
Command the checkpoint in a collapsing city. Screen survivors, manage scarce resources, and hold back the undead. Every choice matters and one mistake could unleash the plague beyond your walls.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.86/day in the week to Sep 2 → 12.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 13.3Kreviews | 82% | — | $8.5M |
| $19.99 | 4.4Kratings | 52% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1149 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great game its relaxing and enjoyable BUT tends to crash mid game alot please look into that
Despite having turned off the setting to allow streamers or other ridiculous characters to show up, they still appear. The game is incapable of remembering that I don't want it in fullscreen mode. Some symptoms are inconsistent, and the game penalizes you for not doing a *thorough inspection* even if you see something really obvious and make a correct decision.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian*, Simplified Chinese, Spanish - Latin America +2 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Franchement j y joue au moins 6 mois apres sa sortie et j ai enormement de bug, je dois recommencer certaines journée car d'un coup plus rien ne fonctionne. C'est un bon jeu mais je supplis les dev de faire des efforts.....
Le jeu crash, sans explication ...
Reviewing (mostly) every game (or DLC) in my library, part 663: ⭐️⭐️⭐️⭐️⭐️⭐️☆☆☆☆ (6/10) [i]Quarantine Zone: The Last Check[/i] ("QZ") ain't [i]Papers, Please[/i], nor is it even [i]Contraband Police[/i]. But it is a casual, fun, well-paced checkpoint simulation with plenty of tools to fiddle around with. (And it runs pretty well on Steam Deck!) Sure, the base-building is on the easy side, the tower defense aspect is a bit puzzling, and the voice lines and character appearances repeat, but I had a solid ~10 hours of fun (ignore the weird playtime). I was ready to give the game an 8/10 except ... the more I played, the more I noticed something. Bugs and glitches slowly crept in. 🤔 Little things, like characters getting stuck or rats glitching out, which I could ignore. But for some reason, whenever I switched to the X-ray scanner—a tool you're given—I got softlocked because I couldn't interact with [i]anything.[/i] The game refused to recognize any buttons I pressed, even though I could still use my joysticks to move around. Most bugs are solved by restarting the day, but that removes your progress. Still, I pushed through until this soft-locking issue happened randomly again for a second time—then a third time. As you progress through the game, the days get more complex and longer, so I got too frustrated to continue at Day 21. [b][h2]Pros:[/h2][/b] ✅ [b]Wide variety of tools.[/b] Let's see, you get a Scanner, UV Light, Thermopulsometer, Reflex Hammer, X-ray, Matteoscope, and, of course, a pistol. Each tool will have 3-5 symptoms you're required to classify, as well as about a dozen facial or bodily deformities you can spot. And even one symptom can be a sign of a zombie! ✅ [b]Good pacing and difficulty.[/b] I liked how the game gradually introduced new rules, tools, and complications instead of dumping everything on you at once. The first few days are pretty simple, but things slowly get more involved as you learn the ropes. By the later days, there's a lot more to keep track of, but I never felt like the game was deliberately screwing me over. (Well, except for the bugs.) ✅ [b]Runs well on Steam Deck.[/b] I played most of QZ on Steam Deck and, thankfully, had no real performance complaints. I got about 30 FPS with a mixture of Medium to High settings. ✅ [b]Playing judge, jury, and executioner.[/b] Look, there's something really fun about being the person who gets to decide who does and doesn't get through the checkpoint. I must admit I get a little sadistic thrill going "Quarantine! Liquidation! Lab! Survivor!" whilst people are begging me for their freedom. Hell, I'll shoot the poor bastard myself. Sure, sometimes it's obvious who's shady, but other times you actually have to pay attention and make a judgment call. It's a simple premise, but it's satisfying! ✅ [b]Good length.[/b] I got around 10 hours out of QZ, which felt like a pretty good amount of time for the game. There's enough here for the checkpoint mechanics to get progressively more complicated without the game dragging on forever. Honestly, I probably would've been pretty happy with the length if I hadn't stopped at Day 21 because of the bugs. [b][h2]Mixed:[/h2][/b] 🟨 [b]Base-building.[/b] The base-building is a nice idea in theory, but it's very simple compared to the checkpoint gameplay. You can spend resources on various helpful upgrades and improvements, such as being able to Quarantine a larger number of prisoners—er, people—or your Checkpoint alerting you to contraband. But honestly, it mostly feels like a secondary progression system rather than a substantial part of the game. I never worried about money, thanks to the QZ giving you a generous salary for doing your job, and I didn't mind having it, but I also never found myself particularly excited to return to it. 🟨 [b]Tower defense mini-game.[/b] This was a bit of a strange addition. I don't necessarily mind the idea of having something that breaks up the checkpoint gameplay every so often, but having to fight off two waves of zombies with missiles, bombs, machine guns, a drone, and an RPG was a bit immersion-breaking, I must admit. [b][h2]Cons:[/h2][/b] 🟥 [b]🐛🐛🐛.[/b] As I said, I had some weird bugs and eventual soft locks. Characters would fall to the ground and not get back up when hit (a gunshot to the temple would solve this). The scanner wouldn't work until I stepped back, then forward. Rats would clump together, scurry on the floor, before glitching out, jerking to a complete stop. And, of course, the softlock mentioned. 🟥 [b]Some reused assets.[/b] Not a huge issue on its own, but character appearances and voice lines repeat frequently enough that it becomes more noticeable the longer you play. [hr] If you enjoyed this review, please check out my curator page to find more: [url=https://store.steampowered.com/curator/45814768-Verdict-Play-or-Pass/]Verdict: Play or Pass.[/url] Also, please leave a like and visit [url=https://steamcommunity.com/groups/Indie_Gems]IndieGems[/url] and our [url=https://www.youtube.com/@IndieGems2]YouTube channel[/url] for more reviews like this one. [/hr]
Last hotfix was back in March. No real context updates or fixes, only thing they've added is cameos which add nothing to the game.
