
Brand new arcade puzzler from Clickteam, Invoking the memory of classic arcade cabinet games but adding a new twist. Jump on the blocks as the titular character Quadle, changing the block colors till they are red. Once red they fall away. Eliminate all blocks on the screen to go to the next level.
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Languages: English
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Game could be awesome. But controls for a 360 controller are horrible and work sporadically.
This reminded me of Qbert, except this one is way better. I love the crisp images and the level structure.. I started playing it, and before i knew it, i was 2 hours into the game already... You just want that 1 extra star... It's addicting... Can't leave this game alone. If you like Qbert, then this is a MUST game to play.. Go get it NOW!!!
This is exactly what I was looking for in a fun, casual puzzler. It's familiar enough at the start but the puzzle difficulty ramps up pretty quick. I like the fact that there are a few ways to complete the levels without getting a "perfect" score because it gives me enough reason to go and replay the levels I've already finished.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 20 reviews with recorded playtime.
Quadle is a very cool game that plays a lot like Qbert. Lots of fun to be had here.
Let me get straight, It's not that I hate this game, i simply hate it. Let me explain in details. It's not a bad game, it's just not my type of game. It's the first of this exact genre I've ever play though, so i was wondering what it was like. In my opinion, it's boring, for some reasons, it's boring, i'm more of an action, racing, strategy or "whatever you can name" games. But I do some times love playing games such as Peggle, Tetris, Pac-man, hidden object games, etc. But for some reasons, I just don't like this game. I'm more into the hardcore league than the casual one, but like i have say, some times, I can appreciate a good ol' casual game, skipbo? Yeah, it's fun, puzzle games? Of course, I don't play them often because i'll get bored quick, but the second i got in the first/second level, it was boring. So in the end, it's just not my type of game. But i'm giving it a negative feedback mostly because the editor is broken. Really, it's a broken mess. It took time before my created level uploaded into the workshop, never had a problem uploading things to the workshop before on any other games. But that's not the worse, how you place the squares, it's just glitchy, I don't know how I could explain it but it's simply broken. Also, controls are awkward. So I would not recommend this game to anyone except to those who loves everything that is casual. 4.5/10 for the effort.
I really like this game and the added level editor is a real plus. Reminds me of playing the old arcade games like Q-Bert (but with it's own unique game play of course) Game play is simple but challenging and being able to create your own levels for others to play adds even more fun to this nice title. Nice graphics and style, I find it easier to play with the music turned off (seems less distracting for some reason). I can foresee this game as the new "retro" game that our kids will reminisce about :)
[b]This is the part where I tell you that Quadle is a clone of Q*Bert and people half my age will ask "What the F*** is Q*Bert", making me realize I'm not as young as I thought as was, while I still get ID carded for liquor at stores at restaurants.[/b] So Q*Bert was an OLD and classic arcade game where you were strange circular character with only two legs and a large snout, and you goal was to complete each level by jumping on the top of cubes connected to each other in the shape of a pyramid. The game art style gave it a pseudo-3D apperance, making it look like a three dimensional game LONG before 3D games were the norm, so it was nearly revolutionary for 1982 (before I was even born!). Jumping on a cube would activate a box, changing is color. The challenge came in enemies that would also jump around and can kill you on contact or levels where touching an activated cube again will deactivate it, requiring you to find a way to reactivate it along with all the other surrounding cubes. Parts of the level would have platforms off to the side to teleport you back to the top of the pyramid to dodge enemies or get to a side you missed. I'm having to describe Q*Bert is such detail because [b]Quadle is directly influenced by Q*Bert, a clone really, but with its own twist.[/b] Where Q*Bert involved keeping cubes activated, [b]Quadle requires multiple activations of a cube from Green to Yellow to finally Red, where the cube will fall off the level, requiring the player to plan a route or find a way to drop all the cubes without being stranded.[/b] This turned what Q*Bert was from a game about reflexes and level completion into a game where Quadle is a puzzle solving game, that also gives you a 1-3 star rating like many casual/puzzle games, though I haven't figured it out as it seems like the only way to play is to get a perfect and win, or get stranded on a cube and lose, thus getting no score. [b]This ties into a major problem with the game, if you lose, the game hangs and then crashes.[/b] This happens in both "Story mode" and Free play mode, which lets you play any level you've already unlocked in Story Mode. Because of this, I have no idea to tell you how Story mode works and rather it requires you to start the level again, or the whole story again. Win - go to next level. Lose - the game crashes. I guess that's your motivation to not lose. [b]I'm surprised there hasn't been more modern interpretations of the classic, and I'm glad there is this one, though, this variation is not what I personally want.[/b] I don't like the change from a complete the level experience to a "find out the puzzle" experience. In the original, finding out how to clear the level without touching the same block was a high level tactic. For the majority of us who weren't that good, this makes the game difficult in a not so fun way. It isn't BAD, and it changes this this type of game from an arcade game to a puzzle game, but this isn't what I want. Worse, with the game crashing at the end of every loss. There's probably a fix or workaround, but I wasn't interested enough to find out. [b]The only other neat thing i'll comment on is that there is a level editor, though I can't tell how levels are shared and what other gameplay mechanics are in the game besides removing green-to-red blocks.[/b] [h1]Quadle is fine if you want a puzzle variant of Q*Bert. If you can find away around the crashing, you can find a decent game here, but Quadle isn't fun for me and probably for most people familiar with the game it's clearly based off of. [/h1]
Got this in a humble bundle. Controls are kind of awkward, but if you tilt your keyboard it makes a lot more sense. level editor is an awesome touch, but as far as i can tell the user-upload feature is broken so it's missing out on a lot of free content. The worst part is how I get to the fifth level, pumped to cruise through this game, and it is crazily bugged (no cubes on screen, character not on screen, only shows the 'exit' cube highlight) and it instantly tells me game over everytime i try to play it. Super lame.
Неудобное управление, однотипный геймплей и отсутствует поддержка полноэкранного режима.
So much potential, completely wasted. This was an attempt at a modern Qbert clone with more variety of puzzle layout and a custom editor to make your own. Unfortunately it never really felt finished. The core levels it came with were not well balanced, the editor to make your own is clunky and poorly documented and the game overall is filled with game breaking bugs and glitches. All too frequently the game will crash or it will simply start ignoring your button presses, or ignore only certain button presses while allowing others and so on. The laundry list of things that needed to be fixed were never addressed and the developer simply pulled the game off steam rather than fix it.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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