
This is a very cute real-time economic strategy game. Grow plants, level up, unlock new buildings.
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Languages: English
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Disclaimer: A copy of this game was provided by the developer. Qbio is a clicker farming managament game. The graphics are cute and pleasing with a slight issue of blocking visibility for blocks placed behind other blocks. The cheerful music and sounds contribute to the relaxing feeling and for getting the dopamine hit. By design it's simple. There are three types of blocks with which you can create your garden, green for planting vegetables, cheaper ice for water upgrades and expensive stone for technology upgrades. But the upgrades don't really feel worth getting. Harvesting vegetables is far more lucrative than spending coins on the coin collecting upgrades. Getting a few frogs strategically placed around the garden or a few scarecrows helps to get rid of the crows trying to eat your crops and spare you the mouse click spam. The gameplay loop is designed to have you engaged most of the time. Place the blocks, dig the holes, place the seeds, click the falling coin, click the falling star, water the seeds, spam click the crow trying to eat your growing plants, click the falling coin, click the falling star, water the seeds, collect the harvested plants, repeat. The water and technology upgrades require player interaction as well. There is a lot of player interaction that becomes mentally draining if you want to progress. But is the progression worth it? The vegetables you place are replaced with newer vegetables that take longer to grow and while they give more coins, the coin per second balance goes down with each new vegetable, making the first vegetable the most profitable. The more blocks you have, the costier it becomes to place a new one. Another progression is the level system, locking the more expensive block content behind levels and a perk system allowing you to choose between two perks every 10 levels until level 60 that improves the water and technology blocks. I think the game would work better as an idle game, requiring less player interaction as it's currently highly mentally tasking for little pay-off if you want to play and progress. Yes, you can leave the game to come back later, but your interaction will always be waiting for you when you come back. For achievement hunters: Plant 10 of each vegetable, place 1 of each water and technology upgrade, collect 1000 stars, feed 100 crows, collect 1000000, grow 500 plants and shed 100 rains. Grinding awaits.
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Hours played at review time, across 39 reviews with recorded playtime.
[code][url=https://store.steampowered.com/curator/33025671-Missi-the-Achievement-Huntress/] Please see my curator page for more games that are well worth your time[/url][/code] This review was written when there were only 5 achievements. There have been added new ones, but they are easy, so the completion time should be the same. [b]Approximate amount of time to 100%:[/b] 20-25h [b]Estimated achievement difficulty:[/b] 1/10 [b]Minimum number of playthroughs needed:[/b] 1 [b]Has it been in a bundle:[/b] No [b]Is there a good guide available:[/b] No, but you don't need a guide [b]How many people have completed this game at the time I'm writing this review:[/b] 1 on Astats [b]Multiplayer achievements:[/b] No [b]Missable achievements:[/b] No [b]Grinding Achievements:[/b] Yes, but grinding is part of the gameplay. The achievement for 100 times rain took me the longest [b]DLC-Only achievements:[/b] No [b]Time-gated achievements:[/b] No [b]RNG-achievements:[/b] No [b]Does the difficulty affect achievements:[/b] No difficulty option [b]Unobtainable/glitched achievements:[/b] No [b]Qbio[/b] is a sweet, farming, idle game. Your role, should you choose to accept it, is to make a garden using grass blocks, wherein you can plant seeds, grow plants and earning yourself money. You'll earn more money when harvesting the fully-grown plant, which can take real-life time to grow. For your garden there are also rock blocks and water blocks and on those, you can place all kinds of different things. Some will earn you money, others will scare away crows, meanwhile, some others will catch falling-stars for you. There is not really an end goal for this game, thankfully it does have Steam achievements to provide at least something resembling a goal for you. [b]Qbio[/b] has 5 achievements, most of them are what you'd expect in a game of this type such as; growing plants and earning money. The other achievements are for allowing the crows to eat your plant, catching/earning stars and letting it rain 100 times. The last one took a while, way longer than the other 4 achievements because to let it rain you will need 50 stars. So, you'll have to wait till you've caught or earned 50 those stars. Raining, naturally, allows for your plants to grow faster, so that is a nice benefit. You can earn stars by killing the white birds and then they'll fall out of the sky. There is also a buff which gives you a chance to get stars when harvesting your plants. I could've completed [b]Qbio[/b] much quicker by planting the fastest plants and then used that buff for the stars when harvesting but doing that would've taken a lot of active gameplay, in what's otherwise, a mostly idle game. I chose to make a row at the bottom with chests, so that they would catch the stars and empty every 10/15 minutes. I did enjoy this sweet little relaxing farming game, and the achievements are very easy to obtain but they are time-consuming.
