
A dynamic puzzle where attention, logic, and speed work as a team. Each level is a new challenge: find your way out of tangled mazes, collect the necessary elements, search for hidden details, move objects, and match the right colors.
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About
A dynamic puzzle where attention, logic, and speed work as a team. Each level is a new challenge: find your way out of tangled mazes, collect the necessary elements, search for hidden details, move objects, and match the right colors.
The game is built on constant variety: sometimes a quick reaction test, sometimes a thoughtful task where strategy matters. No repetitions here—each level reveals an unusual format and requires finding a solution where it seems impossible.
⚡ Features
🎮 Levels for attentiveness, reaction, and logic
🧩 Combination of genres: from puzzles to dynamic mini-games
🌟 Bright and diverse visual design
⏳ Short rounds that easily draw you in
🔑 Simple mechanics, but engaging from the first minutes
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Hungarian*, Vietnamese*, Greek*, Danish*, Indonesian* +91 more
Reviews
Puzzle Vault is a collection of Godot minigames the "developer" of this garbage ripped off from somewhere, as once more we see Blender Games/Cute Hannah's Games/Quantum Quiver/whatever other shell accounts this guy uses to dump more "minimum viable product" shovelware rapidly onto Steam Direct as a cash grab. There's nothing of any real value here as a game, it was never intended to be. This is another one of what Valve calls "fake games", a $100 Steam Direct market entry intended for the bulk generation of Steam keys for bundle sites and nothing else. If you did try to take this seriously as a genuine product (it isn't), it's just a bunch of Godot tutorials/programming exercises/demos the developer stitched together and put his own name on. AI slop was used for the marketing material, but not disclosed, in direct violation of Valve's requirement to properly warn gamers about the use of AI slop. But we shouldn't be expecting much in the way of ethics from these Russian Steam polluters. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game features somewhat lazy, simplistic "retro" looking 2D graphics, of the type you normally expect to see in low effort Flash/browser games and mobile apps. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just point and click stuff like a browser/Flash game. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. The very poor quality of this game puts it squarely on-par with ancient 1990's Flash/Java games, and given it's 2025 (and this was released not so far back in 2025), gamers and the industry expect and deserve better than this kind of low effort shovelware. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was [b]only 2 players[/b]. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 130,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. So, should you buy this game? Is this one of the best of the 130,000+ games on Steam? Puzzle Vault is relatively cheap at $2 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 14,000 free games available on Steam, many of them far better than this paid product. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
I did all 50 puzzles in 2.2 hours. Some puzzles are fun, some are reaction speed dependent. Some are so simple they can't be called puzzles. Some require clicking in seemingly random locations, some require assumptions that are hard to guess at. I even cheated a little by using Godot Reverse Engineering tools to take a look at the game code. Just so I could have a hint. But overall had a fun time.
pretty good
Puzzle Vault, developed and published by Green Goose Corporation, is a focused puzzle title that builds its experience around structured, multi-step challenges rather than exploration or narrative. It presents itself as a sequence of contained problem-solving scenarios, each designed to test logic, observation, and spatial reasoning in a controlled environment. From the outset, the game makes it clear that its priority is delivering a steady stream of puzzles rather than creating a broader world or story to accompany them. The gameplay revolves around interacting with a variety of mechanisms and systems, often requiring players to manipulate objects, align symbols, or complete tasks in a specific order to progress. Many levels are not limited to a single puzzle but