
A feud between old gods, a missing flock of faer, and every choice has consequences. Ren is in the middle of it all. What will her story be? You will decide in this narrative driven adventure.
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About
This isn't a traditional platformer, or a point and click. It's a choose-your-own-adventure visual novel in pixel form, where multiple playthroughs reveal multiple paths through the scenarios you encounter, which end up interacting and influencing each other!
It's a straightforwardly lovely day in Hus. It's always a lovely day in Hus. That's not suspicious at all! The bovey is grazing in the field, the faer are roaming around town causing chaos, the shadies are out preaching (they're not a cult!), and a giant stone portal to another dimension has appeared in the woods.
I hope nothing goes hideously wrong and results in an adventure.
So what's it like to play?
It's a pixelated choose your own adventure. This isn't a story you're told, it's a story your choices create. Meet characters, make choices, unfold the story.
Choices matter. Branching story paths can lead your heroes and villains to vastly different fates.
Play through multiple times, using your knowledge of past choices to unlock new endings and new secrets!
Hand crafted retro resolution pixel art in a cute style that definitely doesn't unexpectedly turn creepy. Well, it probably won't. Maybe. Actually, it might. Actually, probably will.
Not a cult.
This is the journey of Ren, a twenty-something shepardess who gets thrown into a multiversal conflict while on a fetch quest to find her lost flock. She'll have the fates of her friends in her hands, and YOU will have to help her make the difficult choices.
Will she prevail? Will anyone survive? Why does everything pseudo-mystic have Quantum in the title? These questions and more, or fewer, may or may not be answered!
Developed with BAFTA nominated writer Paul "Mr Biffo" Rose, and featuring guest writer Stephanie "Thank God For Me" Sterling.
Also you can pet the kitty.
"Instead of laying on the exposition and world building, we as the player are dropped into a world that feels lived in. Especially with a romantic relationship, instead of grabbing us by the throat and telling us that character X & Y care for each other and you should care too! They are just a couple, but get past that and they have layers." - Scott's Game Asylum.
"As a fan of narrative driven games, let me tell you, I am loving this." - Drewlusion, variety streamer.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I played about an hour before I gave up. While the idea of a narrative game in a retro 2D jump and run adventure sounds fun, the execution unfortunately is not. Half of the time in [i]Quantum Witch[/i] I was running (or jumping) around, trying to find the next location were I needed to be or click on something for the story to continue. The reasons for doing so were mostly contrived, forcing you to backtrack through the same locations again and again until you find something that is different from before. The humor is... well, it is not for me. It is quite childish and on-the-nose without a hint of subtlety, going for the lowest hanging fruits rather than originality. I am also in my mid-40s and a cynic, so I may not be in the target demographic. Apparently this is a game about choices and consequences, but after an hour my impression is that whatever it is building up to could have probably been done in a 2-page choose-your-own-adventure book (or rather: leaflet). Even accounting for half an hour just running around, let's say I have only seen 25% of what is in here: are the other 75% so groundbreakingly excellent that they make up for the first impression? I do not know. Others seem to think so, as the game has 100% positive reviews so far. Personally I currently have no desire to find out and rather spend my time playing something else. I am just writing this to make sure that any reader and potential buyer is aware that my non-recommendation is based on having stopped playing, so you might want to form your own opinion. You may still want to try the demo first, though, which I should have done.
