
The year is 1979. A secret, final lunar mission has retrieved hundreds of moon rocks for study at Aether Research Facility. Overtaken by curiosity, researchers delve deeper and deeper into the unknown. Only to find a sinister and unperceivable
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Janky, bland, ugly and unsatisfying. There's enough of a spark to keep you interested to begin with, but it quickly becomes a slog, with a simplistic plot, boring puzzles, and tedious gameplay. A shorter game with more polish could have been something good, but this is a stretched out nightmare of copy pasted offices and corridors, the tedium and frustration of which kills any tension or enjoyment. We had more fun trying to justify the existence of seemingly random, identical rooms of junk than playing the game itself.
Das Spiel ist langweilig.
Я б воліла щоб [spoiler] павучків [/spoiler] можна було вбивати, бо що це таке - вгатив п ньому вогнегасником а він тебе з'їв. Я, дитя посталу, не в силах терпіти ці пекельні борошна! (тому дропнула). нє, горор сам по собі не поганий. Здається я отримала його безкоштовно тож най буде
Ахиренные саунды и гнетущая атмосфера.Игра на 9 баллов из 10 !!!!!!!!
Great and scary game.
I really enjoyed it. It has an interesting plot/story. A good sci-fi/horror. Deserve a bigger budget.
As a kid, I once played a bloody topdown shooter on my cousins pc. I remember the bodys laying around, blood everywhere, but most of all the atmosphere of alien invasion. This horror game revoked that feeling in me. In this horror-gem, there are some rare goodies to be found. The Alien-Invasion-World-Domination-setting and great sound-design. A handful of good ideas well placed over a couple of hours. But there are some, ugly problems. It shows that this title is low budget. Assets like tables and chairs are copied numerous times with little else detail. Levels look pretty similiar. More detail, better models and better animations would have been nice, sometimes needed. The last levels have their own problems. But if you get immersed in this game, you can get past all that. Why do I recommend this game, is it a guilty pleasure? I can definetely tell you this game has heart, I know a bad horror game when I see one, this is no asset-flip or cash-grab. Sound-design is the single most important thing in a horror game, and it is well done here. This game is by no means outstanding, overall its quite a simple horror game based on atmosphere and some stealth. But I keep this game in my heart and might even come back some day.
A great horror game. As someone who thoroughly played and enjoyed Outlast & Outlast 2, I have to say this game provided the same type of fear factor. The enemies in this game are much different, with opportunities for you to use melee weapons against them. The atmosphere of each area was very eerie, always keeping you on edge. Overall an amazing horror experience. People complain that it was short (~4-5 hours), but that's what you should expect from many survival horror games, especially for only $5.
[h1]Summary (TL;DR):[/h1] Quadrant succeeds in delivering a short but tense first-person horror adventure, provided you're not expecting a $5 game to measure up to the genre's AAA heavy-hitters. [h1]What Rules:[/h1] [list] [*] Solid Horror Adventure gameplay sprinkled with small bits of action, stealth, puzzling, and (limited) exploration [*] Good level design with some effective use of light and shadow [*] Great music and overall decent sound design helps cement the atmosphere [*] Key customization and mouse y-axis invert options [*] Small list of easy achievements [/list] [h1]What Stinks:[/h1] [list] [*] No replay value. With its straightforward storyline (and seemingly inconsequential "alternate" ending), Quadrant won't inspire multiple playthroughs. [*] Gotta love falling through the map. It only happened once, but it happened. [*] Aether Research Facility is as well-lit as the inside of a bowling ball. [*] The ceiling monsters' animations. Oof. [/list] [h1]My Thoughts:[/h1] Despite a tiny bit of jank here and there, Quadrant IMO outshines many other first-person indie horror titles in its price range, and demonstrates that quality can be achieved by dedicated developers on a small budget.
Συνοψίζοντας • Προχειροκακοφτιαγμένο κι ερασιτεχνικοκοινότυπο. http://adventures-index10.blogspot.com/2014/01/quadrant-hkfiftyone-games-cs-home.html
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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