
Unleash Dread in WWI's Trenches: Quadrillion Descend into a nightmare WWI, where monstrosities lurk in war-torn landscapes. This haunting FPS blends historical fiction with dark fantasy for a chilling experience.
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About

Short Description:
Immerse yourself in Quadrillion, a pulse-pounding FPS set in a twisted version of World War I. Battle relentless zombie soldiers, monstrous creatures, and supernatural forces in grim trenches and abandoned cities—every step could be your last.
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Extended Description:
Welcome to Quadrillion – a unique experience that combines heart-pounding FPS action with the eerie terror of an alternative World War I. Trapped in a nightmarish world where trenches hide deadly secrets and shadowy forces lurk, you must fight against endless waves of undead soldiers, brutal abominations, and inexplicable supernatural phenomena. Navigate through eerie, deserted cities and deformed landscapes as you confront both external horrors and the inner demons that haunt you. Every decision, every move, and every heartbeat counts in your fight for survival. Quadrillion is more than just a game—it’s a journey into the darkest corners of fear. Are you ready to face your worst nightmare?
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Quadrillion – Step Into a Living Nightmare
About the Game:
Quadrillion is a thrilling FPS that plunges you into an alternate version of World War I. In this dark and twisted world, real historical elements merge with imaginative horror to create an immersive and unforgettable experience.
Why You'll Love It:
Authentic Elements: Our game features real photographs, promotional posters, period-accurate weapons, and uniforms that ground the experience in history and elevate its authenticity.
Dark and Terrifying Atmosphere: Experience the dread of grim trenches, abandoned cities, and distorted landscapes where tension is around every corner.

A Story Rooted in Reality and Imagination: Inspired by true events, our narrative weaves historical facts with creative twists, delivering a unique and compelling storyline.

