
A feud between old gods, a missing flock of faer, and every choice has consequences. Ren is in the middle of it all. What will her story be? You will decide in this narrative driven adventure.
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About
This isn't a traditional platformer, or a point and click. It's a choose-your-own-adventure visual novel in pixel form, where multiple playthroughs reveal multiple paths through the scenarios you encounter, which end up interacting and influencing each other!
It's a straightforwardly lovely day in Hus. It's always a lovely day in Hus. That's not suspicious at all! The bovey is grazing in the field, the faer are roaming around town causing chaos, the shadies are out preaching (they're not a cult!), and a giant stone portal to another dimension has appeared in the woods.
I hope nothing goes hideously wrong and results in an adventure.
So what's it like to play?
It's a pixelated choose your own adventure. This isn't a story you're told, it's a story your choices create. Meet characters, make choices, unfold the story.
Choices matter. Branching story paths can lead your heroes and villains to vastly different fates.
Play through multiple times, using your knowledge of past choices to unlock new endings and new secrets!
Hand crafted retro resolution pixel art in a cute style that definitely doesn't unexpectedly turn creepy. Well, it probably won't. Maybe. Actually, it might. Actually, probably will.
Not a cult.
This is the journey of Ren, a twenty-something shepardess who gets thrown into a multiversal conflict while on a fetch quest to find her lost flock. She'll have the fates of her friends in her hands, and YOU will have to help her make the difficult choices.
Will she prevail? Will anyone survive? Why does everything pseudo-mystic have Quantum in the title? These questions and more, or fewer, may or may not be answered!
Developed with BAFTA nominated writer Paul "Mr Biffo" Rose, and featuring guest writer Stephanie "Thank God For Me" Sterling.
Also you can pet the kitty.
"Instead of laying on the exposition and world building, we as the player are dropped into a world that feels lived in. Especially with a romantic relationship, instead of grabbing us by the throat and telling us that character X & Y care for each other and you should care too! They are just a couple, but get past that and they have layers." - Scott's Game Asylum.
"As a fan of narrative driven games, let me tell you, I am loving this." - Drewlusion, variety streamer.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A relatively short but incredible memorable narrative game that just makes you want to play it again and again to find out how things could have gone if you did things differently. I was lucky enough to get to interview Nikki Jay about Quantum Witch (highly recommend playing the game before reading), and that just made me love what I experienced during my playtime all the more. The graphics & music feel perfect for the style of game and environments. The story changes constantly based on how you approach each situation, and the takes a lot of pride in its characters. If you've got a couple of hours free you can play a couple of runs to try out different choices, and gosh there's a lot of choices here to make! I hope you'll fall in love with Quantum Witch the way I have. https://enbykaiju.com/2025/07/08/digital-diversity-quantum-witch/
Full disclosure: I received the game for free and I am friends with the Dev, that said, these words are all my own. I absolutely love games that tell a story and has humour and heart, and this delivers all that in spades. It starts with you exploring your town looking for your sheep-like creatures, where you may also meet a Skeleton who can see through time, who happens to be from 'Up North, and soon turns into an exploration of other realities and settling beefs with gods. The writing in the game is wonderful, although I do think you need to need to be of a certain age, and British to catch all the subtle jokes and references, but in-between the skeletons and fun curses words ("Oh, bumnoise") is a story with a lot of funny moments and some heart-wrenching moments. You get given choices, many of which are not strictly good or bad, nor clear how is it how your choice will affect things. I've played through the game twice and not only did I get completely different outcomes, I've still not seen everything the game has to offer. It's not a long game, with a single playthough only taking a few hours at most, but you be missing a lot if you only go though the game once. To sum it all up: Fun game, lovely story and characters, play it more than once, not a cult.
Just so got dang delightful. Not at all long either, a regular first playthrough is like 2-3 hours tops, and any following playthrough an hour-ish. I played the story about 7 times to see any and all dialogue I could get. It's not a complex game either, honestly the challenge came from it's achievements of which I got 47/50. I laughed, I cried, I cried from laughter. Just exemplar indie magic I tells ya.
If anyone’s still questioning whether video games can be considered art, Quantum Witch puts that debate to rest. This is a brilliant “plotformer” where every dialogue choice has real weight and consequence. What starts off feeling like a quirky, irreverent little game slowly reveals something deeper—and darker. As you keep playing, a creeping sense of unease sets in, pulling you further into a world that’s far more unsettling and captivating than it first appears. The writing is exceptional, evoking the charm and wit of Monkey Island and The Hitchhiker’s Guide to the Galaxy. And the soundtrack by Chris Jerdene Cook is nothing short of stunning—worthy of comparison to the legendary Chrono Trigger. Don’t sleep on this one. Quantum Witch is something truly special.
