
Take control of Rectangle in this puzzle platformer, where he aims to escape the cavern...
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Languages: English**languages with full audio support
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very, very poorly programmed. But at least it's free to play. You can jump up walls by just mashing spacebar. Moving platforms give you momentum that never goes away after touching them. Bouncing momentum feels outright random. The final level is a nightmare. Four achievements don't even work. It's a basic platformer at best. Extremely amateur programming. Is it never enjoyable? No, but it's definitely not noteworthy at all either. I think it was just made by some kid for fun, so that's cool I guess, good for him. 2/10
Классная игра и классная механика, вы можете прыгать по стене, удерживая пространство и направление стены. Вы должны удерживать пробел, а затем отпустить его и сразу же снова нажать. Также движущиеся платформы делают странными движения ваших персонажей. Хорошая игра
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very fun :)
Puzzle is a lazy 2D minimalist precision platformer with some minor puzzles where you move a blue rectangle through some puzzle levels. Resolution and controls are locked, and can't be changed or customised to improve the visuals or the control experience. A choice was made to use lazy minimalist "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. These flaws push this game far below minimum acceptable standards for PC. The game is completely free. Nothing speaks more to a developers belief in themselves and their product than making their game available for everyone without remuneration. This is certainly a gesture that shows dedication to the gaming industry. It's a shame in this case that the implementation is below the minimum standards a dedicated PC game should offer to enthusiasts. There's no "maybe" option in Steam, unfortunately, but I hope to see more work from this developer, perhaps as part of a professional game development company that can make full use of their talents without needing to make budget/quality compromises.
Mağaradan kaçmayı hedeflediği bu bulmaca platform oyununda Rectangle'ın kontrolünü elinize alın...
Мужики, спасайте, если наберём 10 лайков и 5 наград, то жена подарит ящик пива
this game def isnt great. it feels like something you would either make or see in a middle school programming class or on Scratch. some of the mechanics plain didnt work and a lot of the levels were just repeats of the previous level with one or two "obstacles" added. i also dont like the fact that to see the credits again, you have to beat level 102 again. not too bad for a free game but i dont think it is worth your time i also for the life of me cannot seem to get the Poke Around achievement :p
This game is not good. There's some platforming challenge but most of this feels random. There is no puzzle anywhere for atleast the first 20 levels or something, and the only thing that wasn't "hold right and jump" was the level where you had to jump left and push a block so you could avoid the obstacle. Spent half my playtime on the level with the cube with the bouncy side only for it to not bounce me. It was easier to push the block sideways so there was 1 point sticking up and then jumping up the ledge from that because I got no bounces at all. The collisions for the cubes you can push are also buggy and sometimes you will just get pushed off like you're sliding down a slope when the cube is on a flat surface. Also the music (if you can call it that) is just some kind of long note that's like a really slow shepard tone with random sounds like someone played a single note slowed down to 10% speed and that got recorded in a tunnel using another device, and the random noises are from whatever happened right outside the tunnel.
I suppose it's a good game, it's very simple. It's my opinion but I think it would be more interesting to play if some other stuff would be added to make the game more fun perhaps, and not just have obstacles and text.
What can I say, the concept of the game is fine, but it has nothing to do with puzzles (no worries here). Now here's what happened during my play(s). The chains got stuck or didn't work property, jumppads were hard to work with and on lvl 89 I got completely stuck, because the jumppad was bugged. Then I restarted the game just to find out that I'm back at the tutorial (it doesn't save your game progress does it now). Made my way back to lvl 89 and the bug happened again. Reinstalled my game and there it was again. I got my game completion achievement though (while not getting past lvl 89). To my surprise I got it in the credits after completing lvl 101. Also the music/ambient sounds have to get changed asap. I will be looking out for the next update to hopefully give it a better review. Good luck! :)
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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