
Lost in an unexplored star system after a dimensional anomaly dispersed your fleet, you start to pick up signals scattered throughout the system. Explore the wrecks of the corporate fleet, discover the secrets of the anomaly, and try to get the good ending.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
No AI or Generative model have been used in the making of this game.
This is a passion project made by a solo developer.
VR is available but optional.
Explore, analyze and discover, in this space adventure with multiple endings.
Quantum Void is a retrofuturistic cosmic thriller, revolving around space and dimensional mysteries. This game offers two different phases: exploration by foot and space navigation. Choose where you go, figure out what happened and try to get the best outcome possible.

You embody an engineer working for CSMO, a faceless space corporation. Two months into the expedition, during a routine maintenance operation, the fleet encounters a dimensional anomaly.
You and your small vessel get separated from the fleet and are thrown in the outer layers of an unknown stellar system. After wandering a bit, you start picking up faint residual signals in the area. Is it the rest of the fleet?
Find your way across the orbits, explore the abandoned ships, uncover the mystery behind the anomaly, and try to escape...



Pilot your welding-tugship across the orbits
Find the fleet wreckages board them and explore them
Use your radio and computer to retrieve and make sense of the things you find
During on-foot phases, explore and take advantage of every system of the vessels (Electrical grid, computer network, air vents, crew emails and chats, ...) to get to your objectives
Non linear, explore the environments thoroughly, each detail can have its importance. The game world is semi-open in a Metroidvania fashion
Multiple endings
Playable in flatscreen and VR
Optimized for SteamDeck (or any other handheld PC)
Bhaptics support

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 84 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Even with the added immersion of VR, exploring these shipwrecks and reading logs didn't get more interesting as time went on. The initial intrigue was certainly there as you're dropped into a mysterious sci-fi scenario. Unfortunately, that mystery provided few, if any, surprises. Backtracking for security keys quickly became a major theme of the game. Its set pieces and puzzles had some promise to them, but they were far too rare to make up for the monotonous process of wandering through identical hallways, waiting for doors to open, and checking every employee terminal for inconsequential text. Throughout my time with the game, I kept thinking that there must be more tricks up its sleeves, and I was later bummed to find said sleeves had been quite empty. Following the game’s pattern of overuse of empty spaces, the bit-sized space travel is tragically underutilized. You spend almost all the time in your ship simply jumping between indistinguishable destinations of static space debris. The one short instance where the game does decide to test your piloting skills comes out of nowhere. That segment provided a thrilling challenge (a feeling assisted greatly by VR) and left me wanting more. However, the event’s proximity to a soft ending left me uncertain about whether there would be other dynamic moments like this later. Once the game offered to let me go early or keep exploring and backtracking, I found myself questioning my overall investment in Quantum Void. After taking a break from the game, I eventually did go back and do the extra stuff that they wanted, only to then be given another key to backtrack to the same locations with. And that was it. Quantum Void maintains this continuous sensation that it’s surely going to develop further. However, the gameplay systems never advanced beyond those rudimentary tools introduced in the first hour and the narrative fails to expand beyond being perplexed by the existence of extradimensional bugs. With that in mind, I'm sure now that Quantum Void was not worth my time.
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Languages: English*, French, Dutch, Polish, Spanish - Spain, Italian, Russian*languages with full audio support
Hours played at review time, across 84 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is fantastic. The graphics are great and the plot is interesting. The gameplay is more varied than a typical game in this genre, because sometimes you are flying a spaceship, and other times you're exploring inside one. it's really amazing that a game of this quality doesn't come from a big company with a large team of developers. And the developer is so responsive. He's been making frequent updates, and implementing suggestions from players.