Quantum Witch has been on my radar for what feels like forever and the wait has been worth every single minute. I first discovered the developer years ago, back when she streamed on Twitch. Those streams were hilarious, witty and entertaining. So, when she announced she was making a game, THIS game, I knew It would be a day one purchase for me. Life’s changed a bit since then sadly. I’m now a fulltime carer for a family member which means my gaming sessions are somewhat rare nowadays but they are precious littler moments of escapisim. Sooooo.. choosing the right game to fill these slots (oo er) is imperative and I can honestly say that Quantum Witch is the perfect game for my windows of escape and relaxation. I’ve only managed an hour so far. Normally spent tucked up in bed, with a nice cup of tea,a curly whirly and Quantum Witch on the Steam deck.. Literal heaven on earth lol. And even after only two hours I already know I don’t want this game to end. It’s the kind of game you need to savour and not power through every corner of its world just to get to the end. There is little to no hand holding here so there’s no overbearing quest marker dragging you along by your nose. Instead, you have to pay attention. You have to talk to villagers. You piece together stories and listen to every villager/NPC you find. It’s an amazing design choice and one that I always love when it’s done correctly and this is one of those times. It’s like the game encourages you to get lost and your trust is always paid off when you wonder far enough down a strange path to be met with a secret worth finding… or a funny NPC/Story. Whether it’s the cult (not a cult) or two Villagers (one with pink hair and the other with long brown hair… I Can’t for the life of me work out who they are but I know I’ve seen them somewhere before...) coming out with cheesy dad jokes or double entendre, your curiosity will always be rewarded. In many ways it reminds me of the game ‘Horace.’ Not because of the story or the graphics etc. It’s more in that you can tell the designer has poured themselves into every pixel and line of dialogue. The world feels handmade with their humour, their thoughts and world views.. and it’s a lovely world! Going at my bloody speed I don’t know how long it’ll take me to finish it (May get there by the time I reach 60 lol) but Honestly, I hope it takes me a while. it’s a reminder of why I fell in love with gaming 39 (nearly 40..-sigh-) years ago! And for that, I’m grateful. 9.9/10… AHHHH bugger it, have a 10/10.
Classic adventure game humor and soul-prodding insights come together in a beautiful mix that's mysterious and fun to explore. At this price point, it's an easy recommendation. EDIT: OK, after playing a couple more runs, the entire narrative is a ball of yarn to play with! This is wild!
It made me laugh frequently! I enjoyed it. I enjoyed the soundtrack. I played through about 40 waveforms I think, and then I put it down for a bit as I got stuck and didn't save in good spots. Anyway, it's obvious that NikkiJay put a lot of work into this and I appreciate it.
Best jump animation in games! And soe splendid writing too.
Fantastic game, a great surprise and surely one of the best I played this year, obviously made with a lot of passion and care. The characters are lovable and memorable and the writing is just perfect, it's funny and witty but can also be deep and, most importantly, extremely gay. One playthrough is kinda short, but the best aspect of the gameplay is to keep replaying the game to explore the world and find all the ways (some are obvious, some are well hidden secrets) that can impact the story to unexpected results.
Quantum Witch es una aventura narrativa de desplazamiento lateral con gran personalidad y llena de humor, donde deberemos resolver puzles, zonas de plataformeo y hablar con muchos PNJ. Su trama y los diálogos tienen profundidad y una gran dosis de humor, lo que denota inteligencia en su escritura y ejecución. El apartado artístico mezcla con maestría un pixel art de gran nivel y una banda sonora potente y misteriosa. Pero su elemento diferenciador se encuentra en la historia que cuenta su autora a través de un mundo digital, un pasado complejo contado con tacto y mucho ingenio, y que dota al título de alma propia. Una experiencia perfecta en su imperfección. Leer análisis completo en Retro Pixel Press: [url]https://www.retropixelpress.com/an%C3%A1lisis/an%C3%A1lisis-de-quantum-witch[/url]
This choose your own adventure-style 2D platformer has great replay value, plenty of branching, charming pixel art, and a surprisingly catchy soundtrack. The choices you make in this game matter. For all the other characters, for the setting at large, there's something the choices you make can affect. Precision movement is the only place where there are problems, but I think precision is not required to complete the puzzles.
Quantum Witch might be a simple and short adventure upon first glance, but that brevity belies the depth of the narrative and messaging. Read the full review here: https://www.jetsonplaysgames.com/post/quantum-witch-review
Funny, bizarre and weird. An original interactive fiction in a lesbian magic world that looks like a creation by Ursula K. Le Guin and Judith Butler. Amazing!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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