
Be prepared for high-speed races against challenging AI pilots on huge, futuristic race tracks. Destroy your opponents with mounted cannons and special pick-up weapons, upgrade and fly different racers in a vast and spectacular environment on earth and in space.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Je conseille ce jeu dans la lignée de la franchise wipeout des années 90. Il est beau, il est maniable après un temps d'adaptation. il ne lui manque que le multi. Si vous hésitez il y a une démo téléchargeable il me semble pour se faire une idée.
ШЛАК Без наличия русской локализации почти всем играм ставлю негатив
has some nice gamemodes and i really like the handling
Das Spiel ist eigentlich sehr schön, nur leider gibt es sehr viele Bugs in den Menüs und auch wenn man mit Gamepad spielt. Es ist wirklich schade, denn es ist kein schlechtes Game, vor allem die Steuerung der Gleiter ist sehr präzise. Aber mit den Bugs die auftreten, kann ich dieses Spiel leider nicht empfehlen.
Probably one of the best futuristic combat racers ever! Or it would be if the game wasn't so damn unpredictable in the hit boxes (preventing pickups or loosing points in some race modes) and have impossible AI at the start of the game. Boss fights should be fun and challenging, but the end up having such an unfair advantage over you that it flat out sucks and halts progression. If you are not immediately an ace pilot or just damn lucky, have fun progressing past the first couple ship tiers (out of 7). Totally sucks the fun out of an otherwise well designed racer that would go toe-to-toe with the likes of Redout, WipeOut and other such games. Damn shame...
Lot of negative reviews. Most of them point out QRCs shortcomings acurately. However I am only a casual zero G racer and I bought it heavily discounted, so bearing that in mind, I recommend.
A bit rubbish really. Could of been good with a bit of work, your weapons mostly hit the ground and it gets stupidly difficult very early on.
Quantum Rush Champions, developed and published by GameArt Studio GmbH, is a futuristic anti-gravity racing title that attempts to merge high-speed competition with vehicular combat and vehicle customization. Released on Steam in 2014, the game clearly draws inspiration from classic sci-fi racing franchises, presenting sleek hovercraft, neon-lit circuits, and boost-driven momentum as its central pillars. Its ambition lies in offering not just standard races, but a mix of campaign paths, elimination modes, and combat-focused events designed to broaden its appeal beyond straightforward circuit competition. At first glance, the game offers a respectable amount of content. Multiple campaign routes, various race types, and a roster of customizable vehicles promise diversity and replay value. Tracks range from futuristic cityscapes to outer-space themed circuits, each designed to emphasize speed and tight maneuvering. The sense of velocity is one of the game’s stronger elements; when boosting along wide straights or weaving through sharp turns at high speed, Quantum Rush Champions captures brief flashes of the exhilarating pace that defines the anti-gravity racing genre. Core driving mechanics are serviceable and approachable. Vehicles respond predictably to steering inputs, and drifting through corners can feel satisfying when mastered. The boost system adds another layer of engagement, rewarding careful energy management and risk-taking. Upgrades allow players to tweak vehicle attributes such as acceleration, top speed, and durability, encouraging experimentation with different builds. For players who enjoy incremental progression systems, unlocking new ships and optimizing performance can provide a tangible sense of advancement. However, the integration of combat elements is less consistent. Weapons and offensive tools are meant to inject strategic tension into races, particularly in elimination and deathmatch modes. In practice, combat often feels secondary to racing rather than seamlessly integrated with it. Hit feedback lacks impact, and the balance between racing flow and weapon usage can feel uneven. Instead of enhancing competition, combat sometimes disrupts pacing without adding meaningful tactical depth. Track design varies in quality. Some circuits effectively combine verticality, narrow passages, and high-speed stretches to create engaging layouts. Others feel repetitive or overly reliant on similar structural motifs. While the aesthetic remains cohesive, the lack of significant environmental diversity reduces the long-term freshness of repeated races. AI opponents also display inconsistent behavior; in certain events they provide competent competition, while in others they may behave unpredictably, undermining the competitive atmosphere. Visually, Quantum Rush Champions delivers a clean but modest presentation. Hovercraft designs are sleek and appropriately futuristic, and neon accents lend a sci-fi tone to the tracks. However, graphical fidelity reflects its mid-2010s indie origins. Environmental detail and texture quality are functional rather than impressive, and visual effects rarely push the hardware in meaningful ways. The overall aesthetic achieves its intended style but lacks the polish associated with genre leaders. Sound design similarly fulfills basic expectations without standing out. Engine hums, boost effects, and weapon sounds accompany gameplay competently, but they seldom elevate the sense of immersion. Background music supports the futuristic tone, though it does not significantly amplify tension or adrenaline during competitive races. The audio landscape remains serviceable rather than memorable. In terms of structure, the campaign progression provides a framework that encourages continued play. Unlockable vehicles, escalating difficulty, and varied event types offer moderate replayability. However, as familiarity with tracks and modes increases, repetition becomes more apparent. Without deeper systemic complexity or evolving gameplay mechanics, long sessions can begin to feel routine rather than thrilling. Ultimately, Quantum Rush Champions represents a well-intentioned indie attempt to capture the excitement of futuristic anti-gravity racing. Its sense of speed and accessible mechanics provide moments of genuine enjoyment, particularly for players nostalgic for the genre. Yet uneven combat integration, inconsistent track design, and limited audiovisual impact prevent it from achieving the refinement of genre benchmarks. For players seeking a budget-friendly sci-fi racer with occasional bursts of high-velocity fun, it offers a competent experience. For those expecting polished depth and innovation, it may feel like a solid concept that never fully accelerates to its potential. Rating: 5/10
I had fun with this. The game isn't super fancy but it's fun. I liked the music and I liked the speed.
A fun and fast paced hover racer game akin to Wipeout, with excellent race tracks and racer vehicles. It still holds up well even in the year 2021. The only criticism I have is that this game could do with some more love from the developers, mod support would help to extend the life of this game, like with BallisticNG, though this is a Unity made game so I understand how hard it is to implement mod support in a Unity game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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