[h1] Просто уныло [/h1] Честно говоря, совершенно бестолковая игра. Для кликера в ней слишком слабая кривая прогрессии (не ощущается значимость новых покупок), а для полноценной игры "на почиллить" непомерно примитивный геймплей. К чему сводится всё действо: 1. У игрока есть три вида блоков (земля, вода, камень), которые можно ставить в любом порядке (покупаются за монетки). Блоки отличаются постройками на них, у каждого из трех блоков свой список возможных для размещения объектов. 2. Основной геймплей: сажаешь растение -> собираешь растение -> получаешь за сбор растения монетки -> за монетки покупаешь новые растения и еще чуть остается на более глобальные покупки (новых блоков, поливалок, пугал и.т.д). 3. Загвоздка в том, что более крутые виды растений, открывающиеся по ходу игру, требуют всё больше и больше времени на созревание. Сначала это время составляет +- минуту реального времени, а затем увеличивается до пяти минут, десяти минут и так далее. Другими словами, игрок инвестирует в то, чтобы тратить всё больше и больше времени на попытку в реальную прогрессию. 4. Существующие в игре способы время созревания как-то уменьшить (например, поливалки, которые ставятся на блоки камня) стоят слишком дорого и тоже перезаряжаются какое-то время. То есть да, процесс нельзя автоматизировать до такой степени, чтобы время на созревание растений тратить на что-либо еще - игрок вынужден всё это время сидеть за игрой, не сворачивая и не закрывая ее. Глобально у всего этого занятия нет никакого смысла, но подобным играм он обычно и не нужен - играешь в свое удовольствие, наслаждаясь приятной музыкой и размеренным геймплеем. Проблема же в том, что тут ты не наслаждаешься, а кликаешь. Много и бессмысленно кликаешь. Рекомендовать к покупке не могу никаким образом. P.s Если же хотите поиграть во что-то расслабляющее и чилловое, то настоятельно рекомендую Dorfromantik или Townscaper. [table] [tr] [th] [b]Если вам понравился обзор, то вы можете поддержать меня лайком, подпиской на моего [url=https://store.steampowered.com/curator/34412766/] куратора [/url] или добавлением меня в друзья. Так вы поможете продвинуть мои обзоры выше, чтобы их могло увидеть больше людей. Эта поддержка крайне важна, но при этом совершенно бесплатна. [/b] [/th] [/tr] [/table]
キュレーターコネクトより。 ブロックを形成してコインを回収し、稼いだコインでまたブロックを建設して…… 一見カジュアルなゲームに見えるが、クリック頻度の要求が高く、コインを多く回収できる作物などは時間がかかる等、画面に貼りつかないといけない設計になっており、非常に精神への負担がかかる。 放置するとカラスが作物を食べてしまいお金を回収してしまう、カラス避けのアイテムは取得が遅く性能も安定しない。 BGMやドットグラフィックがとても良いだけに惜しいゲームです。 バランスやシステムの調整があれば良いゲームになると思いますが、 現時点ではあまりオススメできません。
[h1]농사짓는 힐링... 노가다 게임.[/h1] [b]이 게임은 제작사로부터 큐레이터 커넥트 받은 게임입니다.[/b] 플레이 방식은 간단함. 땅을 사서 씨앗을 사서 작물을 재배하고, 재배식물이 뭔지에 따라 재배시간이 달라지니 그 시간이 지나면 수확하고(돈 자동으로 들어옴) 얻은 돈으로 다시 씨앗을 사서 재배.. 이것을 반복하다가 돈이 좀 모이면 새로운 땅을 사서 또 재배하고 위의 것을 반복해서 돈을 벌면 됨. 땅은 3종류로 농지, 벽돌, 물 로 나뉘는데 농지에는 말그대로 농작물을 심어서 농사를 지을 수 있고 벽돌은 농사짓는데 도움이 되는 장비들을 배치할 수 있음(개인적으로 이거 효과가 안좋았음) 물은 시간이 지나면 양동이로 물을 퍼서 그걸 농지에 부을수 있음. 그러면 농작물이 좀더 빠르게 자라남. 그 외 레벨업 시스템이 있어서 몇몇 업그레이드는 특정 레벨이 되어야 가능하며 마찬가지로 땅에 설치(재배)할수 있는 것들도 특정레벨이 되어야 심을수 있는게 많음. 도중에 화면에 새(파랑, 흰색)가 날아다니기도 하고 돈이나 보석이 떨어지기도 함. 이거 클릭하면 돈주거나 경험치를 얻을수도 있음. 여기까지 보면 그냥 간단한 힐링게임일수도 있는데 막상 내가 해보니까 그게 아니었다... 1시간가까이 이것만 보면서(물론 다른것도 좀 하면서) 1시간동안 화면에 나온 모든 새를 다 잡았고 떨어지는 모든것을 다 먹었다. 물론 물이 찰 시간이 되면 꼬박꼬박 농지에 부어줬다. 위에적은 벽돌에 스프링쿨러를 설치할 수 있는데 스프링쿨러보다 내가 물 부어주는게 더 빨라서 스프링쿨러 설치했다가 도로 파괴했을정도. 결국 자야될 시간이 되어서 이게임을 종료하였다. 내일도 출근해야 함. 간단한 게임이고 설계가 잘 되어 있는 힐링 게임이긴 한데 나처럼 노가다 게임이 되어버릴 수도 있으니 그렇게 알 것. [h1]야게임은 아니지만 누가 사겠다면 관심있는 사람만 가격 적당하다 싶으면 구입을 생각해 볼 것.[/h1]
This is essentially an idle game without a whole lot to do and unbalanced mechanics.
Casual garden resource mgmt sim + customization + upgrades = Cute garden building to the shape and design you want. Shoot those crows trying to peck your plants and catch the stars for upgrades. [h1]Follow our curator for similar games[/h1] https://store.steampowered.com/curator/35180752-3-point-play/
It's a shame its a good game but unfortunately feels like it should be a free to play. Wasn't worth paying for, refunded.
Just because I grinded for all achivements, it does not mean I enjoyed it. One of clumsiest user interfaces I have experienced, no guides about it too. But if for some reason, you also want all those achievements, play all three saves simultaneously (cubes in middle of main screen), to do it faster.
就这?这就能被称之为游戏?为什么不做成网页版或小程序版? 说什么轻松种田,这浇水系统可一点也不轻松。 本游戏坚定了我去开发游戏的想法,你玩说不定你也会觉得你也可以。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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