
Thousands of years after the activation of the Vesper Protocol, a small android crosses a fallen world, hunted by merciless machines, to control the power of Light and decide the fate of his race.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, French, German, Spanish - Spain, Korean
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Incredible visuals and soundtrack, and overall the game is very clearly drawing inspiration from the original oddworld games which are great. However... This game has absolutely TERRIBLE level design and gameplay. I was bored within about 20 minutes and only pushed past an hour in hopes that it would eventually start getting interesting, but it doesn't seem like it ever does. 90% of your playtime is just holding left or right and walking in a straight line The puzzles and platforming are completely brain dead, there is actually zero challenge. Lot's of chase sequences to try and make the game seem exciting, but they happen so often and they are so simple that it almost becomes a joke. There are no characters or story to help motivate you through the boring game, its all just a bunch of vague imagery and cryptic text messages. Would not recommend even if it was free. Go play the following games instead. Oddworld: Abe's Oddysee (Or maybe the remake, though I haven't played it so not sure) Oddworld: Abe's Exoddus LIMBO Inside
All in all I can say, if you liked Oddworld you will probably like Vesper as it employs a similar style of gameplay. Instead of trying to figure out how to save your people, you juggle light sources around try to sneak them past enemies, which is especially interesting because you can't hide as long as you stand in light or carry light. There are still a lot of similarities though, as you still get to possess enemies and control them, use their light sources and attack other enemies. It's fun and I haven't finished it yet, so I'm just going to say I'm three chapters in and thus far the puzzles are not as difficult or mind-bending as those you might see in the original Oddworld. However, as there's still a large chunk of the game ahead of me, the difficulty could definitely still ramp up. The art is something I'm two minds about, and I'll talk about it since I've seen it mentioned by other people as a distinct feature of this game. Overall it looks great, but it's diminished a little by the vast blackness surrounding the amazing art. To give credit, this is brilliant in terms of gameplay as it indicates to the player perfectly what is interactable and walkable, but as a visual trait I'm not keen on it. But again, everything that isn't pitch-black and has some texture to it looks absolutely gorgeous. I really dig the painterly yet realistic texture style.
Un petit androïde appelé Seven est perdu sur une planète étrange pleine de périls et de traces d'une civilisation ancienne. C'est une aventure visionnaire et mystérieuse se déroulant dans un monde apocalytique avec plein de secrets à découvrir. https://steamcommunity.com/sharedfiles/filedetails/?id=2912111911 Ce monde regorge d'énigmes de plateforme et de défis furtifs pour survivre pendant que vous vous frayez un chemin pour décider du sort de toute votre race. Vos seules options sont de courir, de sauter et de vous cacher pendant que vous êtes traqué par des bêtes robotiques et des soldats. Lorsque vous êtes poursuivi, l'atmosphère frénétique vous oblige à prendre des décisions en une fraction de seconde pour résoudre le puzzle avant d'être pris et immédiatement détruit. Ces passages de fuites peuvent être frustrant (surtout à la fin) et peuvent vous faire mourrir et recommencer de nombreuses fois. Après avoir esquivé suffisamment d'ennemis, vous aurez bientôt accès à une arme réelle. Cette arme absorbe la lumière et la projette dans les machines pour aider à résoudre des énigmes et prendre le contrôle des ennemis pour vous permettre de les manipuler et de les contrôler pendant un certain temps. https://steamcommunity.com/sharedfiles/filedetails/?id=2910781511 C'est un jeu magnifique, avec une palette de couleurs vibrantes qui se juxtaposent parfaitement à la noirceur du monde inquiétant que Seven habite. Vous serez instantanément attiré par les rouges profonds, les verts, les bleus et, parfois, le violet lorsque les couleurs se fondent les unes dans les autres. Le contraste des silhouettes noires rend ces couleurs encore plus éclatantes. La conception artistique est exceptionnelle. https://steamcommunity.com/sharedfiles/filedetails/?id=2910781444 Zero Light Edition est un jeu d'aventure de plateforme époustouflant. Je ne peux que vous conseiller de plonger dans ces couleurs magnifiques, la conception sonore sublime et le monde habilement obsédant.