Immersive Sound Design: Bone-chilling soundscapes are intricately woven into the gameplay, pulling you deeper into the horror of the trenches.
The Protagonist’s Nightmare: The entire game unfolds as a vivid nightmare of the main character—a surreal journey where personal fears and the horrors of war collide.
Step into Quadrillion and prepare to face the darkest depths of fear.
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Conclusion:
Although our team consists of only two solitary soldiers, we are determined to see this battle through to a victorious end. We deeply appreciate your support and will keep you regularly informed about the game’s development and upcoming events. Together, we will overcome every obstacle and create an unforgettable experience. Thank you for joining us on this journey!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
ENG The game Quadrillion, despite little or no hype, is one of the best gaming ventures of this year in Slovak waters. Despite the fact that it is still in a very early stage, it plays very well, has the right horror-survival vibe. Despite the higher game difficulty it is very entertaining and satisfying. It doesn't go the way of scare-jumps, but a solid horror atmosphere and with hints of a very good lore and story. Game has also good performance/optimalization and nice graphics. If I had to compare it to anything it would probably be Necrovision, In any case buying the game I can recommend it at this stage because I am convinced that it is (already is) and will be just a blast! SK: Hra Quadrillion je napriek malému alebo žiadnemu hypeu jedným z najlepších herných počinov tohto roka v slovenských vodách. Napriek tomu, že je stále vo veľmi ranom štádiu, hrá sa veľmi dobre, má správnu hororovo-survivalovú atmosféru. Napriek vyššej hernej obtiažnosti je veľmi zábavná a uspokojivá. Nejde cestou lekačiek, ale solídnej hororovej atmosféry a s náznakmi veľmi dobrého lore a príbehu. Optimalizácia grafiky je super, a samotné grafické stvárnenie taktiež. Ak by som ju mal k niečomu prirovnať, tak asi k Necrovision, Každopádne kúpu hry môžem v tejto fáze odporučiť, pretože som presvedčený, že je (už je) a bude to jednoducho pecka!
画面昏暗。鼠标转速飞快。 打丧尸可以爆头1枪打死,打骷髅爆头1枪死不了。 打骷髅会显示红色的血。 找到老钥匙时E键按很多次拿不起来,似乎蹲下可以拿起来,判定区域很小很怪。 上弹操作反应很迟钝。 难度极高。 子弹严重不够用。 不清楚这游戏剧情想表达什么,一切浑浑噩噩,有一些魔幻元素。
good good
it's good but it has some flies but it's still an early access. looking forward to the full version.
where to start...this game has a ton of potential. but right now, it is a buggy mess. I was getting necrovision vibes initially, and I love that game. And this game's combat does feel pretty good. It's snappy and the enemies feel great to shoot. That's about all it has going for it right now. When you die, you spawn back at a campfire. the enemies also spawn there ,behind you,& are literally already in mid-swing attacking you when spawning in sometimes. And you die in like 3-4 hits because you don't revive with full HP. I had no idea where to go. This was worsened by the map glitching out/disappearing/falling through it. so I pretty much just gave up because it was a buggy, frustrating slog
Being Slovak, I was pretty excited when seeing this game on the store page, as the game was made by Slovak developers. Unfortunatelly, in its current state, this game is not far from being unplayable. I´ll start with the good, because there´s not much. The art style is pretty appealing. The almost retro-style graphics are pleasing to the eye. The second positive being the music. It does fit the creepy and depressing setting of the game. Unfortunately, those are all the positives I´ve been able to salvage from this, so now I´ll move on to the negatives. The first, but least problematic would be the lack of enemy variety. There are only 2 enemy types, but it´s more like 1 enemy type, because they behave exactly the same. One is a zombie soldier with a stahlhelm, the other a zombie with an officer´s cap. Both behave exactly the same and die from 1 bullet to the head. The second problem would be in the guns. I´ve been able to find 4 in the 2 levels of this game that I´ve played. Problem is, there´s not much point in using the remaining 3, because the starter pistol does the job just as well. Now, we move on to the bigger problems. A really jarring one is the wrong description of some important items in the inventory. For example, towards the end of the first level, you get a key. In the inventory, it says it´s a drawer key, yet you use it to open a door to exit the level. This may mislead some players, and result in them wandering in circles in the trenches wondering what to do, like I initially did. Some objectives can also be incredibly vague. The first level is a clear example. Your first objective in the game is to ´´read a note.´´ There are several notes at the start of the level, yet none of those are the actual objective. The actual note is on the other side of the trench, on the wall with a knife sticking out of it. Once interacted with, it will bring out a totem out of the ground, that you HAVE TO interact with to open a gate to progress. You can also just clip through this gate, because it has no collision, but then the level script will screw up, and you won´t be able to complete it. The game is very specific like that on what you have to do. The second level is particularly bad in this regard, because the first one at least shows you cutscenes of stuff happening, so you know what to look for. But the second level is very subtle like and area previously blocked by a tank now being open after completing an objective. And also one of the objectives is to literally just LOOK AT something instead of actually interacting with it, which can also confuse. But this brings me to the worst offense of this game so far. As I´m writing this review, The second level of this game is broken to the point of being unbeatable. At the end there is a bridge with a locked ramp and a gate/door behind it. This is clearly meant to be the end of the level, since I got an achievement once I reached it. Problem is, you clip straight through the door. behind is a broken bridge with a river underneath,that you can cross, but upon reaching the other side, there´s nothing but a flat wasteland, essentially the end of the road. I don´t rightly know if this will ever be fixed. It may since the game is early access, and it hasn´t been out for all that long yet. But right now, iin its current state, I wouldn´t recommend this game to anybody.
Good Game 7.5/10
8/10
This is a very hesitant yes. First and foremost I don't like the use of generative AI, especially since this is something you pay for. I only noticed it after I paid or I probably wouldn't have got it. If this aspect is just a placeholder, I understand, but there's better options that would actually represent the game. If cost is the issue I'd literally be willing to do work for free. If it's not and it's an active choice, then I don't think it should be supported at all if a developer is willing to cut corners on art and voice acting. Despite that I still had some fun with the idea, and the atmosphere is really top notch. I love the retro style of it, I think that works well for the setting. With some polishing, tuning, refining, and TLC this could be really excellent.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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