
Simple rules, surprising results: challenge yourself with a novel twist on a classic.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Quatris offers a refreshing twist on the classic arcade game Tetris. This game is simple, yet still challenging. This game is a lot of fun, and I recommend everyone to give this game a try!
Super fun game! Feels kinda just like a slightly more constrained tetris on easy difficulty, but is a whole different beast at medium/hard where you have to play two games of tetris well in your head. Big recommend <3
Мужики, спасайте, если наберём 10 лайков и 5 наград, то жена подарит ящик пива
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Basit kurallar, şaşırtıcı sonuçlar: Bir klasiğe yeni bir dokunuşla kendinize meydan okuyun.
Fun game. It takes like 30 minutes to get used to.
Quatris is a free to play, self-confessed Tetris ripoff with one gimmick, it's got two layers, so you must clear blocks from both the front and "back" lines of the game (the front layer is the orange squares, the back layer is the little blue ones). That's all there is to it. The graphics are phoned in, 2D retro pixel/minimalist "art" that falls below standards. Technical implementation is lacklustre, there isn't even a working full screen mode. This comes across more as a browser/Adobe Flash game than any serious attempt at making a PC game. While this is free, and that's noble, it might have been better if this was launched as a web game or as a mobile app so the game can find an appropriate target audience and the developer might even get paid through advertising impressions or something. This just isn't really a PC game and can't be recommended to serious gamers.
Well, it's free, it's simple, and it's a clever new twist on an old idea. I do like it. But you can't customise the controls, there's not even any music, and the blocks drop one tile of height at a time, on quite a small grid, and they feel rather jerky. Most Tetris games have a greater playfield height, so falling one tile at a time is proportionally less of the total height, so it looks and feels smoother. This game's quite rough by comparison. The two main gripes are the lack of control customisation and the lack of smoothness. Suggest either making the playfield a bit higher, and maybe the game faster to keep the difficulty about the same, or let the blocks fall smoothly? If those were fixed I'd change my recommendation.
Quatris cons: static screen with little or no change. difficult gameplay. gameplay becomes uninteresting after a few minutes. sucks.
☀️
Игра Quatris — увлекательный гибрид Тетриса и головоломки с уникальной механикой. Красивая анимация, динамичный геймплей и разнообразные уровни делают её захватывающей. Однако сложность некоторых задач может отпугнуть новичков. Рекомендую для любителей логических задач и классических аркад.
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