上方 移动平台承保了整个游戏难度的90%,因为某种神奇的原因,当主角跳到移动平台上去时,人物会莫名其妙“滑动”,这点在简单难度最后一关表现得淋漓尽致,跳上一只乌鸦,不调整位移你立刻就会从乌鸦后面滑下去,而整个关卡都是这样的在移动平台间跳动。我不知道制作者是不是故意的,如果是的话,我只能说这是我见过最垃圾的提高游戏难度的手法 ------------------ 然后还有一些比较小的毛病,比如困难难度的问题风格不连续从脑筋急转弯跳到正作知识再跳到数学题、语言问题都没解决、各种跳出BUG等。就不一一说明了。 整个游戏的水平不如4399游戏是我最直观的感受,我写出这个差评评测并不是想攻击游戏制作者没有用心之类的,毕竟这只是个6块钱的游戏(虽然steam上有很多免费游戏比这好得多),对这游戏吹毛求疵是没意义而且很无理的,看得出来制作者并没有完全摸懂游戏引擎的使用方法,导致做出来的成品有许多问题,这些,都是可以通过锻炼而明显提升上来的。希望制作者能不要被东方众基于东方这个情怀的支持而蒙蔽双眼,努力做出更好的游戏,这也是我们东方众的期待。
東方二次創作。 ジャンルとしてはアドベンチャーとなっているが、どちらかと言えば即死ゲーアクションに近い。 見た目通りの当たり判定、トゲに当たれば即死、低速移動なしなど、随所でプレイヤーの力量が問われるため高難易度アクションが好きな人にはおすすめ。 途中で難易度:簡単と難しいに分岐するが、簡単ですらアクション慣れしていないとクリアできないためそれなりに難易度が高い。 パズル(暗号?)要素もあるらしいが、そこまで辿り着けていないため割愛。 escキーで開くメニュー画面以外日本語のため、それほど不便ではないはず(多少わかりにくい日本語が多いが)。 また環境依存かもしれないが、非常にメモリを使った。
我非常欣赏您坚持己见,永不言败的脾性,这是成功者必备的素质。 但是成功还需要怀着一颗谦卑的心去吸纳和学习。 我诚挚的祝愿您游戏越做越好, 并同样迫切的希望您能敞开心扉,建立沟通,取长补短,共同成长。
Depending on your patience and skill, this is a surprisingly short game. If you enjoy either supporting indies or playing kusoges, go for it. Otherwise, I cannot recommend this. While this is a Touhou fan game, difficulty is not a large part of the game; all the difficulty is provided by the mechanics. Marisa feels so heavy in her jumps and horizontal movement, and some areas are so poorly done, it's not even your fault if you can't make it past. Anything you have to climb doesn't leave you on top of it, you must jump out of whatever you're on or your position will be lower as though your climbing and you can't walk off. Sometimes even if you're at the top, you will be stuck, and must gain momentum to jump out of what your climbing. The birds and paper planes section is the worst; because of the strange climbing and jumping, I was often stuck in the bird and my jumps were always weak to jump off it, while being pushed off. Honestly, the "easy" route is more difficult than the "hard" route, which still isn't saying much. It's also incredibly difficult to see where you start in each new room at first, and there are no options. (The game is only fullscreen.) Story was funny, no problems with it. While I don't recommend this game, I would still like to see something more polished by the dev.
适合口味独特的硬核东方众,尤其硬核跳跃类游戏玩家。 仅用于东方众的自娱自乐,或喜加一。 不小心碰到死亡结局后整个关卡会重新开始真是令人绝望。 硬核注意 [strike] 金发的小女孩不想死 [/strike] [strike] 她只想过平静的生活 [/strike] -------------------------------------------------------------------------------------------------- 又玩了一遍,其实简单难度也不算太难。完美结局就算了,真打不过去。
Little Marisa's Disaster Journey is basically a Touhou-themed joke game. The main portion of it is a trapformer, but not an overly challenging one. The death endings are amusingly silly. Total playtime for me was a little above half an hour, but the game costs about as much as a stick of gum, so that's not something to be offended by. Only thing that annoyed me: 4 3 2 would be a valid solution to the math puzzle, but it's not the one Dark Sky Empire had in mind. Better write down the clue numbers and formulas so that you won't be at a loss. Can I justify calling Little Marisa's Disaster Journey pretty good when it by all means shouldn't be? I think It's very self-aware in its badness. I've noticed this: I could have booted up the new God of War instead, yet I don't regret at all installing and playing this one today. So it must be somewhat good!
Patchouli is my wife and I am canonically married to her. Also this game's a worse I Want to Be the Guy, jumping feels terribly awkward in this, and the small corridors make platforming this.
東方の二次創作ゲームということで気になったのでプレイしてみました。 ゲーム内容は魔理沙が紅魔館に忍び込むという内容です、ゲームシステムは手作り感満載のアクションゲームとなってます。 ゲーム自体は得意な人でしたら時間かからずに全てのエンディングを見れるかも知れません。 日本語非対応となってますがぎこちない日本語で説明などがあります。 ゲームをプレイした感じは昔懐かしいフリーゲームのような感じでした。
这游戏在各方面来说都没有达到可以拿出来卖钱的水平
太短了 最后竟然做完数学题就完了 难度还行 因为有很多存档点所以不算难 还是挺好玩的 而且很便宜
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