
A tightly focused, streamlined turn-based roguelike RPG you can finish in 2–3 hours. Challenge the short but razor-sharp journey to slay 8 corrupted queens.
Modeled estimate, not a reported figure. How we estimate →
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About
Queen Slayer is a tightly focused, streamlined turn-based roguelike RPG you can complete in 2–3 hours.
Build a party of 4 from 15 unique mercenaries and take on 8 corrupted queens in intense boss battles.
No grinding, no filler—every fight is a boss fight.

Game Features
Short and intense combat loop – complete the game in just 2–3 hours
Boss-focused structure – every battle leads straight to one of the 8 corrupted queens
15 mercenaries, 4-slot party – encourages different strategies every run
Growth & choice – simple but meaningful progression system
Achieve 100% completion in a single session
→ All achievements tied to defeating 8 queens can be completed in one playthrough

A different choice, a new journey every time
Even within a short playtime, the variety of mercenary combinations and strategic shifts offer fresh combat experiences every run.
Quick to finish, but always tempting to restart for another challenge.
The world has been consumed by corrupted queens.
Covered in poison, ice, blood, and iron, each queen overwhelms with her own distinct style and visual identity.
In this dark and intense fantasy, every turn and every decision reshapes the battlefield.

Queen Slayer offers a small yet meaningful challenge.
Explore the charm of turn-based combat and dark fantasy, and discover your own unique strategy.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Italian, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
I guess for 5 bugs it is OK to take, but I refunded nonetheless. It is DarkestDungeon clone but very poor one, not many choices and decisions to be done. And those few that you can do during level up get further limited by choosing certain path. The management is done very poorly: no confirmation after skill selection during level up, selecting party via joining one but without knowing who will leave, assigning items only after quest is done - those are small things but very annoying. Description of some mechanics and skills is missing too - I guess you will eventually figure it out, but cmon, this is not the way modern tactical RPG should be approached. The rest is ok, I guess, but I was more annoyed than I had fun with the little time I spent with this game.
A bit basic in the current state, but I like gothic dark fantasy and had some fun. For the price, I recommend this for people who liked Darkest Dungeon 1/2 and don't mind that it isn't feature complete yet. I enjoyed the recruitment aspect but feel it needs to be refined a bit so it doesn't just feel like a neverending mercenary grinder. It would be cool if we could buy more of the same character with some sort of currency and level them up or something, or perhaps bring one of that unit back to life with them instead. This currency could also be used at inns and vendors to buy gear, heal, or do upgrades. Happy to support the game as it develops because it does have potential!
圧倒的な説明不足 追記:次の日に多少の修正パッチ入れて来たのでゲームの改善速度は期待できそうかも アーリーアクセスなので多少の不便さはしかたないとは思いつつもさすがにこれは説明不足が過ぎる... 正直最初の傭兵たちは何一つわからないシステムを探るための捨て駒同然な存在で バトルで使用するスキルに記載されているアイコンの意味が全く説明がないまま放りだされるので編成も何もあったもんじゃない。 戦闘中のUIも推理ゲームのごとくそれぞれがどんな意味をもってそこに表示されているかを探らねばいけない。 キャラごとに耐性値っぽい表示があるけどそもそも敵がどんなタイプの攻撃してくるかもわからんのでは表示してあるだけ無駄感がする。 アートワークは良いし上記の不満もアップデートで良くなる部類のものではあるので将来性を見越して買うのは無いわけではないが それならどっかのセールのタイミングで評価が良くなってれば買えばいいんじゃないかなと思う。
Nah. So far it is a cheaper version of the darkest dungeon, but worse. Worse graphics, worse art style, sound and music. Fighting mechanics is boring. Lots of stuff looks like a placeholder for something more polished. Maybe in the future it will get better but for now it is no good.
Game is wayy to glitchy to enjoy in it's current state...
Not sure why this game is getting so much hate. Lots of people are stating 'because it's just like Darkest Dungeon except worse'. Yeah, super, except it's almost $20 less than the base price, in early access and not exactly the same. I really enjoyed Stardew Valley, but that didn't stop me from enjoying Kynseed. A game which is more expensive than Stardew Valley. People think a new similar experience is worse than nostalgia I guess? Protip: You don't actually have to give up nostalgia to enjoy new experiences. It's a weird concept, I know, but just try to enjoy new things. It'll be OK. Promise. Anyway, the game's only glaring flaw in my opinion is that it is a bit too difficult. I'm for roguelites etc., and I've beat about every boss in Elden Ring, just like next man. But it seems like you have to get very lucky to progress from even the first expedition. A bit too grindy for my taste, but it's still fun enough I don't regret spending $7 on it. Thought I read people saying it's awful buggy, not something I experienced.
I decided to give this one a shot, it just launched to EA, and it was only ~5 dollars. First off, it is similar to Darkest Dungeon, but with some differences. You have a team of 4 heroes, each with unique abilities. You fight a group of 4 enemies, you fight against them on a flat plane. As far as I've seen, positioning in the battle itself doesn't make a difference (So there isn't any pushing/pulling enemies to change their positions). There are similar status effects and chip damage, which do seem to be the most effective means of attacking your opponents. Its different enough, but is early in development. Still, I'll support an indie dev, and will keep an eye on this one as it progresses.
Love the art direction and the combat feels fun. Haven't gotten very far yet due to time constraints but I'm very excited to see where it goes!
为你没跑路的坚持改个好评 =========================================================== 哥们属于是一拍脑门做了个游戏,看着系统很多但是细节太过简陋,本来还买来送了朋友,玩了半个小时情况不对把送出去的火速退款了。 那么我问你,怪物种类以及其分布规律是什么? 那么我问你,5-8单体和4-8对方所有目标在技能没限制的时候能用的时候你用那个? 那么我问你,中文下弹出体力值教程为什么是日文? 那么我问你,技能底下的红点的是什么意思的解释又放在了什么地方? 那么我问你,我在困难难度下选人界面为什么不让我回到上一步或者直接回到主菜单? 那么我问你,同样是治疗角色,一个无前置抬手群体奶6,另一个为什么要启动一轮群体奶6,那为什么不把启动技能换成别的技能,把启动机制放到群奶技能本身? 那么我问你,你是否有雄心把这个游戏更新到最好的状态?
음.. 다키스트 느낌이라 출시하자마자 구매해봤는데 아무리 얼리억세스라지만 진짜 요즘 게임 만들다 말고 출시하는군요 폰트는 가독성 떨어지고 게임은 아직까지 할만한게없고 그냥 로그라이크 다키스트를 만들고싶은거같은데 아직 한참 부족합니다.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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