A wonderful queer gem based around what I would describe as a butterfly-effect time-loopish mechanic. As a "plotformer", pretty much a point and click platformer I guess, the writing takes center stage. The characters are cute and interesting and said writing is mostly good and some times excellent (with the exception of some referential humour that just feels a bit forced).
I played about an hour before I gave up. While the idea of a narrative game in a retro 2D jump and run adventure sounds fun, the execution unfortunately is not. Half of the time in [i]Quantum Witch[/i] I was running (or jumping) around, trying to find the next location were I needed to be or click on something for the story to continue. The reasons for doing so were mostly contrived, forcing you to backtrack through the same locations again and again until you find something that is different from before. The humor is... well, it is not for me. It is quite childish and on-the-nose without a hint of subtlety, going for the lowest hanging fruits rather than originality. I am also in my mid-40s and a cynic, so I may not be in the target demographic. Apparently this is a game about choices and consequences, but after an hour my impression is that whatever it is building up to could have probably been done in a 2-page choose-your-own-adventure book (or rather: leaflet). Even accounting for half an hour just running around, let's say I have only seen 25% of what is in here: are the other 75% so groundbreakingly excellent that they make up for the first impression? I do not know. Others seem to think so, as the game has 100% positive reviews so far. Personally I currently have no desire to find out and rather spend my time playing something else. I am just writing this to make sure that any reader and potential buyer is aware that my non-recommendation is based on having stopped playing, so you might want to form your own opinion. You may still want to try the demo first, though, which I should have done.
I completed my first play-through and I feel that I missed so much that I need to go back and do it all again! If you like old platform games, you will enjoy this, though it's a lot deeper than that - meaning there is a lot of choices to make that will influence how the game turns out which means there is a lot more replay-ability so definitely worth the price of admission. It has great writing - the humour and the lore is fantastic - you will laugh at the jokes and smile at the many Easter-eggs. And the soundtrack is perfect. And remember, it's not a cult, definitely not a cult!
Great "action visual novel" about choice. Fun writing. Absolutely worth your time and money.
Quantum Witch has been on my radar for what feels like forever and the wait has been worth every single minute. I first discovered the developer years ago, back when she streamed on Twitch. Those streams were hilarious, witty and entertaining. So, when she announced she was making a game, THIS game, I knew It would be a day one purchase for me. Life’s changed a bit since then sadly. I’m now a fulltime carer for a family member which means my gaming sessions are somewhat rare nowadays but they are precious littler moments of escapisim. Sooooo.. choosing the right game to fill these slots (oo er) is imperative and I can honestly say that Quantum Witch is the perfect game for my windows of escape and relaxation. I’ve only managed an hour so far. Normally spent tucked up in bed, with a nice cup of tea,a curly whirly and Quantum Witch on the Steam deck.. Literal heaven on earth lol. And even after only two hours I already know I don’t want this game to end. It’s the kind of game you need to savour and not power through every corner of its world just to get to the end. There is little to no hand holding here so there’s no overbearing quest marker dragging you along by your nose. Instead, you have to pay attention. You have to talk to villagers. You piece together stories and listen to every villager/NPC you find. It’s an amazing design choice and one that I always love when it’s done correctly and this is one of those times. It’s like the game encourages you to get lost and your trust is always paid off when you wonder far enough down a strange path to be met with a secret worth finding… or a funny NPC/Story. Whether it’s the cult (not a cult) or two Villagers (one with pink hair and the other with long brown hair… I Can’t for the life of me work out who they are but I know I’ve seen them somewhere before...) coming out with cheesy dad jokes or double entendre, your curiosity will always be rewarded. In many ways it reminds me of the game ‘Horace.’ Not because of the story or the graphics etc. It’s more in that you can tell the designer has poured themselves into every pixel and line of dialogue. The world feels handmade with their humour, their thoughts and world views.. and it’s a lovely world! Going at my bloody speed I don’t know how long it’ll take me to finish it (May get there by the time I reach 60 lol) but Honestly, I hope it takes me a while. it’s a reminder of why I fell in love with gaming 39 (nearly 40..-sigh-) years ago! And for that, I’m grateful. 9.9/10… AHHHH bugger it, have a 10/10.
Classic adventure game humor and soul-prodding insights come together in a beautiful mix that's mysterious and fun to explore. At this price point, it's an easy recommendation. EDIT: OK, after playing a couple more runs, the entire narrative is a ball of yarn to play with! This is wild!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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