
It’s a simple dungeon exploration card game featuring a first-person perspective as players venture through caves, charming chibi-style monsters, and a large collection of cards. Players need to form sets of three cards totaling a multiple of 10 to launch an attack.
Modeled estimate, not a reported figure. How we estimate →
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About
Currently in the EA phase, our game has relatively few bugs. However, the card stats are not yet fully balanced. We warmly welcome everyone to provide feedback and suggestions!
Introduction:
Card Game Mechanics
Featuring over 100 unique cards, which can be merged and upgraded.
The gameplay combines elements of a traditional card game with a "Dou Niu" (Bullfighting) twist. Players need to form sets of three cards totaling a multiple of 10 to launch an attack.
Randomized Dungeon Exploration
Procedurally generated caves filled with enemies and treasure chests, ensuring a fresh experience every run.
Dynamic Cave Progression
A forward-progression system that challenges players to dodge thorny traps while collecting coins, enhancing immersion.
Adorable Monster Designs
Enemies are styled with a cute and casual chibi aesthetic, providing a lighthearted experience.
Rescue the Princess
The brave prince embarks on a perilous journey to rescue the princess from a fearsome dragon. Legend has it that only by reaching the deepest depths of the dungeon can the prince hope to save her.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Reviews
游戏的玩法,是比较有趣的小游戏,不论是怪物的原画,还是特效,都是可爱且有趣的,但是 1.游戏开局的界面,旋转来旋转去,可能是作者的设计如此,但确实体验并不好,开关这些还是固定袭来的比较舒服 2.游戏的指针是一个骷髅,不论从画风还是操作点击体验来看,都将是不好用的,可爱风有一个写实的骷髅手。而且这只手的大小比例,确实不方便点击,或者换成简约风?抑或是换成Q版的指针都会好一点 3.游戏的UI逻辑有较大的问题。设计了分辨率的调整,但是UI的大小并没有很好的切换,很多UI会重叠。除了适配的问题,UI没有消耗鼠标的点击事件,而且UI的层级没有很好的细分,点击下面的卡牌的提示选框,会浮在其他的窗口之上。 4.游戏的教程,我建议不要放在开始游戏之后,因为真的很乱,密密麻麻的文字叠在一起。建议单独做一个可以关闭的Plane来承载游戏教程。 5.除了对战的时候,在山洞里前进,这个没有提示要怎么走,或者说走到哪会获得什么物品,甚至走了很久,都遇不到怪物 6.对战时,卡牌的UI选取是有问题的,点击一个卡牌出现选取框没有取消其他的选取状态,当我凑到10打出后,会出现打出剩余牌没有任何反应的情况,我觉得这是个bug。 7.玩法上,建议开局提供给玩家能打出10的牌概率要大一点,经常出现刷好几轮打不出去一张牌的情况,可以不强,但不能什么都做不了,没有开始构筑之前一定要玩家能比较轻松的打出牌,只是牌很弱 整体体验下来,应该是刚开始制作游戏,很多地方的体验都是刚学会的状态,很多也是比较常见的初学bug,这十块钱给了创意和玩法,建议下次上架游戏,应该更完整,甚至目前达不到EA的水准
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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