Vesper has a few awesome things going for it like the Art, the sound design, the mood, and the storytelling, but I think it has just as many negatives if not more. Starting with the platforming. Its simple which i like, but its also a bit too clunky and sluggish. Most jumps end up being ledge grabs so then you have to wait another second for your character to get up. The game couldve used more variation in this. Secondly, there are way too many chase sequences in the game. Early on it was fine, but by the final level it was just felt like entire chase sequence. I think this ruined the threat the weird data block things possessed. The controls were generally okay, but I put the game down for a few weeks and when i launched my save file i had totally forgotten what some of the keys were, but I thought it was a bad design decision to not have the controls in the menu. Why is it that they only show up in the main menu? Some of the keys were also weird for keyboard and mouse. I thought Q was a weird interact button, normaly it be either E or F. My biggest issue with the game was its story. Sadly there wasnt much of it. You get a few cryptic logs that have a message in them, but thats about it. After the first hour i'd hoped to get some kind of selmlence of worldbuilding or narrative, but I was left to figure it out based on loose clues and the environments. The game only revealed its story until the very end. Which gets into my second issue with the story. I had no idea there was a karma system in this game. I cant recall the game mentioning it to me. Basically if you kill to many robots you cant get the good ending, but if you let them live you have the option to either get the good or bad out come as a choice at the very end. Overall I enjoyed the game, and the small challenge it brought. It definitely screams "indie" which is totally fine, but it could definitely use some polish in a lot of areas. A lot of the time the game felt monotonous. The best part was definitely the illustrated levels, but without having any underlying story to follow, the game-world feels hollow.
I don't like the overabundance of chase sequences. The puzzles are not difficult, thoughtful, nor interesting in any way. There is atmosphere and a lot of artwork which is impressive in the background. I don't like the pseudo-philosophical tone. I really dislike it when the game talks to me as if I did something super important. That's all I can say.
Do not expect much more than the art and soundtrack.
Definitely not for everyone, as the game is rather simplistic, and the story a bit too difficult to follow, but WOW - absolutely AMAZING ART direction and atmosphere. Doesn't outstay its welcome in length either. Highly recommend!
Beautiful game. Game play and mechanics are straight forward and well done, but the visual and audio atmosphere of the game are where it really shines
Stunning game, fairly difficult. Good length for the type of game. I wish the lore was more clear but that could just be my idiot brain not making connections. Otherwise, the game is totes thumbs up.
Vesper: Zero Light is bloody beautiful. As a puzzle platformer the gameplay's pretty simple and the puzzles fairly easy but I suspect that's a deliberate choice to prevent distracting the player from the beauty and the journey. It also means your kids can enjoy it. Vesper is first and foremost a work of art. The art & cinematography are absolutely stunning and it's a pleasure to explore the world and uncover it's secrets. Puzzle platformer, family friendly. For more niche curation, follow me at: https://store.steampowered.com/curator/27440015-CSH-Picone/
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| CreaVures | $16.6K | 176 | 77% | $4.99 |
| The Sand Man | $16.6K | 367 | 94% | $2.99 |
| 奇幻与砍杀 Fantasy & Blade | $16.6K | 225 | 77% | $3.99 |
| Valand | $16.6K | 67 | 66% | $7.99 |
| The Window Box | $16.7K | 83 | 81% | $12.99 |
| Critical Mass | $16.6K | 441 | 69% | $1.99 |
Related
| Human Fall Flat | $109.3M | 225.6K | 95% | $19.99 |
| DAVE THE DIVER | $90.8M | 139.6K | 97% | $19.99 |
| Slime Rancher | $73.8M | 155.4K | 98% | $19.99 |
| House Flipper | $65.8M | 110.8K | 94% | $24.99 |
| Slime Rancher 2 | $45.9M | 49.2K | 95% | $29.99 |
| Castle Crashers® | $41.4M | 139.6K | 96% | $14.99 |