Way too unclear, bugged, and has forced story missions that ruin previous work to be recommended. Too often do symptoms just not appear and contraband is not explained well whatsoever. The tutorial/story content can easily screw you. Replenished your fuel the same day you're introduced to the base mechanics? Listened to the tutorial guy warning you not to run out of fuel? Screw you, you just wasted all that money just so they can show you a tutorial. Had a bunch of people in quarantine? Screw you, the game just killed them all so it can have its story moment. This is garbage game design.
the drone fight is awful.....
В целом ок, но очень недотянуто, это скорее заготовка для игры, чем полноценная игра за фулпрайс. Жаль, нет возможности поставить нейтральный обзор. Кор-геймплей с рассматриванием выживших - сделан ок, искать зацепки, распределять людей кого куда - в начале весьма приятно. Но только первые пару глав, потом все инструменты открываются, все симптомы тоже, и вторую половину ты просто как в дне сурка делаешь одно и то же без какого-либо прогресса вообще. Экономика чисто для галочки, приток-отток денег, апгрейды - все это бесполезная мишура, которая вообще никак не влияет на геймплей. Никакого выбора, ничего. "Типа шутер" с отстрелом зомби с дрона скорее раздражает, чем развлекает - ни на что не влияет, ни от чего не зависит, ничего не дает, просто рандомно появляется раз в Х дней, такая механика сбоку-припеку, добавили "чтобы было", чисто перетерпеть ее и увеличить плейтайм. База пустая, ходить по ней не интересно совершенно, ничего не происходит, ничего не меняется. Сюжет... Мог бы иметь хороший потенциал в виде квестов выживших, записок\журналов\аудиокассет в поклаже и т.п., как-то раскрывать мир, что за вирус, откуда появился, как с ним борются... Но увы. Опять недотянули, диалоги все филерные, как и квесты, выполнение\провал квеста тоже ни на что не влияют, если их все скипнуть - ничего не потеряешь. Хотя можно было бы реализовать очень дешево, тот же Papers, please с его Артоцкой - на две головы выше. А тут из-за отсутствующего сюжета и вся атмосфера зомби-апокалипсиса сливается в унитаз, потому что ты этот апокалиписи особо никак не ощущаешь. Финал игры тоже слитый. Просто один диалог в три реплики, золотой пистолет и титры. Могли бы хоть тут какой-то сюжетный кусок дать, я же старался проходя вашу игру. Но нет. Ну и баги. Их есть, в количестве, описывать отдельно каждый не буду, но они раздражают. В целом получился какой-то полуфабрикат с потенциально годным кор-геймплеем, всратой и ненужной метой, отсутствующим сюжетом. Пройти один раз и забыть, вряд ли эту игру будут дальше допиливать.
Quarantine Zone: The Last Check — это бюджетный, но затягивающий инди-симулятор пограничника в стиле Papers, Please в сеттинге зомби-апокалипсиса. Коротко о главном. Геймплей: проверяете документы выживших, ищете зараженных и контрабанду. Плюсы: высокая атмосфера безысходности, понятные механики, низкая цена. Минусы: скромная графика, игровой процесс становится однообразным через пару часов. Вердикт: 7/10. Качественный проект на пару вечеров для любителей бумажной рутины.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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