First off, I want to say that it is impressive what was achieved largely by a solo developer. In terms of the quality of what was built here, it puts many VR Games made by much bigger studios to shame. I didn’t encounter any performance issues and bugs, and overall the experience felt polishedt. The problem is that while Quantum Void is a cool VR experience, it’s not really a game, and it’s simply not fun or enjoyable. I hate to leave a negative review, but I really felt like my time was wasted by this game, so I felt obligated to share my experience given the very positive reviews on Steam. Quantum Void is marketed as a Space Exploration game. The problem is it doesn’t really feel like Space, and it doesn’t really feel like Exploration. The ship you pilot does operate in 6 degrees of freedom, but it has no inertia. It feels more like a car than a space ship. Everything in the environment is static. Ships, rocks, and planets don’t move, and it feels like you’re looking at a diorama rather than floating around in real space. You also can’t space-walk, and there would be no reason to. Traveling between planets and locations is a simple warp-space jump, which is not engaging or exciting. You’re basically fast traveling around the solar system, and this is portrayed as a “game mechanic”. Most of the remaining gameplay is exploring a fleet of ships within this solar system. There really isn’t anything interesting on these ships, you’re basically walking down a bunch of repetitive hallways. Most of the ships are set up like mazes, where every turn looks the same. And you’re expected to retrace your steps on these ships multiple times. On some ships you’ll walk down the same hallways 10-20 times, and you still won’t remember how to get to where you need to go. The game has some cool effects, and this is probably one of its main features. However, the effects are all low-poly and optimized for Quest, and there were only a couple of moments that had an impact on me. I found the dialogue and story completely uninteresting. There is basically no environmental storytelling, most of the plot progression happens through exposition. I’m getting very tired of the trope where games expect you to sit around reading terminals in order to “experience” the story. The game forces you to participate in a few mini games. They are re-implementations of basic games from the early days of video games. They are the most mind-numbing implementations possible, and they feel like tedium designed to waste your time. There are also puzzles in the game, but they are extremely basic, providing no challenge. The only puzzle I struggled with was just laid out in a confusing pattern, and the answer was obvious once I understood the puzzle itself. The fighting is the most elementary combat imaginable. You stand in place and aim a laser at some enemies that walk straight towards you. This happens a handful of times. There are a couple boss-fights, but both manage to feel simultanously tedious and arbitrarily difficult. I repeated the fights a few times until I managed to succeed, and got no enjoyment from either one. The game is short, but even at its current length it long overstayed its welcome for me. For the amount of actual content in the game, 1-2 hours would have covered it. The rest feels like filler designed to make the game longer than it actually is, and the constant repetition of hallways, warp jumps, and basic gameplay became quickly grating. The “true” ending is probably the best part of the game, but even then it really doesn’t provide much of a challenge or thrill. The setup is very cool, but the game doesn’t really offer any real challenge, and instead provides more tedium presented as excitement. Many people have talked about how the game has 5 endings. There are really only 2 endings, and I only found the true ending exciting. Ultimately, I respect what was built here. It’s a cool project, and it’s very impressive that one dev built this. However, I think the scope of the project was just too big. The dev made a lot of things to do, but fell short of building an actually compelling game. This is in stark contrast to The Outer Wilds to which it is often compared (and why I bought the game). The two are certainly in the same genre, and they share many of the same gameplay elements. However, in Quantum Void each of those gameplay elements feel hollow and monotonous, while The Outer Wilds sticks the landing on every single one.
Played in VR on a Quest 3 [h3] Positives [/h3] - Gameplay is enjoyable. The ship parts are fun to explore and interacting with the tool, consoles and ship controls is very satisfying. - Intriguing story. Usually I don't really care for story, but this one has me interested from the start. I won't spoil anything here. - Graphics look fantastic and performance has been excellent for me. - Intuitive ship controls. I was flying around smoothly in seconds because the game allows you to use your controller joystick instead of forcing you to use some clunky in-game flight stick. [h3] Negatives [/h3] - None. [h3] Conclusion [/h3] It feels like a true passion project and at this price, it's absolutely worth buying.
Everyone scours Steam for hidden gems... This is a hidden masterpiece. I cannot wait for the internet to find this.