instead unfold as a chain of smaller challenges that connect together. Solving one element reveals another, creating a layered structure that encourages players to think ahead and understand how different parts of the puzzle relate to each other. This design gives each level a sense of progression and makes the act of solving feel more involved than simply finding a single solution. A key strength of the game lies in its variety of puzzle types. Rather than relying on one central mechanic, it introduces different forms of challenges that require shifts in thinking. Some puzzles focus on pattern recognition, others on spatial arrangement or sequencing, and a few rely on experimentation to uncover the correct approach. This variety helps maintain engagement, as players are regularly asked to adapt their reasoning rather than repeating the same process. Even so, the core structure remains consistent, and the experience is built more on combining familiar ideas than on introducing entirely new systems. Progression follows a linear path, with each level gradually increasing in complexity. Early stages act as a gentle introduction, allowing players to become comfortable with the mechanics before more demanding puzzles are introduced. As the game advances, solutions often require multiple steps and a clearer understanding of how different elements interact. This escalation creates a sense of growth, as players can see their ability to handle more intricate challenges improve over time. However, the increase in difficulty comes mainly from complexity rather than innovation, as the underlying mechanics remain largely the same. The visual presentation is clean and functional, designed to keep the focus on the puzzles themselves. Interfaces are easy to read, and interactive elements are clearly defined, ensuring that players can quickly identify what needs to be manipulated. This clarity is important for maintaining the flow of problem-solving, as it minimizes confusion and allows players to concentrate on logic rather than interpretation. At the same time, the minimalistic design means that the game lacks a strong visual identity, with environments that feel more like abstract spaces than fully realized settings. The pacing is steady and measured, with each level offering a contained challenge that can be completed in a reasonable amount of time. This makes the game well-suited for short sessions, where players can engage with a few puzzles without needing to commit to extended play. Over longer periods, however, the consistency of the design can lead to a sense of repetition. Because the mechanics do not evolve significantly, the experience relies heavily on the player’s interest in solving increasingly complex variations of similar problems. One of the more noticeable limitations of Puzzle Vault is its narrow focus. It does not attempt to expand beyond its core concept, offering little in the way of additional modes, narrative context, or gameplay variety outside of its puzzle structure. While this gives the game a clear and cohesive identity, it also limits its ability to sustain long-term engagement. Once players have worked through the available levels, there is little reason to return beyond replaying challenges for personal satisfaction. In the end, Puzzle Vault delivers a solid and consistent puzzle experience that emphasizes logical thinking and structured problem-solving. Its layered level design and variety of challenges provide moments of satisfaction, particularly as puzzles become more intricate. However, its minimal presentation and lack of mechanical evolution prevent it from standing out in a more lasting way. It is best suited for players who enjoy straightforward, challenge-driven puzzle games and are looking for a focused experience rather than a broad or dynamic one. Rating: 6/10
Хорошая головоломка. Не сильно сложная. С женой прошли за 2.5 часа
有中文 有100个成就 ⣿⣿⣿⣶⣤⣤⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⣧⡘⣿⣿⠿⢛⠻⣿⣿⠿⠿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⡿⡸⠿⠘⣇⢹⡏⢴⣿⣿⢌⣶⣾⣷⢹ ⣿⣿⣿⣿⣿⣿⣿⡿⠟⠛⠙⢿⣾⣷⣷⣮⣶⠿⠇⢸⠸⣷⡘⣿⣿⣿⣿⣿⠟⣼ ⣿⣿⣿⣿⣿⡿⣉⣴⡶⣀⣀⣸⣿⣿⣿⣿⣇⣴⣶⡸⣇⢻⣿⡌⣿⡿⠟⣡⣾⣿ ⣿⣿⣿⣿⣿⣷⢹⣿⣯⣭⣽⣿⣿⣿⣿⣟⣛⢿⣿⣷⡹⡌⢿⣿⣨⣶⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⡎⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⢹⣿⣿⢇⣷⠈⠟⠻⣿⢉⣴⠘⢻ ⣿⣿⣾⣿⣿⣿⣷⠙⣿⣿⣿⣿⣿⣿⣿⣿⣶⣾⡿⢋⣾⡿⢀⣾⠄⣡⣾⣴⡟⣸ ⣿⣿⣿⣿⣿⢿⣿⡄⠻⠿⣿⣿⣿⡿⠿⠿⢟⣫⣼⡿⢋⣤⣿⣿⣼⣿⣿⠟⣠⣿ ⣿⣿⣿⣿⠿⡈⣿⣷⢠⣛⣿⡿⠿⣛⣬⣭⣍⣛⠃⣴⣿⣿⣿⣿⠿⣋⣤⣾⣿⣿
Это худшая игра в мире
норм но ♥♥♥♥♥
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