
Puzzle Tactics is a turn-based and grid-based tactics game played in various small levels. You play as the blue team with the goal of defeating the red team's units before losing your own. Later levels are more difficult and introduce more unit types in battle.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
I dont want to take a piss on the game for no reason, it seems amaurish and I know trying to develop a game of this genre can be hard, in fact I decided to buy it without expecting much from the screenshots just to give it a chance but the game is worse than I´d imagined, it not only looks boring but it plays boring, there are no stories, no characters, no scoring system, just pieces and scenarios, there is no character progression, no keyboard support and the UI is just bad, the last part is important, I may have been able to enjoy what little there was if at least the controls werent so badly implemented (you have to click on a piece and then select move before clicking on the tile you wanted it to move, for example) The tactical scenarios arent bad but without progression and without chance affecting any outcome (it is a deterministic tactical game) there is no tension, and the game doesnt make up for the lack of rng in any way, the IA is particularly bad, and as a puzzle game it just fails horribly, there is no reason to try to find an optimal solution if you can advance (even while losing almost all your units) anyway and there isnt even a cheap "3 out of 3" stars system or any kind of score to chase. On the plus side it IS cheap and it DOES work, the tactical scenarios arent that bad and you can waste some time with it, I WOULD totally play this on my phone, if it were free, at least for very short trips you see my point
It's a very good idea for a difficult minimalist tactic game. But now realization is poor. All in game is very slow. E. g. move and attack must be on just left click without any menu.
A simple puzzle game using turn based strategy game mechanics. It is a short game ( 20 levels / I beat it in 2.3 hours ), starts simple, ends with more complex levels. No tutorial, but the game is easy and straightforward to use, whenever they introduce a new unit, the level is setup in an easy to understand way. If you like puzzle games, then this game is well worth it's price content wise. If you're looking for a strategy game, fire emblem/advance wards clone, or a game with a story, then you'll be disappointed. There are some things I wish were different about this game : -only mouse controls, they work fine, but you can't use any thing else such as the escape button. -There is no cancel/go back options. if you move a unit, you can't move it back, so if you click on the wrong square, that's it, you can't move a unit to check if it's in range for attacks, you have to measure it every time. in games like Fire emblem, and advance wars, where damage, and reactions are randomly generated, it makes sense that you can't cancel your attacks, but htis game always deals the same ammount of damage, so there really isn't a reason to cancel moves/ attacks, especially since you move all your untis at once. -more replayability : once you finish your 20 levels, that's it. Having something like level rating, achivements, "win without losing a model" type of things per level, would give a reason to play a level again. TLDR: $1 for 2~3 hours / 20 levels of puzzles. Don't expect advance wars clone. don't get this if you hate puzzles.
a good casual/puzzle game. can recommend it. the price is also very good.
Puzzle Tactics is a 2D minimalist hybrid of a block placement/pathing puzzle game and a turn based tactical combat game... which is not nearly as cool as it sounds. To take a turn based tactical combat game and relegate it to the level of an Adobe Flash Sokoban ripoff takes extreme levels of dumbing down... to put it another way, this isn't making puzzle games better, it's making turn based tactical combat games worse. Each puzzle level gives you a select number of units and you need to kill off the enemy units by making the right moves. To ensure this acts more as a puzzle game, RNG isn't a factor... again, a great example of why this game concept just doesn't work. Because, you know, you could be playing a turn based combat game like the Banner Saga or something. Or this. Decisions, decisions. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game features extremely lazy, minimalist "art", of the type you normally expect to see in low effort Flash/browser games and mobile apps. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. Some of the defects in the game can be attributed to the choice of using the video game construction kit/toolset, OpenFL Framework. This is a very poor quality toolset sometimes used by amateur/unskilled developers as it doesn't require advanced game development skills, but unfortunately has very limited capabilities. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. This looks and feels like a mobile app, but it doesn't seem to have made it to the app stores. It's unclear why this was put on Steam instead of the app stores it seems to have been designed for. Maybe it was removed, maybe it was rejected by Apple and Google (they do have more rigorous quality standards than Valve does for Steam, after all). Regardless, for all intents and purposes Puzzle Tactics might as well be a mobile app, it has the same limitations and dumbed down qualities. It's impossible to recommend such a game to PC gamers. We don't spend all this money building gaming rigs so we can pretend they're iPhones and play games that might as well be mobile apps. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 3 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality game is to be expected. Puzzle Tactics is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
kendine özgü bir puzzle bulmaca oyunu fena değil hele çocuklar için çok iyi
Очень слабый пазл, оправдывает который лишь цена в 15 руб. Но да же и так - просто стыдно делать такой кошмарный интерфейс, что геймплей на 1 час растягивается на все три.
Very simple, pleasant aesthetic. No explanation of how to play, but it's easy enough to pick up. Definitely worth a dollar. 8/10 EDIT: I had no idea what I was talking about. This is not worth a dollar. Do not buy this game. 0/10
全実績解除したのでレビュー 全実績解除までに掛かった時間は140分 タイトルがパズルで50円だったのでとりあえず購入したものの 蓋を開けてみるとターン制攻防シミュレーションゲームだった件について 内容的にはまぁまぁ楽しく最後までプレイ出来たので買っても損は無いと思う 後半の実績達成率が高くなかったので軽く攻略でも 登場するユニットは 戦士、弓兵、魔法使い、盾、サモナーの5種類 敵のユニットと自機ユニットの能力は全く同じで敵のユニット数の方が多く設定されている 後半はその差が顕著になってくるので一応は脳死プレイではクリア出来ないようになっている 基本的に重要なユニットはサモナー>>>弓>魔法使いで 戦士と盾、そしてサモナーから産み出されるユニットは捨て駒で問題ない そしてこの手のゲームにはお馴染みのガバAIなので 体力が低く設定されているが特殊攻撃が強めに設定されているユニットを優先的に狙ってくる と言った事はせず近くに居るユニットを優先的に攻撃してくるので 戦士か盾を撒き餌にして後ろから弓兵等で各個撃破すれば楽々と攻略できる ステージ数は20ステージと終わってみれば短かったかな?と思ったものの これが50ステージくらいあると辟易していた可能性もあったので逆に丁度良かったかもしれない
Nice little puzzle game. Turn-based, comparable to chess. Difficulty is easy for adults. Maybe challenging for children. What the game lacks is keyboard control (you can't cancel menus with Escape) and a zoom feature. Would be nice to have. Hope to see some extra maps soon. Perfectly playable under Linux through Wine. Thank you for programming this one!
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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