I'm only a few hours in but feel compelled to already leave a glowing review. I'm playing it in VR on the Index and it feels very good to play. Getting around the environments is straightforward and rewarding, as the self-proclaimed "retro-futuristic" aesthetic is very on point. Hums and whirs of the computer terminals couple lovely with the clickity clack keyboards as you go through their menus. The VR implementation is like many of my favorites. It's not overly simmy, as in, if you let go of your multi-tool device, it won't fall to the ground. It will just go back into your inventory. However, don't expect a lot interacting with objects in the environment. It's not a physics playground like some games, but that doesn't detract from the game to me. Controlling your ship can either be done via motion controls, like you're holding the flight sticks, or via joysticks on your controllers. My preferred way to play is standing while on foot in game, and sitting in my office chair while flying, and resting the controllers on the arms of my chair, to anchor them. If you like space games or classic sci-fi or investigating mysteries, you'll likely enjoy this game.
Don't let my lack of playtime fool you, I've beaten this game several times on the Quest 3 and picked it up on Steam so I can play it again with better visuals and more polish. The game is excellent. It's very immersive with great design elements, creative mechanics, lots of exploration, and a story involving cosmic horror and mystery that will want you to keep moving forward. It's way more of an adventure game than an FPS but it has a bit of everything and it's very immersive so you can easily lose yourself in it. I've checked out both VR and flat versions on Steam and while both are fine, I'd advise you to play it in VR if you have a headset because that's what the game was originally made for.
Играю на Pico 4. Игра нравится, только как‑то не очень страшно. Побольше бы давящей атмосферы. И интерактива для Vr. Перед отличный, в том числе и текстур.
Jugado en Vr.. me he decidido para apoyar al desarrollador y pq está traducido al español, y con un buen trabajo, están traducidas las señales, carteles y todo lo que te encuentras por las naves... Cuando pilotas tu nave, tienes que agarrar los mandos de la misma, pero luego los controles se realizan con los stics y botones, es fluido y va bien, pero en VR estaría mejor que los controles se manejasen físicamente... Cuando investigas las naves, los controles van bien, y están bien implementado.. cuando manejas teclados de ordenadores el funcionamiento es el mismo que cuando pilotas.. pero bueno, se lleva bien. Gráficamente está bien, cumple de sobra y más teniendo en cuenta que lo ha hecho una persona.... De momento está entretenido, abordas naves y vas buscando pistas sobre que ha pasado con la nave.. tripulación... etc... todo a traves de ordenadores, leer chats, correos, cartas... etc... hay que leer... sí... Hay zonas en las que no puedes entrar, supongo que tendrás que encontrar equipamiento, herramientas o accesos y autorizaciones para abrir esas puertas y volver más tarde. Por el precio que tiene, por lo bien que va... alguna caída de frames he notado, igual hay que pulirlo un pelín.... por ser el trabajo de una persona y por haberse molestado en traducirlo a distintos idiomas, si te gustan este tipo de juegos, merece la pena comprarlo.
Quantum void est une aventure remplie de mystère dans un univers rétro-futuriste ! On se retrouve à enquêter et à explorer ce système stellaire à la recherche du reste de notre flotte. Et l'on doit, petit à petit, reconstruire le cheminement de ce qu'il s'est passé ! L'ambiance, qu'elle soit visuelle ou sonore, est magnifique. On se retrouve vraiment dans la vision d'un futur des années 80. J'ai passé plein de moments à m'émerveiller face à des compositions, des ambiances, ainsi que la musique ! Sans parler des moments de tensions, des puzzles minions, et de notre assistant artificiel décidément très très corporate. Le parti pris d'avoir des prises de vues réelles pour interagir avec certaines parties de l'histoire est un point fort ! Tout cela réalisé par un dev solo, c'est du très bon travail ! Essayez-le, il vaut le coup ! Rejoignez CSMO ! PS: Petit coup de cœur pour Ryhtm'n'space
Players by region
Where this game's players are, estimated from review languages.
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